[{quoted}](name=Bob the Toastr,realm=NA,application-id=LFfTlAky,discussion-id=80uQRtIA,comment-id=0004,timestamp=2015-10-11T23:01:32.000+0000)
I agree that Warmog's is very strong in ARAM. It should be adjusted for the map, such as 1% per second instead of 3%, or remove the base health regen, or both. At the very least, the nexus turrets should both be changed to the laser turrets currently used on Summoner's Rift, possibly a better version, which would make it harder for their team to dive you.
My issue is with the safe, and promised continuous out of combat healing. I'd rather see them change it do being like Overlord's instead, where you only get the healing on a takedown. That makes FAR more sense and prioritizes strategic engages rather than just bullying the enemy until you just push to win.