"Revenue is second, the player experience is first"
"So we removed the players from the lore, because adjacency/immersion in game and lore can only help player experience."
"Wait.... why did we do that again?"
No but real talk time...
If "Player Experience is First" then why was the Narrative team allowed to make a change that negatively impacts "player experience" by reducing Immersion, a key component to the LoL player Experience?