Here's a massive compilation of Bugs
So I'm sure as everyone that there's bugs in league, quite a few in fact. So I made this thread to record as many as possible may they be big or small so that they be fixed at some point if a red shows up.
Putting them in the 'bug report' forum seems to be a waste of time to me seeing as rarely anything gets done about them, especially the more major ones.
I'll divide it into 3 categories Big/Medium/Small, nothing complicated really and should be easy to understand when you see the bug in question, so let's get starting (if you wish to add a bug I'll edit it in, just explain it or give a video of it).
Big:
1)Interaction between instant effects with other instant or semi-instant effects: This bug is the cause of alot of the weird things you may have seen during your league carrier and seems to arise from a lack of defined interaction between different effects (ex: old singed flip vs flash bug). Here's a list of alot of bugs that are probably caused by this:
1.1)Targeted dashes damaging when being stopped/flashing away, I'm sure if you've ever flashed as Fizz/Jax Q's you, you know the pain of still somehow dying http://www.youtube.com/watch?v=KFUnsM77khk
1.2)Hard CC acting wrong when using a displacement ability (happens alot with flash this bug is very common, think of all those times someone was about to be snared/stunned and he somehow managed to flash but was still CCed after his flash was done, lux players should relate) This is also caused by the fact that if a champion is doing a spell with a cast animation (however small)it can still go through after being stunned/silenced(not sure)/suppressed, I remember doing a nice trick where I predicted when a Malzahar was about to ult me as Skarner and I timed my ult to stop his while I was suppressed, sadly lolreplay didn't work with this particular game, anyway the cast should remain uncompleted the same way a targeted ability stop when someone enters a bush. http://youtu.be/ZEGbgn3WW9Y http://youtu.be/OFlkUXN89oQ http://www.youtube.com/watch?v=nzowy...ature=youtu.be http://www.reddit.com/r/leagueoflege...vents_kill_on/ a reddit post that shows a good example of the bug in a pro match
1.3)Melee AA going through a flash, that awkward moment when you flash and the udyr bear form still stuns you.
1.4)Zhonya procing when stunned: http://www.youtube.com/watch?v=gq-DFoIvl5Q http://www.youtube.com/watch?v=Ky6pp...tu.be&t=12m50s If you look carefully you can see that the status bar of kass (first) and swain (second) show that they are stunned and that hourglass happens a bit after the start of the stun.
2)Abilities and AA (from both champions and towers) going through space when using a big displacement ability. Think of when you use a flash/zed shadow to get away from that last tower shot and it somehow kills you before it even gets to you, in the case of zed you'll notice it'll deal the damage when it reaches the location of your shadow. This bug occurs alot when doing something to someone who's about to finish his recall.
3)Empowering your AA with a damage steroid won't work on your next AA if you were already in the process of doing it (its windup time). This is also a reason why blinds seem to buggy, they don't work if the enemy you were using it on was already preparing his next AA, it also feels weird for the enemy since if the blind goes away (lets say he's ranged) while he was charging his AA (before the missile goes out) it won't deal any damage.
Medium
1)AA enhancers going away when stopping the AA midway or it procing on a minion when it's about to die (Nasus player you know).
2)AA missile disappearing if you move too fast after doing AA: Made a big thread about it some time ago and it was supposed to be fixed in patch 3.11, but it just made it occur less: http://forums.na.leagueoflegends.com...284&highlight= http://www.youtube.com/watch?v=oPfreb9HRwg
3)Enemies appearing for a split second on the minimap when you see them somewhere else, yet another bug which was suppose to have been fixed in a previous patch.
4)Being able to move while charmed/taunted but only from your point of view (happens when mass clicking, but it doesn't actually happen from the client POV), look at how derpy mundo moves while I'm mass clicking behind him and being taunted by rammus http://www.youtube.com/watch?v=28ROKZzPnT4
5)Abilities going on cd or costing mana when an enemy leave its effective range or dies while casting it (happens alot on twitch expunge for example).
6)Interaction between on hit effects and blind/dodge, a stance need to be taken on this either it goes through or it doesn't, currently it's just very unclear what can be dodged/missed and how much of the AA will deal damage.
7)Effects of melee AA (being sound or animation) going off without the AA being completed, those spurts of blood that appear if you stop the AA late enough or that Jax third AA sound when he switches target mid way through an AA.
8)When an enemy is in attacking something that's in the FOW and you have vision of him but not his target it will look extremely strange as he does little twitches. You should be able to see the AA and spells go toward the target even if you don't see it.
9)Invisible skillshots, do I need to say more?
10)Effects coming from spell can be visible in the FOW, it's even more likely if you're very close to the source of it. It's also possible to see effects that had happened in the past and makes it seem like someone is there.
11)Skillshots passing through champions they should have clearly hit, this is one is fairly rare, but I remember seeing some video footage of it in 'random lol moments' not sure which episode though.
12)The last animation you saw from an enemy champion (often his recall animation) will be visible on him when you see him again (also happens often with burn effects such as red buff).
13)Flips working over large mid distance displacements, this used to work against flash (still occasionally does). http://www.youtube.com/watch?v=VmwzZ...ature=youtu.be
14)Projectiles that go back and forth (ex: draven ult, ahri Q), disappearing when you die.
15)Spells doing no damage upon death (or disappearing).
16)Spells and pets sometimes not following someone who flashes even if they didn't go in the FOW.
17)Shields making the game act like you didn't take damage. If you attack someone who's shielded without breaking it, their recall won't stop. Also you won't get the kill if you dealt damage while they had it and they execute themselves, same for assists some of the time.
Small
1)Walking through a wall after using a targeted jump, this wasn't a lolreplay bug it actually happened and those who saw were like wtf http://www.youtube.com/watch?v=4c5biyDu7IE Edit: Here's a climp of Xpeke doing it with Lucian https://www.youtube.com/watch?v=UorS0n_NVzA
2)Syndra ball not stunning while being in the air from W (may have been fixed at the same time the rest of her bugs were fixed: http://forums.na.leagueoflegends.com...349&highlight=) http://www.youtube.com/watch?v=Oh8r4Ai3AMY
3)Twitch R missile can miss its primary target and seems to work the same way the old Lucian Q targeted system worked, if it's meant to be able to miss this way it should at least use the same targeting system system the current Lucian Q uses.
4)The last attack a tower shoots won't deal any damage if the tower dies while the missile is traveling.
5)When Nasus is silenced after activating his Q it won't proc while he's silenced (may affect other skill that act the same).
6)Champions walking through Jarvan wall through the use of movement speed enhancer and sometimes (though rarely) even without the use of them.
7)Syndra W going on CD when being knockedback (also sometimes happens when knockedup), it's only suppose to go on CD after the second cast of W, but in this case it just becomes unusable. http://www.youtube.com/watch?v=JcHn-...ature=youtu.be
8)Ezreal's Q sometimes does not fire when autoattacking. Video below. Item effects and animations still take place, no dammage. http://youtu.be/a1WgmYXXJUs
Client Side
1)The portrait of a champion being stuck on your screen if while you were hovering over his icon someone quits the queue.
2)Client going back to the homepage as the start of every queue pop (ex: when you're in the shop).
3)The chat box from spectator mode and the normal game being interlinked and the normal disappearing when you move it in spectator mode.
General Issues
1)Pathing when it comes to minions is pretty awful. http://www.youtube.com/watch?v=QAUrIGrQXNU
2)Pathing to do actions over walls doesn't work properly. For example if you playing Diana and want to go over the baron wall with your ult the fastest way is through a specific spot, but if you're not on that very spot when you send her to baron she'll go all the way around to the front of the pit instead of taking the fast way.
3)Golems aren't properly mirrored. http://forums.na.leagueoflegends.com...873&highlight=
4)The loss of a vision condition causes you to lose vision of a target. For example if you're attacking the white wraith over a wall and had gained vision from it due to a spell (think Jinx W) when the vision from it wear off you'll lose vision of the target even though you already fulfill the condition of being attacked by it and will only regain vision at it's next AA.
5)When a ward stealth inside a sweeper vision you'll lose vision of it for a second before you can see it again.
6)When attacking a pink ward and going outside the bush you'll still have vision of it for a bit and will be able to AA it some more.
TLDR: Compilation of bugs, post new ones on the thread and I'll edit them in if they're relevant.