I think I figured out what the in-world "Summoner's Rift" actually is.

SaltyToplaneGoat·6/21/2017, 6:54:04 PM·55 votes·3,396 views

So it was confirmed once by a Red that the Rift is an actual location in the world of Runeterra, even with the IoW not existing. So someone once build this gigantic structure right in the middle of nowhere. But for what reason?

Given that no other party in lore seems to even know it exists, that means it must be in quite some remote/politically-economically irrelvant or maybe even dangerous region. Which means that either the entire civilication that build the rift vanished around it, eradicated somewhen in the Rune Wars, or that it was hidden there on purpose.

But what purpose could the Rift have? Just why would you have a gigantic mountaintop turned into a battlefields where beings from all over Runeterra appear to punch each other's crystal to death, only to repeat the process over and over and over and over again with some variation in the summoned beings?

And what benefit could the builders of such a place draw from it? At first glance, pretty much nothing, unless they want it to be an infinite generator of salt, which is also valuable in medival societies, but probably nowhere near the point that it would justify the effort of building the darn thing.

But there is actually something you can get from this: Information. Being able to summon all sorts of beings (if they are real, parralel existences, or mirror images that just exist in this little world has to be debated at a later point) allows to run COMBAT SIMULATIONS. For once for training, for the other to allow predictions about the future: Runeterra is a world drowing in war by our modern day perspective. Even in our Middle Ages, war has been a completly normal tool in the arsenal of interstate relations. "Peace" did not mean the same as it does today. Like, when I say today that Germany and France are at peace, I mean that the very idea that these countires could attack each other is downright nonsencial, and everyone who thinks otherwise is probably a serious nut-job. In 1913 Germany and France were also "at peace", but that peace was literally just "an temporary absence of war", that could easily change from one day to another.

And that second scenario is what is normality for Runeterra, even more so in the past with the Rune Wars.

And now, imagine the chaotic Sengoku-era in Japan: countless factions tearing each other apart in a civil war. And NOW imagine that more than half of these faction have a weapon of nuclear-bomb-class at their disposal, in this case, a world rune - and that they are not hesitant to use it.

This is the reality of Runewar-Runeterra.

And to operate within such an extremly dangerous enviorment as a nation or tribe, you need information. Who can you trust? Who will betray you? If group A and group B fight, who will come out as a winner? What if the battle is intervened by a thrid party? What is the extent of their individual power? Can you start a fight with a group or is it smarter to abide to their demands instead of risking obliberation? Who are the best allies?

Information is Power, and being able to run hundreds, of not thousands of such simulations, allows stochastic calculations that might even come close to "predicting the future" - and even with with some margin of error that is an extremly powerful tool, which would also explain why the location is quite "hidden" as it seems. After all you wouldn't want to let this fall into the wrong hands.

But how does it work? Well, for that I am grateful for a Rioter to once confirm the existence of "leylines", a network of magical power-lines that occur naturally, forming a network over and through the planent. From a world-building perspective, the existence of such lines changes things quite a lot. My theory is that the rift is directly build on a massive intersection of such ley-lines, where as many of them as possible cross.

From there on, the Summoner's Rift accesses a natural magical network that encompasses the entire globe, and draws information from it.

The theory goes as follows: Individual "A" has impact on the world. Impact on the world means also impact on the leylines. The moment a minimum degree of "impact" -set by the creators - is met, information gets collected and formed into a perfect copy of "Individual A" to appear in the Summoner's Rift. Repeat the same for Individual B and observe their interaction as many times as needed. As allies, as foes, etc. etc. Not-as-impactful individuals supporting them would be simulated as minions.

However, this would also explain where the biggest flaw of such a device lies: flawed input values. The civilication that build the rift is no longer around, which means they got defeated. But how can you be defeated when you have such predictive power? Simply by having the "impact" value set too high for when the Rift considers an indiviual on the world an "relevant champion". One or maybe even several key-indivuals kinda "flew under the radar" and ruined their calculations, effectively leading to their downfall. Another possibility would be that the Rift cannot access "all" of the leyline network and that there are "blind spots" of some sorts.

And today? The builders are gone, but the Rift is still running, infinitely powered due to the leyline-nexus it is sitting on. And so it does what it was made to do: running simulations for all kinds of scenarios while drawing information from the global leyline network.

But from an outsider's view this would probably look different: a mountaintop where regulary explosions can be heard, and dangerous magical discharges happen in completly unpredictable intervals. People who have tried to climb the mountain have been frozen by giant Ice Arrows, blasted into pieces by hextech bombs, had dark spheres knock them into their deaths, had energy blasts slicing their heads of, had their bodies cut apart by wind alone, were frozen by true ice that was suddenly creeping from the top, and so on and so on.

Pretty much everything that would "fall of the map" would be lethal to a normal climber or even someone remotely close to said mountain, so it wouldn't be weird for the entire area to be deserted, because "of the strange phenomemon that has been raging since the Runewars", which the world itself has really no shortage of. And given that the Rift might be running dozends of simulations at once, it wouldn't be weird for the mountain to be constantly shrouded in a maelstrom of magical energy blasting out, truly giving it the impression of a fucked up weather phenomenon, even if it is not visible from "inside the simulation".


Tl, dr: SR is a gigantic artifact for simulation purposes, drawing information from a global network of power-lines. If there is a connection between the "summoned being" and "original individual" beyond one being a copy of another is unknown.

Furthermore, the artifact itself is extremly dangerous should the world learn of it: the position of a leyline nexus this powerful alone would be enough to start a world-war in struggle for control of it, the technology being just the icing on the cake. Imagine not only drawing information from the leylines, but also altering them. One would be able to alter the magical structure of the planet, power that goes far beyond a simple world rune. I doubt many could resist such godlike-powers, and a lot of them would set the world ablaze to get their hands on it.

58 Comments

bill846/21/2017, 11:41:56 PM30 votes
SpecterVonBaren6/21/2017, 11:27:56 PM11 votes

............... SHARJO!? Where are you?! We need you!

This is an amazing theory bro, well done on thinking it up and writing up this post for it, hope you get lots of attention drawn to it too.

inuitmailman6/21/2017, 7:18:29 PM10 votes

... that's a interesting theory. A GAME THEORY ;)

Testiclesdeep696/21/2017, 8:18:59 PM6 votes

Interesting take on things, especially considering the old summoning method has been scrapped I believe. I could see it, recreating champions, new ones popping up as they grow I power. (Why you can have the same champ in blind)

ModCaptainMårvelous6/22/2017, 12:29:59 AM6 votes

Interesting idea!

That said, I actually don't agree with it because of a few flaws:

  • How does it signify who to bring into the scenario?

Considering how old it is, this machine probably wouldn't have concepts of power, strength, etc. of things that are more recent like Hextechnology. More importantly, this would mean that the simulation puts someone like Garen, who is just an above-average warrior, on the same tier as Aurelion Sol, a celestial star god. It doesn't help that the scenario somehow makes situations where these characters are somehow weaker. Graves, guy with shotgun, defeating Bard, the embodiment of cosmic balance?

  • In what scenario would it try to solve?

On the actual scenario, let's say that you're correct. What is the battlefield we're trying to solve? Am I supposed to believe that this is accounting for a 5v5 what-if scenario if these characters were given constant power and legendary weapons? In what circumstance is it really pertinent for a warring faction with unlimited magical power to ask what would happen if Aatrox threw down with Poppy? Sure, this goes back to "It's just a game" but the problem is still here.

  • People have been there.

Sorry but that dude in the hot-air-balloon probably isn't a construct.

These flaws aside, I don't think you're far off. However, rather than a simulation, this is an arena that calls to those who have burning purpose or an overwhelming desire. It's why every league champion has some powerful or world-spanning goal they wish to accomplish. When two desires meet and they directly clash (See: Jarvan vs. Swain), they're unknowingly sent to this field of battle. The magic of this area means that those who die will come back but when they do return and the battle is over, they don't remember a thing.

This is a simulation, in a way, but a simulation using real people. It might have been an institute of war at one point and these makeshift battles could settle disputes but these days, you just wake up in your bed with a sore back and no clear idea what you did yesterday. Likewise, some guys are just there to profit. Say what you will, Hot air balloon guy gets to interact with amazing people and make a KILLING in the process.

PhoenixOfHeaven6/22/2017, 1:48:45 AM4 votes

-Facts -Theory Makes Sense. -A Sense of Humor. -Well-Thought Out.

All around a really well-done post, Congrats! :P

As for the theory itself, I think it's more then possible. The only thing closer we could get is a confirmation on a Rioter.

Hello I am Bird6/22/2017, 2:11:51 AM3 votes

AurelionSol and Bard kinda fuck everything up though...

Velzard of Koz6/22/2017, 12:54:53 AM3 votes

So basically plot of Doctor Who's Extremis :D

Ireliavence6/22/2017, 1:07:03 AM3 votes

I dont accept the Retcon that riot did over summoners. So i still stand by the original lore.

Therefore to me SR is a man made battle ground, rebuilt from the rune wars and used to settle disputes between the various factions of runeterra as opposed to another wide-scale war. Other such Proving Grounds, are the Twisted Treeline, The Howling abyss, (preiviously) The Crystal Scar, The Magma chamber, and The Entirety of Bilge-water, But only during the harrowing---------the summoners Knew of the harrowing and would routinely send summoners and champions in to defend against it, during the harrowing champions from the shadow isles would be too powerful to be summoned at all.

all the non human champions, were actually captured by summoners and forced into the service of one of the factions, or choose to help in these disputes. i dont like that they chose to retcon this in response to the introduction of godlike beings like aurelion sol, and kindred.

this is because i feel viewing Valoran as a special snowflake of a Magical country, home to an organization of mages so powerful that together they can control beings like kindred and bard(even if for just 30 or so minutes a day) makes them so interesting.

warpenguin5556/21/2017, 8:22:39 PM3 votes

Combat Simulations huh

I never once thought of that

BladeSingularity6/22/2017, 5:47:35 PM2 votes

Damn, long post. But I like where you're going with this. Good idea!

Faceroll Tactics6/22/2017, 1:58:25 AM2 votes

It's a battlefield between the protectorate and the magelords...

4th3t0s6/22/2017, 7:46:29 AM1 votes

It's kinda pointless to draw any lore-related conclusions as long as SR remains being called "summoner's rift." Since the old lore, primarily summoners and the institute of war have been retconned out of existence; calling it "summoner's rift" makes zero sense.

korg0236/22/2017, 9:05:05 AM1 votes

It is very hard to write Lore about actuall League gameplay since it doesent make any sense. It is a MOBA its endless battles between same Champions and sometimes mirror matchups happen like wait there is 2 Lucians? Like how would you describe lore behind that sort of gameplay? Doesent make any sense at all. I get it that all champions have story and Lore and it does make sense, but when it comes to strictly gameplay and goal it just doesent. You destroy nexus and there is another battle and another and another and it just goes forever. Why would anyone want to fight so hard to destroy nexus crystal if it doesent matter,if its gonna be there next game :D

Maybe only way to put this in lore is to describe it as sport between champions to kill time in between actuall quests they take outside of the rift. Idk would like to hear your opinions on this matter.

FilDaFunk6/22/2017, 3:38:13 PM1 votes

Back when League had its old lore, League of Legends was set up so that champions for their states could battle on the Rift instead of going to wars (if you look at item 3158, there was a battle to decide the fate of one of Ionia's provinces - this was when the old Karma was around).

DrCyanide6/22/2017, 3:52:29 PM1 votes

I'm trying to piece together how your ideas would fit with my own WIP theory on Summoners Rift's history. I think the simulation makes sense for why parts weren't vandalized, but I think the history of the map goes deeper than just a simulation tool.

Iźuku Midoriya6/22/2017, 4:52:51 PM1 votes

I think of it similarly to a combat simulation or a training ground all most. We as "summoners" conjure champions which represent us in the simulation, perhaps all these champions were legends throughout wars and all through time and history, keeping their memories intact at that time, while this takes place in the future in a simulation. This combat is to train us summoners to control our summons better and protect the actual world

macromite6/22/2017, 2:57:22 AM1 votes

actually if i remember correctly the rift is an old battleground between the protectorates and the magelords, Probably up there with structures because of the giant magical crystals, which are probably naturally there, which would make sense because this area also seems to draw magical creatures both from runeterra (elder dragons) and from the void (baron).

It's up in the air if the area was initially controlled by magelords or protectorates, but it is worth assuming that both parties managed to stake about an equal claim on the area.

As to why champions get summoned there, there is no reason. in ye olde days the lore was actually tied somewhat to the battles on the rift, but these days the lore and the game are distinctly seperate. This was one of the reasons why the old lore became retconned.