Poppy needs 3 late game buffs

alfavhunter··28 votes·3,254 views

Poppy is in fact meant for late game still

With these 3 buff it improves and defines this without breaking her

1- her passive should scale on CDR 2- her W resistance scaling should be increased by .1 ratio 3- she needs MR/lvl scaling (maybe I missed this but last I checked they didn't change this on her rework)

That is all

62 Comments

Jbels9 votes

She does feel pretty weak. My biggest problem with her right now is her ult. I feel far more punished for missing it, or having it's channel interrupted than I feel rewarded for actually hitting it

Doctor Jarvis5 votes

This. Maybe if the cult did half damage to the thing you actually hit it would feel better, but since it only damages things AROUND the thing you hit, it feels kind of lack luster

Jbels2 votes

[{quoted}](name=Doctor Jarvis,realm=NA,application-id=3ErqAdtq,discussion-id=PqdewjWz,comment-id=00000000,timestamp=2015-12-10T17:41:38.177+0000)

This. Maybe if the cult did half damage to the thing you actually hit it would feel better, but since it only damages things AROUND the thing you hit, it feels kind of lack luster

Or maybe a shorter cooldown? Because seriously, that is one long cooldown for a spell that technically doesn't actually lock down the opponent since he's untargetable for the duration of the "knock-up". I mean, I suppose there's re-positioning around who you use it on, but that's pretty much just melee bard ult at that point, isn't it?

alfavhunter4 votes

{quoted}

Or maybe a shorter cooldown? Because seriously, that is one long cooldown for a spell that technically doesn't actually lock down the opponent since he's untargetable for the duration of the "knock-up". I mean, I suppose there's re-positioning around who you use it on, but that's pretty much just melee bard ult at that point, isn't it?

They could also make R CD be based on channel duration for example instant R would get 50% off its CD as it is a form of CC but they can't be attacked when its used in that manner

A full charge R knock back deserves that Cd, but a instant R? No it should be a lower CD

RottedApples1 votes

Poppy has a cult?

firsttimerop6661 votes

{quoted}

She does feel pretty weak. My biggest problem with her right now is her ult. I feel far more punished for missing it, or having it's channel interrupted than I feel rewarded for actually hitting it

then just click it for a knokup thats what i do

Jbels2 votes

{quoted}

then just click it for a knokup thats what i do

Ok sure, but the base damage on your ult is pretty negligible. If you're using it, chances are you're literally just giving them a few seconds to compose themselves before reacting accordingly. If you could actually consistently kill people with it, then maybe I would use it more often.

The Sword Saint1 votes

It lets you walk around so you can wallslam someone the instant they land.

Jbels3 votes

[{quoted}](name=The Sword Dancer,realm=NA,application-id=3ErqAdtq,discussion-id=PqdewjWz,comment-id=0000000100000000,timestamp=2015-12-11T15:28:22.388+0000)

It lets you walk around so you can wallslam someone the instant they land.

That's assuming you didn't need to use your E just to get on them

The Sword Saint1 votes

Get onto them? Why the hell do you need to 'get onto' anyone?

Poppy is a defensive, peeling fighter now. Not a dive tank, or assassin or whatever you want her to be and then whine when she isn't that. You should be sitting on your carry and disrupting anyone assassins or fighters or whatever tries to come and stop them from doing damage. They will come to you, or they will lose the fight by letting your carries go unchecked.

Karn Bishop2 votes

She cannot do that though, her tools are not enough to stop an assassin before said person blows their entire load on the adc killing them, by gods the R animation takes so long rengar could probably fit in 3 spell rotations, or just side step it.

Add to this she cannot stop any assassin with a blink and her W is useless besides for the MS buff it gives otherwise.

The point is when i play poppy i feel useless to my team, like I am hurting them rather then helping no matter what i do or where i go, i have no reliable damage threats and while im a little more tanky then some tank champions I do less damage then they do and cannot even hurt someone i hit with my ult.

Poppy feels like what eve would be if her W did not reset and R only granted an aoe slow no more shield or %current hp damage. it leaves you with two useful spells and 2 useless ones.

Jbels1 votes

[{quoted}](name=The Sword Dancer,realm=NA,application-id=3ErqAdtq,discussion-id=PqdewjWz,comment-id=000000010000000000000000,timestamp=2015-12-11T17:24:16.491+0000)

Get onto them? Why the hell do you need to 'get onto' anyone?

Poppy is a defensive, peeling fighter now. Not a dive tank, or assassin or whatever you want her to be and then whine when she isn't that. You should be sitting on your carry and disrupting anyone assassins or fighters or whatever tries to come and stop them from doing damage. They will come to you, or they will lose the fight by letting your carries go unchecked.

Then it would seem the best spot for her is support, since her job seems to be nothing but peel

GhastlyGhoulMan6 votes

Guys, she can't get buffed until she realises she's the hero.

Wyrmblade5 votes

I think she needs a lot more base tankiness. She looks like she should be really tanky but she can be melted really easily in my experience.

Strawberrycocoa1 votes

Take this anecdote with care since I've only been able to do one Poppy game since her rework, but with a combination of Runic Armor mastery, her passive's shield, Sterak's Gauge, and Maw of Malmortius, I managed to get my Poppy pretty tanky with all those shieldings stacked up. Lot of diving popping actives and using wall-slams and Steadfast Presence to keep enemy teams contained.

Epothos3334 votes

New poppy is such a disappointment as a previous poppy main. They made her into an early game beast, but she falls off as the game goes on. She doesn't have good ratios and her only threat by late game is her ability to peel. She's better off as a support now it seems.

Her passive shield is challenging to make use of in team fights.

Her Q is basically a skill shot with melee range which is frustrating.

Her W is just underwhelming. Such a long cooldown. Situationally great. Often just a speed boost. And the passive armor/mr is really lackluster unless you build full tank, but tank poppy just feels bad and not tanky!

Her Ult.... Situational is too good to describe this ability. It's frustrating that the usefulness of this ability changes based on where you are on the map. You can displace someone for 8-10? seconds in the jungle or 3-5 seconds in a lane. This may seem like a great CC, but good luck channeling this ability and hitting the intended target in the middle of a fight. You're best bet is to land this before a fight begins, and then have someone on your team engage. Otherwise use it as a low damage knockup.

It's still early though. Hopefully I'm just too used to old Poppy to realize this kit's new potential.

Markus Vakarian2 votes

early beast?? No but indeed the lane is better now. I won vs Darius yesterday. I always lost vs Darius with old kit the passive shield is ueless in TF,that's why you do bonus damage too.

I agree she's not tanky enough since they want her to be a tank. Removing old passive make her silight better vs some enemies (the ones with DoT,that were not drecreased by the passive) and much worse again burst. The passive bonus of W is worse even than the bonus of old W. And below 40% HP it does nothing. Ultimate should have lower damage (you don't use it for damage) and much lower CD

aítch3 votes

her ult sucks. Unless you are winning. I honestly think that Poppy is like Leona. She is good when ahead, not from behind.

Transgressor16 votes

Leona is definitely good from behind.

( ͡° ͜ʖ ͡°)

sreggad2 votes

I don't agree with that. Her ult isn't bad it's just much more situation than most ults. if you ult the tanks away when you engage it's pretty good. you kill the squishies. But I do get what your saying. It's not the greatest ult and even tahm's ult has a passive aspect to it that makes it useful.

0neTrueGodHand3 votes

Make her ult reveal everyone it hits; I don't want them to disappear, I want to watch them fly back to their nexus, and see just how far away I sent them. That would definitely help with feeling that her ult is better.

aítch1 votes

honestly it is only really good in fights and splitting. If you split and they send two you can knock one back and then 1v1 the other.

Sire Hippington1 votes

it would also help in combineing it with someone who wants to take care of the isolated opponen, like an eve waiting in that direaction, or nocturn useing his ult.

Old Man Teeto1 votes

Her ult is best used to split a fight that's already starting.

Making a fight 5v3 is pretty good.

Karn Bishop1 votes

I'd rather take the bard thanks, he can do the same thing while also providing aoe mobility, healing, and a secondary stun, all while doing actual damage.

Markus Vakarian3 votes

Ultimate could be better but what i dislike more is the Q. The cast delay is tooooo bad. Ty to use E+Q fast,you can't.

Another thing is the passive from W. Old poppy had 35AD+35armor now we get something like 25 armor and 15MR....even when under 40% HP the damage reduction is too weak. The also nerfed base armor scaling so she has 9 less armor now at level 18. An they think she is a better tank now??

The ulti great in lane when used to set a combo. Charged ulti is weak because you don't send enemies so far. They will be back in fight after few seconds. For that long CD i want them be out of fight for at least 10s

lolipopevelynn3 votes

the only change she needs is for her Q to A) be less buggy on the 2nd hit and stop going in random directions as if it has its own hit box and getting fucked by other hitboxes, and B) for the FIRST hit of the Q to not be a skill shot.

solid buffs.

hV8P2YlXPT2 votes

Her late game does feel strange and weakish, but her level 3 all in as a support is just something you have to hide from. You'll still win lane overall but the ADC or Support are pretty much guaranteed to die just trying to last hit at that level. Too much damage.

ZER09995 votes

Idk in what world 280 conditional burst dmg is "Too much damage", but it isn't this one

Karn Bishop2 votes

yeah i hear this all the time, fear new poppys early game, she can do 280 conditional damage! its like they forget lee sin exists or any other support that can double or sometimes even triple that dps if you call yourself brand.

Sire Hippington2 votes

slightly higher ad-ratios wouldn't hur either, i'd like to be able to pick up items like item 3156 item 3053 item 3071 and feel good about it.

But as compensation, she would need some early nerfs. Her early-mid is pretty damn strong, and as support/jungler she does her job even in late. If she now also gets a strong late, she would be to powerfull overall.

Markus Vakarian1 votes

Sterak is useless since all her ratio are based on bonus AD and not total AD

Sire Hippington1 votes

well, changeing some ratios to total ad and adjusting basevalues would be a great way off shifting some power from early to lategame.

Markus Vakarian2 votes

She doesn't have power early,maybe you think so because before rework Oppy was the weakest in the league in early. Now she's ok but not strong. She has a good combo ad 6 if you can do it full (2 Q,2 E for stun) using ultimate well. but other champions have a nice improvement at 6...darius,tryndamere etc etc

Strawberrycocoa2 votes

I took it for the shield passive and wasn't disappointed. Steraks and Maw plus runic armor and her passive gave me a lot of shielding to tank with.

sreggad2 votes

I really just would like to see her get a cooldown on her passive when the shield was picked up. That way it still makes you need to grab it even if the shielding isn't gonna do anything for you.

Solidair32 votes

I am 90% sure Poppy already has mr/lvl.

Edit: just checked, 1.25 mr/lvl.

ZLbSwAR23I2 votes

{quoted}

Poppy is in fact meant for late game still

With these 3 buff it improves and defines this without breaking her

1- her passive should scale on CDR 2- her W resistance scaling should be increased by .1 ratio 3- she needs MR/lvl scaling (maybe I missed this but last I checked they didn't change this on her rework)

That is all

If you are giving her late game buffs, she will require early game nerfs.

She is very strong early and in fact mid game.

alfavhunter2 votes

I've used her ult to push minions back to help our yas get to thier back line and remove them, but that's not a good reflection on poppy ult... It was better to push back a minion wave than to push the enemy champions back...

EcchiOtakuTM2 votes

Her Passive should lower with CDR, her Q needs slightly more range and her charged hammer needs.... something

I think Ulti when fully charged should reveal enemies for up to 15 seconds when hit, stun them for up to 2 seconds on landing, and casting it should refund poppy's passive

(Minimal durations- reveal is 1 second, stun is .1 second, but casting it will always refresh poppy's passive)

Transgressor1 votes

Currently her W is bugged.

It doesn't take into account the Armor and Magic resist from your runes and masteries.

alfavhunter1 votes

{quoted}

Currently her W is bugged.

It doesn't take into account the Armor and Magic resist from your runes and masteries.

Doesn't change the fact that it feels weak

If the bug fix makes it feel strong then #2 is not needed, or might be needed to a lesser extent at say .5 instead of .1, but again poppy is a late game tank now with poor late game considering she is still a late game champion by her early game performance

She needs a little more for late game, or they need to buff her early game, but I would rather keep her as "the late game monster" feel that she had before rework

Transgressor1 votes

Do you understand that without runes and masteries it's completely different?

Do you understand she's been live for like 2 days?

Take a breather, preferably go outside. Freshen up.

Tribbles Foxfolk1 votes

I will agree that Poppy's lategame is less than great. However, I do feel that she is INTENDED to not have a great lategame and is more intended to get 1 Bruiser item (Black Cleaver or even Warrior) then build straight tank afterwards. It keeps her great earlygame and scary midgame in check. Basically, if you don't win before 25-30 minutes, you're almost REQUIRED to switch to full tank, kinda like Gnar.

Karn Bishop2 votes

think about your statement, i mean really honestly think about it.

Done thinking? good, you have now realized poppy was known for being a hyper carry late game all in duelist, thats tough to put down, currently poppy is not any of these 3 things, i'm fine with not being a hyper carry, i'm less fine with doing less damage then the enemy soraka in most fights.

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