Champion concept Janus the jaws of death

python 159·11/17/2015, 11:28:19 PM·1 votes·524 views

please be as precise as you can with critisims and suggestions, nerfing and buffing numbers is quick and easy but overhauling abilites will be much harder to pull off so let me know which it is i need to do.

contents design breif apperance role stats resource abilites lore backstory relations quotes CCOS bonus(to be added later) poll

Janus what you might call a berzerker tank in some way. His durability and damage output can change quite drastically depending on how wounded he is. above 50% health he can be very hard to damage due to the large boost to his resistances while below 50% health he can put out quite a lot of pain due to the added health scaling on his attacks but bursting him down will be easier as he loses his bonus resistances in favour of this damage potential. When playing Janus you will be rewarded for proper positioning, placing yourself where you can lock down, damage and disrupt as many targets as possible while also drawing enemy fire from your weaker allies and being in the right place at the right time to dish out the pain when you finally do break out into your rampage. Breaking too early will mean that enemy marksmen and mages can mow you down before you reach them while breaking too late will mean their tanks and supports can peel you off them, but breaking at the right time will allow you to obliterate the carries and send the rest of the enemy running in terror.

Appearance: imposing armoured juggernaut, the height of Nasus. All parts of his armour are made of either bone or a jet black metal. Helmet is a full grill, similar in design to the alvia helm for dark souls 2, with the grill being able to open out into a jaw with triangular teeth. Chest plate is a rib cage design, bone “ribs” and metal “gaps”. Shoulder pads are bone plate and curve along his shoulders.

Janus’ right forearm is a massive blade similar to the blade from [prototype] but the backward facing spike only comes out when below half health. His entire left arm and right upper arm are fully armoured but the fingers of his left hand are exposed skeletal.

When Janus drops below half health: large serrated tusks grow from his low jaw; two rows of curved spikes extend from his shoulders and along his shins and left forearm and black fire, flames with a black core and white outer layer, begin to stream out of his body, particularly focused around his mouth, shoulders and hands and his blade becomes engulfed in it, basic attacks ring out small black fire blasts.

Role: tank/fighter

Ratings Attack 5/10 Defence: 8/10 Ability: 6/10 Difficulty: 5/10

Stats (lvl1-lvl18) Health: 666-2200 Health regen: 8.3-20 Hatred: 100 Melee:150 Attack damage: 59-114 Attack speed: 0.666 (+0%-+55.3%) Armour: 25-90 Magic resist: 32-55 Movement speed: 335

Resource: Hatred Hatred builds up as Janus receives and deals damage to enemies. He gains 1/2/3 hatred each time he hits an enemy unit, doubled when damaging champions and gains 5/6/7 hatred over 3 seconds whenever he is damaged. Hatred decays at 5 per second when out of combat for more than 6 seconds.

Abilities Passive: Essence of hate Max bonus armour/magic resist: 15/20/25 (+20% armour/magic resist) Bonus magic damage to basic attacks: 5/10/15 (+5% max health) Janus’s skills cost a portion of his current health to cast. As his hatred fills up he gains extra armour and magic resist. Below 50% health harbinger is unleashed and goes on the rampage, losing the armour and magic resist boosts and instead causing his basic attacks and abilities to deal extra magic damage based on his missing health, extra damage on abilities is based on the percentage of the health cost. Additionally below 50% health Janus’ abilities consume a percentage of his max hatred before they consume health (double the percentage of the health cost). Hitting enemies with abilites when under 50% with cause Janus to recover part his missing health equal to half of the percentage of hatred consumed for every enemy champion hit (half as much agaisnt non-champions), this effect can only occur twice per ability cast. (so consuming 5% of his hatred and striking a single champion or two minions would restore 2.5% of missing health).

Q: Rigor mortis Cost:5% current health/10% max hatred Cast range 300 Radius: 175 Initial damage 65/80/105/120/135 (+30% AP) Damage per second: 10/20/30/40/50 (+10% AP) Max damage:105/160/225/280/335 (+60% AP) Slow: 15%/20%/25%/30%/35% Root duration 0.5/0.75/1/1.25/1.5 seconds Cooldown: 12 seconds Causes skeletal hands to erupt in an area dealing physical damage and rooting all in the area after a 0.5 second delay. The hands hold onto targets they rooted for up to 3 seconds after the root wears off; damaging them every second and slowing them as well, the slow decays over the duration and both parts stop completely if the target leaves the affected area. The extra damage from essence of hate applies to the initial damage.

W: Crushing demise Cost:5% current health/10% max hatred per cast Range:250-500 Min damage per strike:10/20/30/40/50 (+25% AD) (+15% AP) Max damage per strike:20/40/60/80/100 (+50% AD) (+30% AP) Cooldown:10/9.5/9/8.5/8 Charges for up to 0.5 second while increasing the damage and range of the ability. After fully charging or reactivating Janus will step forward 50 units, if able to, and slam his blade down dealing physical damage in a line in front of him. This ability can be recast in the next 5 seconds but this time Janus’ blade will deal magic damage to targets in a line. Janus then can recast a third time, in the next 5 seconds, to swing his blade in an arc in front of him to deal physical damage to everyone in front of him within range. On the fourth and final recast the ability will deal magic damage to everyone around him as he punches the ground with earth shattering force with his left fist. The health/hatred cost is applied to all four casts and the bonus damage from essence of hate is applied to all four hits. Enemies hit by the strikes from this ability are slowed by 15% for 1.5 second. Being rooted will not prevent this ability being cast, Janus will simply not step forward when he attacks

E: Death march Cost:5% current health/ 10% max hatred Bonus damage:10/20/30/40/50 (+10% AD) Base acceleration per second:5%/7.5%/10%/12.5%/15% Max acceleration per second:7.5%/11.25%/15%/18.75%/22.5% Max base movement speed:20%/30%/40%/50%/60% Knock up time:0.5 (+0.1 seconds per 50 bonus movement speed) Cooldown: 14/13/12/11/10 Grants Janus a movement speed buff for 4 seconds that accelerates over its duration; harbinger accelerates 50% faster when moving toward enemy champions. While in this state he gains tenacity equal to half the bonus movement speed granted by this ability, up to a maximum of 30%. Any immobilising effects, such as a stun or root, will reset the bonus movement speed. During this time his next basic attack will end the effect early to deal bonus damage in a 300 unit long 40 degree cone in front of him and knock up his original target based on how fast he was travelling on impact up to a 1.5 second knock up.

R:Unholy alliance Range:175 Cost:10% current health/ 20% max hatred Damage per second:45/90/135 (+15% AP) Cooldown:120 Portion of bonuses granted from essence of hate:50%/75%/100% For 10 seconds Kodlak ad harbinger take joint control of Janus. During this time he grows in size to grant his basic attacks and crushing demise 50 bonus range and receives a portion of the resistance and damage bonuses from essence of hate on top of his current bonuses. Additionally during this time three energy orbs are fired every second at nearby enemies, prioritizing the most recent enemy champion to damage harbinger. This skill drains a tenth of its cost every time the orbs are fired.

Lore Janus is the newest addition to the undead ranks of the shadow isles and is much more than what he appears to be. He is formed from two parts, one was once a treasure hunter going by the name of Kodlak from a bygone era and the other a vicious revenant dubbed harbinger in the ancient legends that speak of him. Janus was born when Kodlak took the wrong treasure, that treasure being an ancient helmet stolen off the freshly bloodied head of its previous owner slain in a massive battle. Little did Kodlak know that the helm was the prison of harbinger, instilling the wearer with his own burning hatred of the living before taking over and transforming their body into a vessel of pure destruction to be used in a brutal slaughter until it is destroyed and he finds a new one. After millennia trapped on the shadow isles Kodlak’s body has been transformed into what is now called Janus, a twisted creature of hate and destruction, but he has managed to retain control; except in the heat of battle when his life hangs in the balance. Then Harbinger grows strong enough to overpower Kodlak's will and uses Janus to wreak havoc on all in his way until the danger finally passes, most commonly when Harbinger rips it apart with Janus’ bony hands. With every day that passes Kodlak becomes weaker and harbinger comes closer to taking unfettered control of their body and carving a bloody path through Valoren. Kodlak managed to escape the shadow isles and has joined the league so enlist the help of the summoners to rid him of harbinger and, in the event he does lose control, restrain and destroy the revenant.

Backstory The helm lay in the field, soaked in the blood of a thousand years, encasing its master’s skull and surrounded by the destruction of a entire score of men. As long light shone on it gleaming edges the scavengers arose and found fortune in the ranks of the slain. An unfortunate one of them stumbled into the field and lay his hand upon it and would soon come to regret his action. By far the most valuable of all that remained along with the rest of the dead man’s belongings, other scavengers and thieves sought to take it, but he left the rest and fled before they could steal his prize, it was all that was needed. In curiosity and boredom one night he placed the helm on his crown and so sealed his fate, had he simply left it alone and sold it then some other would face the torture he now does. After trying in vain to remove it, and realising his mistake, fell thoughts soon came upon him, of fresh violence, turmoil and death. The helm working its malice he stepped into the moonlight shadows and all he saw felt the bite of hungry steel. By no less than thirty men was he challenged, and no less than thirty lay dead the next morning. “They will be dead” the eerie voice spoke in his mind “of that much I assure you” The voice was banished by dawn's light where the unwashed blood was evident on his hands. He travelled away as far as he could to avoid the harm he would deal, but never did the helm leave his head, and ever did it work its malice, driving him onwards each night. He washed onto the shores of the shadow isles, stuck with the mind of the sorcerer that sought to control him. "Come to me" it whispered "forever shall be your glory". The voice made what little of his flesh that remained crawl. "I have been forced to make vile sacrifices in your name, no more" he lay stubborn, feeling death approach. A skull, soaked in spectral light, peered through the shadows encroaching on him and simply spoke “I was not speaking to you” In life or death, Karthus has his way.

Relations Kodlak and harbinger are separate entities so each has their own friends and enemies Kodlak Friends with Yorick: sees him as a fellow tortured soul sharing in his undeserved curse.

Enemies with kodlak is enemies with Thresh: restrained Kodlak while harbinger transformed his body and tortured him in an attempt to break him Harbinger: struggles to keep harbinger in check, fears what will happen when he finally loses control

Harbinger is allies with Mordekaiser: harbinger’s oldest friend Thresh: close friend and responsible for trying to break Kodlak, and so give harbinger control.

harbinger is enemies with Lucian: knows kodlak's and lucian's plans and wants to kill him, but is stopped by Kodlak at every chance he has

Quotes Above 50% Kodlak is in control and speaks with a calm human voice. Below 50% harbinger is in control and speaks with a harsh, almost rasping, spectral voice.

Upon selection Kodlak and harbinger say in unison “Death is the price of life”

(above 50%) Attacking “Be at peace” “I’ll try to make this painless” “The slaughter is coming” “Don’t provoke him” “Be glad I am doing this”

Movement “Why won’t I die?” “So much death, and yet mine won’t come” “I can feel him clawing at my mind” “Battle sets him free” “Help me summoner”

Taunt “You want my advice? Run” “Fine! If you want to suffer then so be it!” Taunting nocturne “you are always so messy” Taunting Darius “he is your future, unless I end you now” Taunting Fizz/name “you can’t save them, let go and be free of your burden” Taunting pantheon “The greatest warriors in history have died, what makes you think you are different?” Taunting Leona “the sun sets on your life” Taunting Braum “you shield can’t stop everything” Taunting nautilus/gangplank “vengeance leads straight to the grave” Taunting Malphite “even mountains crumble” Taunting Dr Mundo “Mundo will go to the other side” Taunting kha’zix/kog’maw/cho’gath/rek’sai/vel’koz/yordles/twitch “you will be cleansed” Taunting Sion/urgot “undeath is your curse, I will relieve you” Taunting a ninja “no one can hide from the end” Taunting Nidalee/Ahri/Jinx/Caitlyn/Ashe “I don’t want to kill you” Taunting kindred “please end me lamb”/”wolf, he has evaded you for long enough”

Joke Harbinger will take control of Kodlak’s left arm and use in a sock puppet manner to speak. Kodlak: so what will you do today? Harbinger: What I try to do everyday. KILL EVERYONE!”

Harbinger: “come on, I want a turn” Kodlak: “No! Last time I woke up missing my left hand with a ghoul glued to my face” Harbinger: “that was one crazy harrowing”

(Below 50% health) Upon dropping to 50% health “I. Am. DEATH!” “YOU WILL NOT LIVE TO REGERT THAT!” “FINE! I’LL KILL THEM MYSELF!”

Attacking “Embrace your end” “This will be painful” “let the massacre begin” “They will die” “Give in to your hate”

Movement “I come for them” “I bring only destruction” “I do so of my own will” “They can’t outrun me forever” “Let the hunt begin”

Taunt “If death is what you want, then death is what you will have” “You will not live to see the end of this day” Taunting Nocturne ”you are the nightmare, I am reality” Taunting Darius “Time to chop off the hand” Taunting Fizz/Nami “something smells fishy here” Taunting pantheon/Leona/braum “that shield will be perfect to mount your head” Taunting nautilus/gankplank "time to sink their battleship" Taunting malphite "I’ll show you a hard place" Taunting Dr Mundo ”Mundo die” Taunting kha’zix/kog’maw/cho’gath/rek’sai/vel’koz/yordles/twitch “looks like we’ve got a pest problem” Taunting Sion/Urgot “try and stay dead” Taunting a ninja “come out and play-ay” Taunting Nidalee/Ahri/Jinx/Caitlyn/Ashe “shame I have to kill someone that looks so good” Taunting kindred “two kills for the price of one”/”You have no power over me”

Joke Kodlak will take control of harbinger’s left arm, tap his left shoulder to get his attention and try to poke his eyes out before trying to choke him “What? Hey! Cut that out this instant!” “Huh? OWW! Stop it that’s not funny!”

dance kodlak and harbinger perform the cossack dance.

1 Comments

python 15911/18/2015, 10:55:36 PM1 votes

altered W to be a four hit combo needing four casts, removed the need to hit an enemy to continue combo and added slow to ability