[Poll] if the Crystal Scar (Dominion) was redesigned to be in one of the main factions....
Which faction do you think would visually suit dominion most? For me it would be Shurima, I can already imagine it.
Which faction do you think would visually suit dominion most? For me it would be Shurima, I can already imagine it.
Shurima, no question. Ascension mode was fun on it.
Plus Skarner's now in Shurima, and he was the only champion involved in the dominion map at all.
Plus Skarner's now in Shurima, and he was the only champion involved in the dominion map at all.
Would make sense to unify elements from Kalamanda and Shurima is a location that is thematically linked to both. Lord knows the map is outdated and its gameplay is neglected to the degree that not a lot of people play dominion anymore.
I'd personally like it if they made the Dominion map the location where Skarner guards in Shurima, so it kinda remains the "Crystal Scar" so to speak. Dunno if that's the right call for Dominion in terms of aesthetics but I do no it desperately needs a visual update considering the state of it compared to Twisted Treeline, Howling Abyss, Summoner's Rift and Butcher's Bridge.
I'd say Shurima,because of the ascension mode,but I guess there could also be a Noxus-vs-Demacia thing,because thats basically what happened in Kalamanda.
I say they shouldn't touch it. If the game's gonna be separate from the stories they tell, then let it keep the story it has. I'm fine with Factions being the only development of that story, but I'd vastly prefer if narrative kept their AU out of the game they're no longer telling a story for.
I say they shouldn't touch it. If the game's gonna be separate from the stories they tell, then let it keep the story it has. I'm fine with Factions being the only development of that story, but I'd vastly prefer if narrative kept their AU out of the game they're no longer telling a story for.
This makes no sense at all.
Their new stories doesn't factor the game, because they got details of the lore wrong apparently), why on earth should the game change to accomodate a story it doesn't feature in?
Their new stories doesn't factor the game,8 because they got details of the lore wrong apparently), why on earth should the game change to accomodate a story it doesn't feature in?
Because it can showcase the setting, rather than be in the setting. MOBA gameplay is a dumb thing to base your setting around anyways.
And?
The story exists for the game, not the other way around. Or atleast that's how it should be, that's how it used to be, that's the natural state of the lore for a video game.
League of Legends is a video game after all, and there's compelling stories to tell using that specific medium. The game should be kept in the center of things, and the old setting used that really well to have an involved world with more stuff going on than merely the gameplay, but the important highlights of the story revolved around the League of Legends because that's what the story is made for.
Nothing is a dumb thing to base your setting around, Zelda has a setting built around the gameplay of a dungeon crawler action/adventure. Lord of the Rings has a setting built up around made-up languages, 'cause the linguist who made them wanted to have someone speak those languages.
Any arena-style gameplay is easy to ubild a setting around, and arena-style games really have potential for it, because you can flesh out where the arena fighters come from, their motivations, their out-of-arena interactions, and then you can structure stuff around the people who care about the results of the battles in the arena. Y'know, politics and all that.
There's lots of things which spring out from the basic concept of "there are people, repeatedly fighting in an arena for some reason". You just ask the obvious questions (why are they fighting in an arena to begin with, who cares about the arena, why do they care, and all other manners of questions like that) and find answers. "Why is the League of Legends even a thing, why don't the various factions just wage war with all that powerful magic instead? Because that would likely lead to the end of the world!"
As a thing to build your setting around, it gives a good enough starting point to develop any part of the setting you need to.
Having a diverse base for your setting to me seems smart. Atleast it's better than having assorted characters and vague areas with no relation to each other.
And in my opinion, having a setting is (almost) always better than not having one.
And currently, they don't have a setting.
Because they cut out the parts of the setting which made it not be blown up by WMD scale war magic.
And then didn't put anything back in.
So again, why should the game be changed to accomodate their random unrelated stories? There's no setting to even showcase, and even if it were, that setting doesn't support the game which is supposed to be in focus (and yeah, as soon as they put a League of Legends logo in there, they put the game in focus). So what good reason is there to tear down both the game and it's story, when they've already established they don't want the game in their new stories.
Shurima seems like the perfect fit, in so many ways.