CGWV Game Submission: Hideout
Outline/Objective This is a 5v5 draft gamemode located on Summoner's Rift. The blue team will place four pink wards at certain locations around the map. The red team must touch (auto-attack ONCE) each ward in a certain order and then return to their base (gates) to win. The blue team must prevent the red team from doing so for 30 minutes to win.
Rules
General
To start the game off, both teams will receive a grace period to farm in lane or jungle until the 7 minute mark. Attacking each other or Herald/Drake is prohibited here. During this time, the blue team will place pink wards (from any members) at both tri-bushes in the two Red Brambleback's jungles and the Nature Spirit's (Murk Wolves smite buff) location in the two Blue Sentinel's jungles. After the 7 minute mark, both teams must immediately recall. Farming in lane or lane-leeching is no longer allowed. After purchasing items, the game begins.
Blue Team
The blue team is made up of 5 defenders. They must guard the pink wards, killing the enemy team until the 30 minute mark. However, they MUST recall if they are lower than 300 health. Four defenders will pick a ward to camp, maximum three defenders per ward; they may only change wards by recalling and then moving to another ward. They may take jungle camps (they can't attack any runners/helpers they find on the way to/from jungle camps). The last defender is a roamer; they may go where they please. Defenders may attack and kill any neutral monsters besides Rift Scuttler, Herald, Drake, and Baron. Champions with traps (
,
, etc.) are recommended.
Red Team
The red team consists of 2 or 3 runners and 2 or 3 helpers, who will stay in base for 1 minute after grace to allow the blue team to reach their wards. The goal of the runners is to hit the wards in order; they must start from the northernmost ward and go counter-clockwise for two laps. N > W > S > E > N > W > S > E > Base gates to win. Remember, they don't need to destroy the ward, merely hit it once. If a runner dies or returns to their base before hitting each ward in the previously mentioned order, they must restart from the beginning. Runners cannot attack or CC (terrain abilities included) defenders; they may only use abilities that provide mobility. The goal of the helpers is to heal, shield, or otherwise buff the runners while applying CC to the defenders. Any form of CC is allowed, but they cannot attack the defenders otherwise. Item CC is allowed, but combo CC is not allowed. (
E > Q,
Q > W > E, etc.) The red team as a whole may attack and kill any neutral monsters besides Rift Scuttler, Herald, Drake, and Baron.
Bans Blue Team
- Red team will receive six champion bans (discuss in lobby)
,
, One
per team
, All
's
Red Team
,
,
,
,
,
,
, 
,
, 
, Any flat damage items (
,
, etc.) for runners
Feedback is appreciated, thanks for reading! Remember, this is still a work in progress.