Can we do something about Nami's "running" animation?

SaltyToplaneGoat··3 votes·1,212 views

Nami was made in a time when Riot started adding different walking animations to champions, depending on their current movement speed. While that looks mostly good in other champions, on Nami it's just... weird - and not in the unique or good way, but in the awkward and it looks like a low-quality animation kind of way.

She's a graceful mermaid, not just some oversized Magikarp that was washed ashore and is now flapping around - because THAT'S what it looks like.

I really love Nami as a champion, both theme and gameplay (especially for certain toplane matchups :D ), but please, please look over her "hasted" animation!

4 Comments

SaltyToplaneGoat2 votes

The splash itself is still pretty useless tho. And looks not really impressive.

Leftover Takeout1 votes

Toplane matchups? Tell me more!

SaltyToplaneGoat2 votes

Nami can bring some things to a solo lane that can be really hard to deal with: Range, Sustain, Poke and CC.

Enemy wants to engage? NOPE, bubble. Low on health? W on an enemy, get hp back. You can poke them with basic attacks? buff them with E and maybe follow up with a Q and a W.

On top of that the speed buff on her passive helped her a lot with kiting. I recommend taking an ignite top as you will need the extra damage for easier kills.

Your job as nami is not to overkill the lane. It's to get so much money that you have a chalice and a deathcap the moment teamfights break out. Sure, every kill you get in lane is a bonus, but you still have to be careful because that Riven/Fiora/whatever matchup can still be dangerous to you, even if they are 0/3.

The synergy with ganks is amazing tho. Get your jungler to help you and if you play it smart you can win the lane hard. She plays kinda like a mix of Vladimir and Lissandra I guess...

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