whats the reason riot stopped "traditional" skins again?
i forget.
i forget.
They actually gave Gangplank a "traditional" skin, though they called it "captain", and it looks a little different.
because it detracted from the effort on updating all a champions other skins in a VGU. And would force them to dedicate extra resources to the champion and likely delay their update as they had to make essentially an entirely new skin.
This is the reason we didn't get a traditional Sion Skin, or a Traditional Poppy Skin.
Also I think in many cases a traditional skin would be kinda unnecessary.
A lot of people think the traditional skin is just the old champion model,but in the end its just a skin for the new model to resemble the old one as much as possible.(and ok they keep the VO)
In the case of poppy for example that would have simply meant that her hair gets a bit lighter and she gets her old face and that is simply not enough difference to make it its own skin.
Really the only VU'd champ who could have used a traditional skin and didn't get one was probably sion and maybe GP,but Captain Gangplank looks already pretty similar to old GP(would have just gotten a younger face and orange colored clothes)
It's not unnecessary. Some of us liked "Yarrharrharr I'mma pirate!" Gangplank.
Because it's fun.
I was talking purely about the visuals here,not the VO.
Yes, and takes very little time or work to make purely cosmetic changes like the ones in suggestion. For example, look up that thread where a guy made a chroma skin and it took minutes. Making things like cosmetic particle changes didn't take much more effort on top of that.
Riot talked about why they stopped making Chromas.
It wasn't how long it took to change the shading, but the fact that each of the chroma's was actually it's own skin file. There isn't a system set up in the game right now for chroma type skins to use the same file as the original skin, so each chroma pack was actually 3 different skins, which was the reflection in the past. It wasn't just a shader slide on the base skin of the Chroma pack.
All in all, the Traditional skins do simply just detract from the time spent updating the other skins, or possibly even making a brand new skin.
Okay... So what? That has nothing to do with this. No one was talking about why they stopped making Chromas or said it was a shader slider. It takes literal minutes to make those 3 different skins. The point is it takes literal minutes to make such cosmetic changes to the skins that are wrapped around the low detail models.
People, amateurs, make skins with bigger changes for free just out of love of the game in their spare time and it's a joke to suggest that this is an unreasonable undertaking for any video game company, even the ones not nearly as large and as staffed as Riot. So consequently the "detract time and resources" argument is complete horseshit. Because it doesn't cost any significant time.
it was never "How long it takes to make a chroma" it was, how much other resources were needed to dedicate to actually inserting the Chroma's into the game. They had to set up bundles, they had to add the Chroma Selector to the Skin Select Screen, they had to add 3 distinct files to the game, all of which took way more work than just making a 750 skin.
None of the new updates really warrant traditional skins. Unlike Trundle when he straight up became an ice troll as opposed to a swamp troll.
They also said they felt like they could honor the older look of the champion in a better way.
Honestly, I think it would be cool if they continued to make traditional skins, but used the original models rather than coming out with completely new ones (i.e. using Gangplank's pre-rework model as a traditional skin), as a testament to the game's age and how far it's come.