Hi Terra and all,
First up, I just want to talk about the thinking behind the use of shorter character intros in the client, for those who may not have seen previous conversations.
The current in-client champion page is not ideal for longer stories. One of its core purposes is quickly introducing players to a champion, and we've run into format and character limits that further constrain our ability to tell rich stories. Our plan for this space is to have a short, thematic introduction to the character, for players who want to quickly understand who and what they are, and then a longer story on the website that can be fully dedicated to being entertaining and showing the champions within our story world. Long-term, this will allow us to actually explore more story for each champion than was previously possible. We don't want to take story away, we want to do more.
That said, I get that this means nothing to you until we've actually delivered it. To be perfectly honest, we've run into a couple issues that have temporarily set us back. Firstly, the champion info pages on the web and in-client both pull from the same database, and the tech change required to implement the plan I described above is taking a bit longer than expected.
More importantly, when we knew we couldn't put the stories out to you in the way we wanted - and after listening to some of the concerns you expressed during the Shurima event - we took a long hard look at the prepared stories we had and, frankly, decided we could do better. Azir and Xerath's stories are being rewritten and we are already pursuing other opportunities with Shurima-related champions.
Essentially, we're currently out of sync on a couple of fronts: 1) having the content ready for you, and 2) the tech issue we're working hard to solve.
Right now you might be thinking to yourself, "Surely, you should have had this all ready to go in advance?"
The only answer I can give is this: you're absolutely right.
We've made mistakes and seen the unease it has caused, particularly at a time when so much change has happened in recent months and in light of the promises we've made.
As I've said recently on these boards, we care tremendously about you, the players, as well as the story of Runeterra. I also know promises that we're working to get you much more story are meaningless until you see results.
As I mentioned, we're currently hard at work on some Shurima-related stories (not to mention future content), and we want to get the first of them out to you just as soon as we can properly finalize them. If we cannot solve the tech issue within the necessary timeframe, we will get the stories to you in analternative way, perhaps even through this board.
We're making a lot of changes to improve how Narrative gets story to you and how we engage in a dialogue about it - we fully understand that we need to do better.