Something That Would be Cool If It Was Added- Footsteps for Giants

Meep Man··6 votes·1,787 views

I think it would be cool if Riot made it to where giant characters had footstep sound effects added in for them that could be toggled on and off like shadows. I think it would make you feel a ton more powerful/important if your giant character had really big and heavy sounding footsteps when they were running down a lane to initiate a fight. Characters this could apply for are: Alistar Blitzcrank Chogath Galio Gnar Hecarim Malphite Maokai Nautilus RekSai Sion Trundle Volibear Zac Maybe Nasus and Renekton while they have their ultimate abilities active as well to make them extra intimidating in a fight.

I just feel like something like this would help with someone playing these champs feel more powerful while playing. Sion already has something like it on his ultimate, why not have it as a feature for others? Besides, how much does it take to record footsteps that match-up with each champions walk cycle? Just speed up the footsteps with the same percentage multiplier as their movement speed increase.

9 Comments

RiotRiot TreblMuffin8 votes

So this is actually sort of an interesting creative question in League. A few of our sound designers like Utora and ChefSpecial have done some really great foley and foosteps for champs like Kled and Warwick, respectively. They sound GREAT to my ears. They add a lot of life.

BUT

Good feeling sound and game clarity don't always work well together. Footsteps might feel good and add life to a champion between 00:00 and 02:00, but once you start laning and teamfighting, they turn into noise that's not really that important for gameplay. So it's a question of allowing a player to focus on important moments. Most current in game foosteps are aural cues that are attached to a specific player choice (bloodhunt, or Sion Ult as you pointed out).

For now, League is largely footstepless, but who knows what the future may hold!

Overlord Forte2 votes

I'd be curious about how problematic a 'out of combat' walking sound might be that fades/disappears when combat is entered, or enemies are nearby. Sort of reminds me of a 'the sounds of nature quiet in the woods when danger is near' a bit.

Meep Man2 votes

Indeed, the future is an enigma to us all. I think just making footsteps have a more quiet feel or just making them fade out in combat would be nice. The main time you would appreciate the feeling for them is out of combat and when you are chasing someone down anyways. Also, just making them able to be toggled would be a good feature since, if the player thinks to themselves, "Man, these footstep sounds are nulling my senses to avoid damage or deal it," they can just toggle it off in a similar way to shadows.

DorkunedAuras1 votes

So, like Skarl does right now?

Meep Man1 votes

Yeah, kind of...

Big Lincoln1 votes

how'd you forget Gragas

you should hear this guy before you see him

DorkunedAuras1 votes

The footsteps, the chugging, or the cheeto crumbs in his beard rubbing against each other?

Meep Man1 votes

Sure, haha! I mean, I feel like you want to limit it to ACTUAL ginormous dudes though so you don't open a huge can of worms of "Hey, this guy has it but he doesn't!" I get that Gragas is a ginormous dude, but is he a giant monster or is his head piercing the clouds? Is he a giant golem made of metal or is he carrying an anchor? You get what I'm saying. If we put footsteps on Gragas, it might just turn into adding footsteps for every champion, which wouldn't be bad really, just a little too time consuming in my opinion. Doing it for just the REALLY giant champions likely wouldn't be too over the top.

moogle8901 votes

They're not giants, but i'd like to hear maybe the clicking of heels for champs like Evelynn and MissFortune

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