I'll say it - Poro Mode Summoners should be a fixture for ARAM

innervation··7 votes·1,142 views

Melee not named Leona and Alistar get to be viable. They add skilled play to the game. It removes the ability of ranged poke/heal the get-out-of-jail free card that is flash.

The poro toss SS (lee sin q) should be moved to a 30 second cooldown, and the to-the-king SS (lee sin w) should be useable on an allied siege/super minion on a 45 second cooldown.

Edit: it's not saving my formatting, I don't want a wall of text :(

9 Comments

BastionKross2 votes

The poro toss spell alone would do wonders for the balance of the mode. It doesn't have to be poros, and it doesn't have to be such a short CD. Hell, it doesn't even have to do damage when it lands. Just giving melee champions a gapcloser summoner spell to pick could do so much good.

I support this plan, and am happy to be a part of it.

FatesDefiler1 votes

plus it adds bans to aram, which is pretty nice. +1

FDru1 votes

Poro toss alone is a huge buff for melees. Having both would be overkill. Initiation should still involve some kind of commitment.

innervation1 votes

Look at it this way - and remember it's would only be useable on an allied siege/super minion. For most of the game, you have siege minions active, which sit between your ranged and melee minions. As an initiation tool, that's still pretty lackluster - going to the middle of your creeps still doesn't put you very close to enemy ranged champions, and you still have their creeps in the way so that doesn't set you up for any skillshots.

The idea behind it would be to enable clever play for the very chaotic or very drawn out team fights. Lux gets dived on by a Darius who lands his poro toss. The Lux player now has a very interesting choice to make - does she try to kite the darius who still has his pull up, or does she jet to her allied siege minion which puts her in closer proximity to the other 4 members of Darius' team? The optimal decision must come in-the-moment based on what the other 8 players are doing.

Fun times.

SKOBODO1 votes

I disagree with the 45 sec Lee Sin W. I think it's fine as it is now, it seems to be working quite well, though once people have played more (100+ games) we might find some issues with the mode.

I think it's a significant step up from ARAM since it nerfs poke and buffs melee. Poke is still viable and strong, but it's not as overpowering as ARAM poke.

innervation1 votes

Honestly I'm not even sure I'd call poke strong in the mode. It's still useful (Ziggs can take out an enemy poro king before it even gets to your tower), but boy is it brought down to earth. Poke actually scales in viability with how balanced your team comp is now! It used to be: 5 poke champs - you probably win. But now if you get that, you're going to get hard initiated on by 3 tanky melee while their 2 poke champs get the freedom to wreak havoc and pick their spots - it's pretty awesome.

Jambat1 votes

At the very least, you should turn a Poro into your Poro Icon if you feed them a snack before a normal Aram match.

Mirador1 votes

I play a lot of ARAM and though I really like Poro King mode I'm not so sure normal ARAM needs a poro toss summoner spell. The only champion I've yet to find a way to play viably in the mode is Evelynn and I'm sure that's just cause she's harder to figure out for it like Riven, Tryndamere, Garen, and Rengar who are all viable if built and played properly, but are hard to figure out at first. It all ends up coming down to itemization and team work.

Providing such a long range, easy to use gap closer to some champions completely unbalances them because counter play for them was often just about kiting. I wouldn't mind Poro King mode sticking around as a mode in custom games though.

innervation1 votes

You still have kiting though. If you're lux and get jumped on you still have a 600+ hps shield to mitigate whatever comes after the gap closer, you still get to snare whoever came into melee range, then you walk away and hit e. You still kited the melee without taking damage, while dealing 650+ to them. And you still have your ult. And your spells are back up in 5 seconds.

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