Please remove the new warmogs from aram

Jesuszilla··3 votes·1,139 views

The new warmogs creates a HUGE imbalance and problem when built on SEVERAL if not all champion on aram, creating situations where you can not kill the enemy team and their beefy tank can constantly dive your team, deal damage, leave, then regen to full.

9 Comments

Jesuszilla2 votes

The problem is WHAT the item does. You can literally just start forcing dives on their team solo once you get the proc going. It removes the ENTIRE point of ARAM, which is no consistent healing from things like the fountain. It is an item that is imbalanced in ARAM because of the Warmogs Heart passive, and no other reason pure and simple.

Silver Fluffenbu1 votes

and when the only person alive on the other team is someone who health stacked, you can literally ignore them when you take their tower.

Jesuszilla1 votes

[{quoted}](name=Silver Fluffenbu,realm=NA,application-id=LFfTlAky,discussion-id=80uQRtIA,comment-id=00010000,timestamp=2015-09-27T10:27:03.190+0000)

and when the only person alive on the other team is someone who health stacked, you can literally ignore them when you take their tower.

Um, who said they would be the only person? And who said they were health stacking? Warmogs with ANY other item that gives health grants you the passive. That's Trinity Force, Black Cleaver, Titanic Hydra, or the new base damage boosting item. On top of champions that scale with health like Voli and Tahm. The problem isn't with the health stacking though, it's with the mechanics of giving such free and massive healing to a frontline tank in a map where they can literally turret dive charge into the enemy team and force fights with zero risk.

Incognonymous2 votes

ARAM is dumb in health stacking metas. One team inevitably gets beefy enough to facetank the other team and their laughable turrets and the game ends.

Kinjishi1 votes

It doesn't create an imbalance. The item can be taken by anyone on either team. How you itemize is up to you. Also, you are giving up other stats (armor/mr) by using it, which makes you more squishy.

Texicant1 votes

Garen TahmKench Zac Soraka tend to be the most annoying once they get that item

Bob the Toastr1 votes

I agree that Warmog's is very strong in ARAM. It should be adjusted for the map, such as 1% per second instead of 3%, or remove the base health regen, or both. At the very least, the nexus turrets should both be changed to the laser turrets currently used on Summoner's Rift, possibly a better version, which would make it harder for their team to dive you.

Jesuszilla1 votes

[{quoted}](name=Bob the Toastr,realm=NA,application-id=LFfTlAky,discussion-id=80uQRtIA,comment-id=0004,timestamp=2015-10-11T23:01:32.000+0000)

I agree that Warmog's is very strong in ARAM. It should be adjusted for the map, such as 1% per second instead of 3%, or remove the base health regen, or both. At the very least, the nexus turrets should both be changed to the laser turrets currently used on Summoner's Rift, possibly a better version, which would make it harder for their team to dive you.

My issue is with the safe, and promised continuous out of combat healing. I'd rather see them change it do being like Overlord's instead, where you only get the healing on a takedown. That makes FAR more sense and prioritizes strategic engages rather than just bullying the enemy until you just push to win.

BattleBoar1 votes

Please no. It is the only way I have ever won a match on that map if we where unlucky to get no adc or poke mages why the other two got to or three.

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