New Summoners Rift Problems My Opinion

MrEnder·11/20/2014, 1:21:25 PM·2 votes·589 views

Graphics

  • The Terrain is very Disney childish unrealistic. Blades of grass the size of champions heads very unproportional and poorly made. (Minions/Monster, Buildings and Win/Defeat popup are Better)

  • The Tower Bullet is to small. Makes it look under powered and its also hard to see

Jungle

  • New smite takes away the ability to jungle with many non normal champions that use to be able to jungle. Making some of my favorite jungle champs now not viable.

  • Crab vision is rewarding bad players. Don't reward stupidity just makes people worse at the game in the long run.

  • Dragon is no longer a option is a necessity its a FORCE you to meet at the dragon because you HAVE to get that buff which COMPLETELY changes the game play. I don't like forced objectives. This is what Heroes of the Storm did and its the second most popular complaint about it. The first being its lack of items.

Items

  • The Jungle Items are all similar looking making them less unique and harder to pick apart from each other. They are just visually unclear. I can't look at a quick glance at an enemy champion what jungle item he has. I can't look at a quick glance in shop to see which jungle item I need. they are all far to similar I have to take the extra second to look at what I'm buying.

3 Comments

MotherChurch11/20/2014, 4:24:09 PM2 votes

Pretty much agree on all points. Generally negative changes all around.

Saianna11/20/2014, 8:23:10 PM2 votes

Good thing team has to kill dragon 5 times for buff, so it'll be quite rare to actually use it. EDIT: nvm.. Had to re-read patchnotes x.x

Imho jungle was changed bit too much. Maybe if changes were implemented in few parts..

Anyways kinda agree with you :)

MrEnder11/21/2014, 1:04:45 AM1 votes

Ya I feel these are some annoying problems. Not to mention some of the jungle item smite passives don't even work :(