Lotan, Monster of the Deep
Lotan is a melee fighter/duelist that can play primarily in the top land and jungle. His kit focuses on casting his abilities while basic attacking between them to fully maximize his damage and potential.
Appearance: Lotan is a tall, blue-skinned humanoid with water constantly leaking out of him, permanently giving him a wet appearance. He has large, pitch-black eyes. He has a hunched back, but is still quite tall, as he is around 8 to 9 feet tall. He has pieces of metal armor on him, but is missing many parts. He has several claws on both hands, with a mix of sharp and dull.
Statistics: Health: 614 - 2308 Health Regeneration: 8.9 - 26.6 Mana: 310 - 950 Mana Regeneration: 7.8 - 20.2 Melee Range: 150 Attack Damage: 62 - 124 Attack Speed: 0.68 + (52.8 at Level 18) Armor: 28 - 80.5 Magic Resist: 31.2 - 55.6 Movement Speed: 335
Note: Check the comments for changes. Abilities:
Passive - Of the Tide Lotan has two different effects on this passive: Tidal Fury: Triggers after taking 35% of his maximum health or going under 35% of his maximum health within 5 seconds, Lotan gains 30/35/40/45% attack speed and heals for 10/15/20/25% of the physical he deals at this time. He cannot heal for more than 35% of his maximum health. Lotan loses these buffs once he either he successfully recovers 35% of his maximum health or leaves combat. 60 Second Cooldown. Tidal Lance: After hitting an enemy with an ability for up to 3 seconds, Lotan fires a jet stream of water that penetrates as his basic attack. This has 250 increased range (400 total). All enemies (including the target) in the line of the attack take 100% of Lotan's total AD + 2/3/4/5% of Lotan's (levels 1,6,11,16) maximum health + 2/3/4/5% of the target's maximum health as physical damage.
Q - Torrent Fencing Cost: 50/55/60/65/70 Mana | Cooldown: 14/13/12/11/10 Seconds Lotan can cast this ability twice. There is a 0.75 second delay on activation, but Lotan takes 30% reduced damage from basic attacks during this delay. He cannot cast other abilities or attack in this delay. 1st cast: Lotan strikes in a cone, dealing 30/55/80/105/130 + (0.35 Bonus AD). 350 Range. 2nd cast: Lotan strikes all around him, dealing the same damage and also slowing all targets hit by 30% for 2 seconds. both strikes deal 50% extra damage to minions and monsters. 350 Range.
Explanation: Torrent Fencing is primarily used as a sort of AoE damage (which differs in size with each cast). Lotan can cast it once, basic attack, and repeat to Hit two times with Torrent Fencing and two times with Tidal Lance, allowing him to output a large amount of damage.
W - Aquatic Barrier Cost: 70/80/90/100/110/120 Mana | Cooldown: 20/18/16/14/12 Seconds Lotan begins to create a shield for 3 seconds, ramping up to 90/160/240/330/430 + (0.4 Missing Health). This lasts for a total of 6 seconds. If Lotan takes any damage during this time, the shield stops increasing and resets the duration.
Explanation: Aquatic Barrier requires time to build up to its maximal size ( which can be ridiculously big if he has low health), meaning he has to avoid getting hit while it is buffering. If he gets it to a large or full size, the reward is a bigger shield.
E - Dive Cost: 60 Mana | Cooldown: 13/11.5/10/8.5/7 seconds Passive: Lotan has 30/35/40/45/50 bonus movement speed when moving towards an enemy champion (900 range). Disabled when Dive is on cooldown. This is always active when he has Aquatic Shield up. Lotan is slowed by 40% as he channels for 0.75 seconds, then dashes in the target direction. Deals 40/60/80/100/120 + (0.15 Total Health) plus 5/6/7/8/9% of the target's missing health as physical damage. Lotan can choose where the dash ends, but cannot change the direction or end position while this is channels. Lotan is untargetable while he is in the dashing state. Minimum 150 Range, max 800 Range.
Explanation: Simply as it says. Used as a gap closer and deals a small amount of damage. Can be used as an execution, especially to lower health targets Can be used to dodge abilities if timed correctly. The bonus movement speed gives Lotan opportunities to catch up to running enemies and also to run away with his shield.
R - Wrath of the Abyss Cost: 100 Mana | Cooldown: 120/100/80 Seconds Passive: Tidal Fury's cooldown is reduced to 50/40/30 seconds. Active: Lotan grows 20% in size for 8 seconds. During this time, he gains 30/40/50 + (0.2 Total Armor) armor and 25/35/45 + (0.15 Total Magic Resist). All enemies around him are slowed by 25% by water that is swirling around him. 2nd Cast: Lotan releases an explosion of water, dealing 200/300/400 + (0.8 AP) magic damage to enemies hit by the expanding explosion and pushes them away. AoE Slow Range 350. AoE Damage 400 Range. Knocks all targets 450 Units away from Lotan.
Explanation He grows in size, increasing his overall defenses, and creates a storm that surrounds him. The storm will slow all nearby enemies during this time. He can also release an explosion (not the sulfur riddled kind) of water that pushes them away. The knockback can be used offensively and defensively. If he or a teammate is low on health, he can knock back all enemies attacking that target. On the other hand, he can get behind the target and push them towards his team or a tower, or both.
Early Game: Lotan in the top lane can fight exceptionally well against fighters because of his Torrent Fencing chained with his Tidal Lance, allowing him to dish out high amounts of damage and also block incoming damage if timed correctly. Aquatic Barrier will also help reduce damage taken (if it has been given time to buffer before the engagement) and also potential to chase or run away.
Jungle: Lotan has a decent clear with his Torrent Fencing and its AoE damage and Tidal Lance. The Aquatic Shield will also help negate some damage. He can gank by dashing in with Dive, chasing with Aquatic Barrier, and Slowing with the second strike of Torrent Fencing.
Teamfights: Lotan provides his use as a front line tank that can lock down carries.