Nekulon, The Crypt Seeker(Champion Concept)
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Nekulon, The Crypt Seeker
HP|630+95 HP5|5+1 AD|64+5 AS|0.60+2 AR|28+4 MR|32.1+1.25 MS|335 RG|200
Passive: Death's Vow When Nekulon hits an enemy he deals 20% of the damage as bleed over 5 seconds.
Cheating Death: If Nekulon kills a champion within 5 seconds of dying then he instantly comes back to life with 30-60% of his max health and gains immunity to crowd control for 0.5 seconds. After being revived by Cheating Death Nekulon's death timer is 20% longer until he revives at the fountain.
Q: Grim Decent | CD 8 | Range 225 Nekulon flips in the air and slams his sword down, dealing 50/80/110/140/170+(100% Bonus Attack Damage) Physical Damage and rooting enemies for 0.4 seconds. Enemies who are airborn receive 50% more damage, instantly stop moving, and are rooted for 1 second.
W: Necrosis | CD 20/19/18/17/16 | Range 800 Nekulon grabs a skull and throws it in a direction, cursing the first enemy hit for 4/4.25/4.5/4.7/5 seconds and fearing them for 0.6/0.7/0.8/0.9/1 second. Enemies within 400 units of cursed enemies recieve 25/30/35/40/45% of the damage that the cursed enemy deals dealt as Magic Damage. Cursed enemies receive 50% less healing.
E: Osseous Pillar | CD 15/14.5/14/13.5/13 | Range 700 | Radius 125 Nekulon summons a pillar of bones that knocks enemies 400 units toward himself after 0.25 seconds, slowing the enemies by 30% for 2 seconds. Deals 30/50/70/90/110 (+10/11/12/13/14% Max Health) Physical Damage.
R: Crypt Keeper | CD 110/95/70 | Range 1,200 | Sword size 100x650 Nekulon summons a giant Revenant similar to himself that channels for 2 seconds, enlarging its blade, after channeling he can recast within 4 seconds to strike down with the sword in a direction after a brief 0.2 second delay and deal 225/375/525 (+160% Bonus Attack Damage) Physical Damage. After swinging the sword the Revenant lingers for 4 seconds, holding the large blade to the ground as an impassable wall. If Nekulon does not recast then the Revenant lingers for 4 seconds and half the cooldown is refunded. Can be recast while Nekulon is dead.
Passive - Death's Embrace: Nekulon gains 10/15/20% increased damage for 20 seconds after reviving (this effect can stack), refreshed upon stack gain.
Playing As Him R can be used to scout out an area, if you aren't in combat with a champion and are split-pushing or something, it has the vision radius of a normal champion and can't be killed. If you want a secure R hit then try landing your E+Q to root them for 1 second, and then throw your W to avoid a Zhonya's being used. Watch out for match-ups like Talon, as your sword wall won't save you from him and can give him an easy escape. Though as an ally you can make great plays with him. You can try to play against sustain oriented champs, as your W heal cut(especially if you get additional heal cuts) is very effective, but you'll truly shine against non-sustain champs as your passive bleed can more easily revive you when you die in combat. Once you hit level 6, and especially at level 16, you will be a terrifying menace. Enemy champions who try to kill you one after the other will keep fighting a stronger version of you if you keep killing them, this can without a doubt turn a team-fight around. Be mindful that you passive ONLY revives you if YOU KILL the champion, no assists are counted toward this. So team-fighting might not work out too well. Going ignite can be a great choice to help your passive revive you. If you happen to jungle(I think top is preferred?) then your R can be an easy ganking tool.
*Playing Against Him If you are ranged then you won't have any real problems, just be mindful of his E. Fiora can be an EXCELLENT counter-pick, as his E is telegraphed CC and his W is fairly easy to dodge with a simple dash. Your sustain will also likely win you any straight up duels. Keep warded to avoid surprise R walls with incoming jungle ganks(whether he is jungle or he is asking for jungle to gank). Build armor, he technically deals no upfront magic damage and has no true damage so armor is very effective. As a mage build Zhonya's, to help avoid bleeding to death or getting hit by R, he has decently long cooldowns so you don't need to worry much about him casting the same ability right as you exit stasis. Mordekaiser can be a great pick, as being close is what you want, and your R can summon a ghost even if he gets revived immediately after dying. Avoid his W and you'll do fine.
Additional notes: Reward gold is granted after being dead for 6 or more seconds but all other killing effects proc immediately upon death.
Check out my other concepts here: https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/GEpIMFz9-all-my-champion-concepts-page-3