Hunter vs Prey mode?

ChaosThief·8/12/2014, 12:47:47 AM·1 votes·911 views

Basically, a mode where there are 5 people on both teams. One team has a huge advantage and has to track down 5 hiding players.

Hunters and hunted, basically.

  • Hunters start with 5000 gold, perhaps, and level 6. They get 10 gold a second(Hello obvious snowball)

  • Hunters cannot buy wards or vision items.

  • They must wait 3 minutes or so for the hunted to hide. They will not generate gold during this time.

  • The hunted start with 1375 gold, and level 3. 3 gold a second.

  • They are not restricted on items.

  • They have 3 minutes to hide in any fasion.

  • If a hunter is killed, they respawn IF an ally moves to the body and ressurects it (10 second channel or so). Hiders can destroy the body, preventing respawn, same channel duration. Hiders have 3 lives and will respawn after 20 seconds, they can be revived in the same way as hiders.

  • Hunters have the buff: Gain 10% of damage dealt as movement speed as an additional buff. Hiders have: Gain double vision range. You gain 10% movement speed for seeing a hunter.(Basically they fear them, so they run faster.)

  • The map is similar to summoner's rift, but only jungle and twice the size.

In total: The hunters have an obvious advantage, but this can easily be changed because of the hider's numbers. Hiders have to play safe and work together, hunters have to not get lured to their death. Sticking together can help both hunters and hiders.

I'm open to feedback! I'm guessing this won't work well.

2 Comments

ShyRaven8/12/2014, 8:02:31 AM1 votes

We already do hide and seek on dominion :c