Cliches
Here are my favorites:
- "now, s/he wanders Valoran"
- "quest for vengeance"
- Needlessly unanswered questions
To combine all three:
Where is Pingu from? What happened to his people? Where did he acquire his Penguin-Blade? None can say. For now, he wanders Valoran in search of vengeance.
For the full effect, garnish with a flat restatement of the character's visual concept, e.g., "Pingu is a penguin."
Not so much cliches as…yeah
Then, there are these.
Nasus reading the scene descriptions off a storyboard in the voice of Olmec from Legends of the Hidden Temple, including:
- THE ANCIENT WEAPON IS A KEY!
- SHE…BETRAYS SIVIR!
I just imagined Nasus standing in a sound booth with a big poster showing the scenes of the cinematic with labels written in Sharpie.
Kalista's lore
It wasn't that it was badly written, as such; just that it was…completely unsurprising. I feel like we already knew this story as soon as we saw her concept. That, and…
"Behind the spirit’s anger, she sensed her empathy — recognition of their shared pain of betrayal."
http://memecrunch.com/meme/75OC/you-can-t-just-have-your-characters-announce-how-they-feel/image.png
That said, her gameplay mechanics did provide some material for more critical assessments of her character.
Lovecraft
Okay, I really like a lot of the Narrative team members, but can they please stop referring to Lovecraft? We get it. You've read Lovecraft. Yes, I think Lovecraft is great. Yes, I think the Cthulhu Mythos contains a lot of really mind-bendingly original concepts, including the remarkably modern innovation called "cosmic horror", a sort of post-scientific brand of horror built around incomprehensibly alien monstrosities that have no concept of human morality.
Still, it's become a really awkward cliche for them to randomly allude to Lovecraft when discussing the Void and spooky Champions. I have a few problems with this. First, it comes off as vaguely smug. Second, it's inappropriately so—this is League of Legends, an eminently cartoony and broad-strokes universe with a fairly bright aesthetic. Lovecraft's writing is like Samurai Jack's cartooning style—it works great in its intended context, but fares very poorly when transplanted. Lovecraft is all about humanity being overwhelmed by the infinite terrors of the cosmos. It's what you get when you take a normal person and collide them with a monster beyond human imagining.
In League, the typical character (that we focus on) is not a bookish gentleman with a bad case of the nerves sweating inside an overstarched suit. The typical Champion is basically a superhero. You can't throw Cthulhu into a Superman story. That gives you severe dissonance in the form of "Did you just punch out Cthluhu?".
I mean, sure, the Void can absorb some Lovecraft flavor. I think it's a great way to avoid turning the Void into basically "the Zerg dimension". Like in Lovecraft, you can have a lot of shambling half-human hybrid-horrors who've been contaminated by the Void, or eerie creatures crawling through from beyond our plane of existence.
But I feel like Lovecraft references are becoming a really awkward cliche.
If you can't say anything nice
I hasten to add that there has been some very good material as well. Sion's new lore was great, even though I'll miss Ahhhhhnuld Sion. I also enjoyed Rek'Sai's lore immensely.