[{quoted}](name=Riot KateyKhaos,realm=NA,application-id=6kFXY1kR,discussion-id=efiqfJfz,comment-id=0005,timestamp=2018-04-20T21:16:00.845+0000)
Preface that I wasn't on the pod who developed her, but I have a bit of context on the changes.
Give us white hair, many of the other Blood Moon skins have it.
This was something that was trialed during development; it didn't work out. Blood Moon Evelynn shows a lot more skin than other Blood Moon skins do, making a good portion of her model a light color. Adding white hair to this would have caused her model to be a blur when in motion and it'd be hard to pick apart exactly what you were looking it. From game height, we aim for larger shapes (also why models aren't insanely detailed when in game versus the splash - the textures are 512 x 512).
The skin looks like Lunar Wraith, not Blood Moon.
That's feedback the team agreed with. There was a lot of blue, a color not generally associated with Blood Moon. The team took that feedback to heart and removed some of the blue, making her horns resemble the blue/gold gradient found on Blood Moon Else. The hair was also changed from a hotter pink to something more red, again, to align better with Blood Moon. The hotter pink was definitely trailing into Lunar Wraith Caitlyn's territory.
**Is it due to the ego of the skin artist? **
Fair question, but no. The concept artist was working on paint overs/going through feedback loops for a good portion of yesterday afternoon. He made 4-5 paint overs of different hair and horn colors to see what could be pushed to make it feel Blood Moon. This was all based on feedback that Riot KiWiKiD had delivered to the team, coming from the boards, Reddit, YouTube, etc.
Once the team agreed on the changes, both the character artist and splash artist spent the rest of the afternoon applying the changes and then Riot KiWiKiD testing them.
Delay it.
We have a release cadence and making larger scope changes on something we've planned x things for means taking away time from another skin's development - it's a slippery slope. It's why we can't 'just add sleeves' to something, for example. It's not simply adding sleeves, but also changing the rig entirely, changing all of her animations so the sleeves don't clip, and adjusting the splash to accommodate the in-game visual changes. Changing an animation kit can take several days, especially on newer characters, like Eve. Tied into all of this is testing, which means testing the skin again in its entirety, which is another large task that takes several (+) days.
Scrap it.
I think this has become a go-to for when someone either doesn't like something, and it's the easiest way for them to communicate it versus constructive feedback .We'd done it once with Sewn Chaos and because it'd been done once, it's a matter of why not do it again? To be honest, we struggled with the Sewn Chaos skins and the confidence we had with them. They were cute, but didn't hit our quality bar, or the fantasy that they should have, and it was something we should have ice boxed way sooner than PBE.
TL;DR:
We hear you! I know it's hard to believe sometimes when high scope changes are requested and they aren't applied. If you aren't sure why something is/isn't done, please ask (preferable on PBE 'cause the SME for the skin usually writes the post!) We have craft/design reasoning behind the choices we make as a team.
Adding white hair to this would have caused her model to be a blur when in motion
This is the opinion of the artist and the team which is very limited, lazy and problematic, as well as a bit unbelievable and stubborn sounding. A bold color such as red/pink though may not cause a problem with motion, but it's an eye sore. There is a fan art of blood moon skin for Evelynn that notes the biggest problem, her color scheme is BOLD. Her skin is largely the issue, it's a washed out strong purple and that would cause the blur motion with less potent and moulding soft colors.. The problem with her hair comes at the fact that her skin causes it to becoming a problem and her clothes just then look out of place. I can't really describe it, but the issue comes that it's not the hairs fault for the blur if white, it's the ENTIRE color scheme. It doesn't look like much effort has gone into it but the opinion that 'it's fine' from the artist is causing it to be held back.
The blood moon line should be about it's thematic representation, not how much red, blue and purple you can shove on a model and call it a day.
it's LAZY.
** making her horns resemble the blue/gold gradient found on Blood Moon Else.**
You've missed the point. The horns being blue were not the problem, and red hair is not part of the theme! This is extremely reminiscent to the Three Kingdoms skin line, where they originally derived from Dynasty Warrior designs, and later on just thrown together to look somewhat like it belongs but it really doesn't. Again, this is down to laziness.
**Fair question, but no. The concept artist was working on paint overs/going through feedback loops for a good portion of yesterday afternoon. He made 4-5 paint overs of different hair and horn colors to see what could be pushed to make it feel Blood Moon. This was all based on feedback that Riot KiWiKiD had delivered to the team, coming from the boards, Reddit, YouTube, etc. **
And yet we, the consumer, the fans who gave the feedback, we saw none of this, we're just being thrown a bunch of lines of 'promises' together. You take and you don't give back and that's essentially missing the point of feedback. Why can't we see it for ourselfs, even though we already have with the fan skin that was made. Honestly i still think it comes down to the ego of the artist in the fact that the fan art Evelynn skin is literally WHAT the skin should be, and you guys are extremely hard pressed on giving the creator credit, and adapting the skin to it. You really REALLY do not want to accept that someone who is not working with you guys have made something better. Let's be brutally honest with ourselves there.
but didn't hit our quality bar, or the fantasy that they should have
And neither does this. Sorry but adding a flute to a very disgustingly red shadow form does not work. Again, lazy
As for me asking on the PBE, i can't access the PBE apparently, so i had to do it on here.
I mean to be honest you've done the same thing as on the PBE anyway. You've thrown a bunch of excuses my way to cover up serious situations or you've addressed situations that we never a problem.
No one has yet to address the fact that the skin does not, by everyone's general opinion whether they 'like it' or not, fit what the Blood Moon line SHOULD be. You've just thrown a bunch of blue and red together and called it a day. Anyone can do that.
Someone has created what is literally the embodiment of what the skin should be to a pinch.. Use it. because right now ignoring the SJW, you have about 95% of the Evelynn community pissed the hell off... And you don't want GBAY99's video to become true surely. Swallow the pride, contact the artist, delay the skin, get to work on a skin Evelynn players will actually BUY and act like a company that listens.
https://www.youtube.com/watch?v=DjatHBy2wbQ
https://www.youtube.com/watch?v=dJ95zlPqEec&amp=&feature=youtu.be