[CHAMPION CONCEPT]: Lucas - O'l Gun
I was thinking about the guns and stuff in the Civil War and Revolutionary War and then I thought about a champ concept. This is a champ with 2 skill sets btw.
Passive: READY SIR! - Whenever Lucas heads toward an enemy with an allied champion, his first attack will deal bonus damage. This has a cd cuz he needs time to get ready again.
Gun formation---- (ranged) his auto attacks do a good amount of damage like jhins' except it's not stupid. He fires one shot then has to reload, but reloads rather quick. Att spd increases how fast henough reloads. His abilities do not consume the bullet.
Q- Shatter Shot - fires a bullet that deals damage and shatters the bones in the enemy. The additional damage from the shatter is randomized from 1-3 hits. W- True Bullets - Lucas does not need to reload and can continue firing and gains some att spd. This lasts for 4 seconds. E- Lead - every third consecutive attack against an enemy deals damage over time for 2 seconds. This ability stacks twice. R- Adaptive Combat - switches formations
Musket formation--- (melee) (Lucas will put the safty on his gun and will attack with the sharp, metal, pointy thing on the end of his gun) Q- Fierce Conflict - for the next 4 seconds, Lucas has the opportunity to assault his enemy with multiple attacks. These attacks can miss and he will not stop the raid until the effect wears off. Max attacks-5. W - Stab - stabs his target, dealing critical damage. This slows and applies grievous wounds. E - Blunt side - attacks with the blunt side of his weapon, disrupting the target and dealing damage. R - Adaptive Combat - Switches formations