I like the general look and prefer it over her default currently.
I feel the need to specify here that I'm not suggesting any sort of gameplay changes to Quinn, everything below is simply from a visual or lore perspective.
If (when?) they take a look at updating her, I hope they go in this direction artistically. I never was really a fan of her current default scheme or model, her character and lore is what really drew me in. (Specifically, and I don't know if I'm the only one or not, but I really hate her idle pose with her halfcocked leg stretching wayyyyyyyyyy out in front of her bugs me like nothing else.)
Notes:
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As others have stated, She probably wouldn't wear quite so much metal armor. As one of Demacia's Rangers, she needs to travel light, and more than that, she needs to be light enough to where Valor could lift her for brief periods of time. I don't doubt that she would have some Petricite somewhere on her, maybe in the clasps and rivets, given how the Demacians are in their view of magic (which I can't wait to see from Quinn's perspective), but I think the vast majority of it would be leather at the most, with the exception of a few bits.
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Quinn never really did look like other Demacians. Maybe she just didn't like the uniform, or maybe it wasn't functional (shiny armor gives you away when you try to hide, and a uniform makes it hard to blend it with a crowd), but I think she should retain some of that individuality. If the general ascetic can be retained in more practical clothing, I'm all aboard!
While we're discussing Quinn's visual design, I'd like to discuss something that's been bugging me for a bit. Consider the following:
You're a Demacian Ranger. You undertake dangerous missions both inside and outside the country, against both monster and man. Your companion speaks not in words, but with shrieks and slight movements you've grown to understand as a second language. He can spot threats from a long ways off and give you plenty of time to prepare, and given that you may need to punch through thick armor, scales, or hide, you're going to need power, accuracy, range, and a high rate of fire to keep yourself safe. What weapon do you choose?
Did you say hand crossbow? Because I didn't.
This is the most bothersome thing about Quinn's design to me, she uses a hand-crossbow, a weapon that wouldn't have the power, rate of fire (unless really decked out technologically), or range to put some of the things Quinn would be responsible for taking out in the ground with relative safety. If she were using a full-sized crossbow, there could be an argument made for the power and range, but the reload speed would be atrocious (again, unless it's a pretty darn fancy crossbow, which would attract attention in an urban setting), and the bulk of the weapon would make it really difficult to carry around.
All this leaves the bow as the logical weapon of choice for Quinn. Given how long Quinn's been at this, it wouldn't be a stretch to say that she'd have built up both the muscle strength and memory to use a high poundage bow, offering high powered shots with speed, range, and accuracy, without the need for any excess bells and whistles that may break in the middle of a mission or draw more attention than necessary to herself.
I'm not saying that she wouldn't use a handbow, it's entirely plausable that she would keep a small fold-up sidearm attached to her hip with maybe two dozen or so bolts for it for when the bow can't be used for whatever reason, but as a main weapon my suspension of disbelief is broken.
The reason it works for Vayne is because she's not looking to kill her target outright with the bolts (though if the opportunity presents itself, she'd probably take it), what she's aiming to do is fill her target with enough Silver Bolts that they die from the poisoning, staying alive by outmaneuvering it when it gets into close range, or switching to Big Bertha when things get serious. She doesn't need nondescript weaponry or armor, she doesn't really care if people recognize her, but Quinn having such a weapon, especially with no alternatives like Vayne has available to her, runs contrary to her character's goals.
So would Quinn's use of a bow over a crossbow intrude on Ashe's design territory? Probably not. Ashe's gameplay is all about filling a target with as many arrows as she can in as short a time frame as possible, because if she doesn't she'll die when they get up close. Quinn's gameplay (in theory) is more about waiting for the most opportune moment to strike and keeping her target off balance when she does, and changing her weapon won't really change that, so I'm not really worried about it.
There's the issue of weather or not Quinn players really care what kind of weapon she uses or not so long as her gameplay remains untouched, and that's an entirely separate discussion. If all Quinn players are like me (spoiler: they're probably not), this may bug them too, or they may love the crossbow, I dunno, it's just my opinion and reasoning.
The only other thing I want to mention is that Quinn has no melee weapon to speak of mentioned anywhere in her lore or modeled on her character. I can't fathom the utter lack of some sort of blade for when people get into your personal space in the world of Runeterra, especially for an individual using such a short-ranged weapon as a hand crossbow.
Ideally this weapon would double as a tool, it would probably be shorter than a sword, as anything that length or longer would just get in the way of general movement, but the blade would have some heft to it so that it could be used as a machete or a fire-axe when necessary while retaining it's smaller size. Personally, I'd also carry a smaller dagger, this gives Quinn a backup if her axe knife is lost, dropped, or taken, and gives her the option to dual wield, which may give her a better chance against human opponents, as well as a throwing weapon (with enough practice you could hit someone with the blade or pommel as needed) or for tasks requiring precise cuts.
I don't really want these to actually be used in Quinn's abilities or attacks, but them being present on her model would allow for more interesting stories in her lore and make her feel more complete, in my humble opinion.
Looks up
Oh dear, I've written a book again.