[Game Mode] Loot Hunter
Map : Summoner's Rift
• The Cost of all Items are multiplied by 3
• All neutral monster camps are replaced with chests
• Smite is replaced with the Lockpick mastery
Players will channel chests in the jungle to unlock them, receiving gold, experience and items based on the camp. Once a chest is open it remains open or disappears if it is empty. Chests have respawn times identical to the camps they reside in.
Wolves, Raptors, Gromp, Crab = one tier 1 item and possible potions/wards. Red = One tier 1-2 item. Always related to AD or health. Blue = one tier 1-2 item. Always related to AP or CDR. Dragon = one finished item and four tier 1-2 items. Baron = one Mythic item and one finished item + misc
Mythic items will grant a unique ability to the owner (think doom bots) and will have exceptional stats.
Items can be traded between players so that items can be given to players that can make the best use of them.
The Lockpick mastery passively decreases channel time.
The Jungler will essentially become a currier. Distributing items to teammates.