[Game Mode] Loot Hunter

Space Bum·4/13/2015, 5:28:46 PM·6 votes·1,036 views

Map : Summoner's Rift

• The Cost of all Items are multiplied by 3

• All neutral monster camps are replaced with chests

• Smite is replaced with the Lockpick mastery

Players will channel chests in the jungle to unlock them, receiving gold, experience and items based on the camp. Once a chest is open it remains open or disappears if it is empty. Chests have respawn times identical to the camps they reside in.

Wolves, Raptors, Gromp, Crab = one tier 1 item and possible potions/wards. Red = One tier 1-2 item. Always related to AD or health. Blue = one tier 1-2 item. Always related to AP or CDR. Dragon = one finished item and four tier 1-2 items. Baron = one Mythic item and one finished item + misc

Mythic items will grant a unique ability to the owner (think doom bots) and will have exceptional stats.

Items can be traded between players so that items can be given to players that can make the best use of them.

The Lockpick mastery passively decreases channel time.

The Jungler will essentially become a currier. Distributing items to teammates.

11 Comments

CubedJustice4/13/2015, 6:16:40 PM1 votes

While I usually don't like the suggested game modes, that sounds great. Also, typo in the red and blue descriptions.

OmniMoto4/13/2015, 8:09:07 PM1 votes

This should be a thing

Scrimshäw4/13/2015, 9:50:00 PM1 votes

DID SOMEBODY SAY LOOT

WindboundWarrior4/13/2015, 10:56:18 PM1 votes

Please no. Think about the trolls that will jungle and then give the wrong items to people or just keep them and sell them at the shop. Plus everyone would want to be jungle not any other role

SenjuWarrior4/14/2015, 3:12:20 AM1 votes

I don't know how well that would turn out, but it did remind me of the "Capture the Flag" idea for some reason

ParlorTrick4/14/2015, 6:06:05 AM1 votes

This sounds like a more complicated ascension, and the element of chaos is a bit too prevalent. in other modes characters can at least control the items they get.