Ambroise, the Plague Doctor (Support Caster)
Ambroise, the Plague Doctor Full Name: Ambroise Pare
Ambroise is a mage/support caster
Appearance: Ambroise dons a black trench coat with a cape covering the left side of his body. His head is completely covered, the back wrapped with a thick cloth, while the face is covered by a mask resembling one of a Plague Doctor. He wears a black, white rimmed hat. He has leather gloves and torn, brown boots. He holds a cane in his left hand. He attacks using this cane.
Lore: A clinic sat between the walls of a clinic. It had a single sign, wooden and crooked, marked with a single word--"Doctor". In Bilgewater, a sight was rare to see, yet heavily sought for.
The door opened. A bell jingled on the entrance.
It was a boy. He was dragged in, splotches of white and red covering his skin. Pus poured from each pore created by the decaying flesh. A man, showing early symptoms of the disease, accompanied him.
"Please, you have to help my son! It's already gotten his mother-- we're next!"
The doctor did not know what to do. He stood up, walking towards his cabinet of sorts of medicines, herbs, and tools. Bottles of murky liquids were pushed aside, revealing only more and more of the same. He grabbed one after another, eyeing the labels. None would suit what he had seen.
The man, impatient, pushed aside the doctor and began to scavenge through the glass. He hoped to find something, anything , to cure his son. The doctor was on the floor, looking up.
He found a bottle. It brought a rancid smell to the room, but no one seemed to care. With an open mouth, the boy gulped on the contents. The man watched in despair. The doctor watched in impassivity. He stood up, walking back to his chair.
The boy began to feel the effects. First, the coughing. With the coughing first came the liquid, then blood. Then came the screaming. It was unendurable. Shortly after, he fell to the floor and gave his last breath.
"That will be the standard rate..."
But the man did not hear him. He fell onto his knees and knelt over the vessel. Sobbing came, but then he clenched onto the cloths of the body. It was at first of agony, then anger. He erected himself and turned to the one sitting.
"You did this... You.. did this. You could have saved him, but you did nothing!" The volume escalated with every word.
"I did nothing. You killed him yourself. Now you pay the standard rate."
The man, furious, grabbed a bottle by its neck and swung it at the doctor. He easily dodged it and reciprocated with a kick to the shin. A bone shattered. Whether it was the force or the illness, it did not matter. He fell to ground yelping and writhing in pain. The doctor stood there, watching.
The door smashed open and a single body was carried out. The doctor looked out, seeing several bodies against the walls. He turned back to the boy on the floor.
He grabbed the mask sitting on his counter, a few bottles of his own choice, and left his clinic. He left the alleys, looking for a patient.
Stats: Health: 540 - 1922 (Levels 1 - 18) Mana: 380 - 976 (Levels 1 - 18) Armor: 23 - 79 (Levels 1 - 18) Magic Resist: 36 Attack Damage: 45 - 104 (Levels 1 - 18) Attack Speed: 0.695 - 1.082 (Levels 1 - 18) Movement Speed : 335 Attack Range: 125 (Uses a cane)
Passive - Witchcraft Ailments Every 60/54/48/42/36/30/24 (Levels 1/4/6/9/11/13/16) seconds, prepares a flask of medicine for himself. After standing still for 3 seconds and not full health, Ambroise will consume the drink, gaining the effect of Ambroise's Flask.
Ambroise's Flask: Over the next 18 seconds, Ambroise will regain 35/60/85/110/135/160/185 (Levels 1/4/6/9/11/13/16) + 20% of his missing health. While near an enemy afflicted with Harrowing's Plague, Ambroise gains 15% movement speed.
Q - Torment of the Plague Ambroise fires a projectile in a target direction. The first target hit is inflicted with Harrowing's Plague. If it hits an enemy champion or monster, the effect is applied in an AoE area.
Harrowing's Plague: The target takes 11/18/27/39/50 + (0.1 / AP) magic damage per second for 4 seconds. The last second deals 22/36/54/78/100 + (0.2/ AP) magic damage instead. The target is slowed, increasing from 15% to 35% over the duration. The target is then marked for 15 seconds.
W - Prayer Passive: Ambroise and nearby allied champions takes 10% less damage from DoT abilities. If the DoT has no CC debuff, they take 20% reduced damage. Active: After a 0.75 second delay, Ambroise removes the effects of all enemy slows around him and grants 15/20/25/30/35% movement speed to all nearby allies that decays over 3 seconds. Ambroise himself gains 25% damage reduction if there are allied champions nearby.
E - Testament to the Agony Ambroise's next basic attack is empowered. It deals an extra 30/55/80/105/130 + (0.3 / AP) physical damage. If the target is afflicted by Harrowing's Plague or is marked by it, the duration is reset or reapplied (respectively) and spreads to all nearby enemies around both the target and Ambroise. The target is also snared for 1.5 seconds, along with any other targets already afflicted by Harrowing's Plague.
R - Fumigate Ambroise releases a large cloud of gas around him for 5 seconds. It creates a trail that lasts for 3 seconds behind him as he moves. All enemies in the cloud take 30/55/80 + (0.25 / AP) magic damage per second and are slowed by 25% while inside it. If a target with Harrowing's Plague enters, they additional damage equal to the remaining duration's damage and an extra 40/90/140 + (0.3 / AP) magic damage and consume the stack. Also, they create the cloud for 3 seconds. They cannot be afflicted with this effect more than once.
Early Game: As a support, Ambroise can punish those that leave the safety the lines of minions with Torment of the Plague, inflicting them a strong debuff that futher punishes grouping. With the slow, Ambroise can use Testament to the Agony to ensnare the target to deal a large amount of damage. Prayer can be used for many purposes as to help escape in ganks or lead allies into fights. Witchcraft Ailments will provide extra sustain for allies.
Teamfights: Ambroise can zone out the enemy team with Fumigate and apply Harrowing's Plague to those inside the fumes to apply large amounts of damage. Prayer will greatly help the team maneuver in fights.
Skill Order: Q-E-W-Q-Q-R-Q-E--Q-E-R-E-E-W-W-R-W-W
Combo: Q-E R-Q-E