"Every character should want something, even if it is only a glass of water" - Kurt Vonnegut
I noticed that ever since the retcon, the League of Legends has been focused very heavily on the 'legends' - as in beings of immense power and mythological aspects that some are regarded as actual gods/demons/and LEGENDS themselves.
That's cool.
But it also makes it very difficult to ascertain character motivations, whether they're achievable or not, and whether we - as the players and audience - care enough to even relate or support/denounce.
Let's look at a few of the recent examples of character motivation:
- When you go on record saying that you cannot possible understand this guy's thought process because his thinking is so far beyond that of humans then it's pointless to try to understand him - much less relate to him.
- Seems like a nice guy... but uh... he wants to protect Poros?
- SHE WANTS VENGEANCE. I can dig that. But -uh- vengeance for what? Oh, she's an aglamation of countless spirits with their own personal vendettas? Guess she's just mad all the time...
- cute little Freljord yordle who wakes up. What the hell does he want? Food? Okay sure... that's it? Boring.
- maybe Rek'Sai gets a pass because she's a beast but I don't really feel any sympathy for a animal who's territorial - is she protecting her young? Her young who, far from being defenseless, are being hunted to participate in gladiatorial duels? I'm not saying that non-speaking beasts can't convey a lot of sympathy and emotion (POKEMON DOES IT!) but the way it was approached here makes it hard to feel any sort of relation to Rek'Sai other than 'wuuuagh! I'm big and bad!'
- His friend dies and somehow he has a lot of Zaun pride? I'm not really WHAT his motivation is other than to protect his friend's grave - which is a relatively weak motivation. Does he want to rid the world of bad people? Spread Zaun ideological to the four corners of Runeterra?
Hell if I know. I don't know the guy and he seems he could be pretty relatable.
- Tahm is actually the most clear in his motivation: he wants to eat. I can get behind that. Apparently he's getting more lore incoming with the Bilgewater update so we'll see if this motivation evolves into something more than making the best out of a buffet ticket.
You know, when the Narrative's former lead says this:
"Plot is highly overrated. Users don't remember plot; what they do remember is they remember characters. Focus on the things that they will retain, that are going to be most important to them in the long-run. Focus on character." - Tom Abernathy.
There's an expectations that even if the story you might want to tell is bland/or hell, in this case UTTERLY NONEXISTENT - then at the very least the character motivations should be fleshed out right? That these characters aren't defined by their appearances or gimmicks or tropes but rather the struggles they carry, the emotion that can be easily related to the viewer in a compelling fashion?
&
in that regard,who both don't have a specific goal,but we know what motivates them and what they generally want.
? Why would she dedicate her entire life to serve in a military in a land she knows hardly anything about, simply because the prince helped her get revenge for her father? Why wouldn't she simply thank him and part ways? Why risk living a life where everyone around her fears her and thinks her a monster?