Enda the Centaur
tanky melee support that holds two tower shields one in each hand passive Thundering hooves, when charging at an enemy above 70% hp gain 10/20/30/40% (lvl 1/6/11/16) hp, this benefit is also gained when using "Mounted up" and any allies who follows close behind her gains half this move speed bonus
Q- Charge charge in a target direction, knocking back all enemies hit and stops on the 1st enemy champion, this ability cannot go over walls all enemies hit are grounded and slowed by 75% decaying over 1/1.5/2/2.5/3 seconds
W- Iron Wall Enda reduces her move speed by 50% for up to 5 seconds however all attacks that would pass through her (including AAs) stop at her and damage her instead at 20/25/30/35/40% reduced damage (think braum shield), if she has an ally using mounter up this ability will block melee AAs as well, does not stop beams or aoe (lux ult or Q as examples) this ability can be suppressed with CC (example activate ability 1 second passes, gets stunned for 2 seconds, those 2 seconds the ability duration is still going but having no effect, end of CC still has 2 seconds left to it or the ability working)
E -Stomp after a short delay Enda stops and stuns all enemies near her for .25 seconds and pushes them back a short distance, short CD ability ment to interrupt spell combos and AAs but not be a hard CC
R-mounted up allows an ally to ride on her back letting her worry about positioning while the enemy is still able to use abilities and AA mounted up allies gain 40/80/120 base attack range and can stay mounted on Enda for 10 seconds passive while running toward an ally below 25% hp she gains thundering hooves if Mounted up is on CD
the design goal is Enda would be a guardian support who has minor disruption tools but high mobility that she can share with her mounted up ally
this is just a concept idea that molds champion designs like hecarim and braum to be something new and unique as it would fill an entirely different purpose than the other two while sharing some common traits.