Can we give turrets usefulness?

LBmyBB··31 votes·9,589 views

They are made of paper and can be killed in under 30 seconds at level 6. Not to mention the rift herrald now half healths all turrets instead of just the first one. MAKE TURRETS USEFUL. THEY GIVE NO MORE SECURITY AND ARE WORTHLESS.

11 Comments

Giga Baboon10 votes

Meddler already stated on his gameplay farts that they're not going to address turrets, even when he wanted to address snowballing the first thing he said was turrets aren't the issue (yeah it was as fucking stupid as it sounds)

Btw he thinks snowballing is fixed too

What a God. I'm a pagan buddhist, and I can assure you meddler must've been a saint in his previous life. Has no experience working on video games, gets hired by pure luck into riot games which itself was lucked into mass success and expanded too quickly with terrible management terrible hiring practices terrible corporate structure that can't get a single thing done (go on reddit, the where are challenger golden recalls thread is hilarious), doesn't know how to do anything, never improves himself never improves the game continues to just wing it like a headless chicken, maintains high paying job.

Warlord Rhinark8 votes

You know what?

I'm probably the only want that'd want this, but I'd like Turrets to give Siegemaster as a passive aura to allied units around it.

EkyonKun2 votes

Oh my God, Siegemaster.

The name made no sense but holy hell was it useful vs. those early tower dives.

Warlord Rhinark1 votes

{quoted}

Oh my God, Siegemaster.

The name made no sense but holy hell was it useful vs. those early tower dives.

I always took it on Nasus.

Poor suckers thought they could kill me.

aaaustindestroy16 votes

I mean everybody's asking but Riot's never going to because they don't realize that LC$ viewers are not the main playerbase and shouldn't be balancing the game around strictly LC$. Riot literally said they refuse to make turrets useful because it'll make LC$ games take too long, and that it's hard on the viewers. The viewers knew the risk they were taking when they signed up to go, it's their fault if they get bored and leave.

RainXBlade4 votes

They are made of paper

That's an insult to the durability of paper. Towers are weaker than paper.

Mordepool2 votes

I would love it if the turrets ranged doubled and Prioritized Champions after a Champion within 200 units. Get hit by an enemy Champion.

Getting poked. When your behind tower is BS. Melee vs Ranged in Toplane is cancer

Snugglesnacks5 votes

They could even just freaking increase their attack speed or something. ANYTHING. Their current state sucks at both offense and defense.

Darkneslso1 votes

I think one easy fix to this is that if your under Turret you gain some defensive stats that decay over the course of the game. If you are melee and you have been under turret for 6/8/10 seconds you gain 15/9/2 armor and magic resists for levels 1-6/6-11/11+. If you are ranged and you have been under turret for 5/7/9 second you gain 16/10/3 armor and magic resist for levels 1-6/6-11/11+. If you leave turret range while under buff you can't get it again for another 30 seconds.

This allows Turrets to be safe in the early game, where protection is needed the most and games are not decided by 1 bad trade. Turrets give little protection in late game where games are decided by team fights.

PaffWasTaken1 votes

Turrets? Usefulness? At this point, I thought those were decorations smh

KlydeFrog1 votes

Turrets are truly the only thing i jave a issue with

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