Kra'Abrul, Guardian of the Seas(Fallen Aspect - Champion Concept)

Mr Voidling·12/26/2018, 6:37:59 AM·22 votes·11,286 views

Probably my last concept for awhile, as it reaches my 20 champs in 30 days goal I had set for myself. Future concepts will just come as they may from now on. Heck, I might throw some ideas at other people now xD I will also start a new page for listing new concepts, as 20 is already a long list to go through.

Figured I'd just post him today and take a break tomorrow, so... Eh, not much difference.


Art is not created by me, check out the artist yourself. https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/bd004519-bfc3-44cc-bee4-024a11a1e1f8/dbe87sm-b8bb5234-33a0-471a-bfa2-7be8f1c631d6.jpg https://www.deviantart.com/petemohrbacher

Kra'Abrul, Guardian of the Seas

Kra'Abrul is known by many as a sailor's tale, a myth of a creature bringing the lost safely to shore, or wreaking havoc on large fishing boats. Some swear it the truth, others are skeptical and mostly mock those who believe due to their lack of evidence.

When not saving sailors or the marine life Kra'Abrul spends most of his time in ship wrecks reading books that sank within the vessel.

Long ago, about 3,500 years in the past, Kra'Abrul was known as Eithis, but was cast out from amongst the stars. Incurring the wrath of his fellow aspects due to his unethical methods and views, he was sentenced to spend the reminder of his existence in the farthest depths of the ocean unless he could recenter his self and prove his valor once again. Losing his mantle of aspect he was stripped of his name and form, and a curse was placed on Eithis that twisted him into a horrible monster which they then bequeathed the name "Kra'Abrul"; directly translated Kra'Abrul means "creature of hate" or "creature of scorn".

Once he was in the waters away from his beloved sky, he grew increasingly angry and took out his frustrations on travelers and anything else around him, bitter at the apparent betrayal against him. And the legend of the Mad Typhoon was born, as his wrath knew no bounds and he often made his best attempts to reach the mountain he was cast from with his powers, harming all in his path.

2,000 years later his anger had finally faded, and he visited all the ships he sank, feeling remorse for what he had caused. This was not who he had wanted to be, and he was not going to be a prisoner to his anger any longer. Searching and reading scripts and books in the wreckages he found meaning in the life around him, and he made a vow to be a better being than he ever was before, to truly reclaim his seat among the stars.

Another 1,000 years had passed, during this time Kra'Abrul was working on reaching greater heights until he managed to bare leaving the waters and set foot on shore, and this was the day which he managed to touch the warm sand. Every day from then on he checked to see how far inland he could go, marking his worthiness and personal growth along the way. He went from crawling around on six limbs furiously attacking his surroundings, to now standing on two limbs in a refined manner with two other limbs crossed as though meditating; and now he protects his surroundings with purpose. Slowly proving that despite circumstances anything can be overcome, and lessons always learned.

500 years have passed since stepping foot on dry ground, and he is almost to the peak of Targon once more.


Abilities


Passive: Deep Carapace Every point of bonus AR(Armor) grants Kra'Abrul 0.5 bonus AP(Ability Power). Due to his crab-like nature slow effects are 40% stronger(50% = 70%) against Kra'Abrul.

Passive: Wet Shell Casting Kra'Abrul's abilities involving water and being in the river both make him Wet which persists for 1.5 seconds upon leaving or ending an ability. Kra'Abrul gains +10-15% movement speed and +10-20% Armor while Wet.


Q: Chela | CD 9/8.5/8/7.5/7 | Cost 35/40/45/50/55 | Range 250 Kra'Abrul unwraps his front legs and uses them like pincers, pulling enemies toward him. Deals 40/65/90/115/140+(40% Ability Power, 80% AR) Physical damage.

https://imgur.com/qwbnS4o


W: Tidal Surf | CD 14/13.5/13/12.5/12 | Cost 60/65/70/75/80 | Range 350 | Radius 175 Kra'Abrul calls a wave from 150 units behind him that rushes forward 500 units, slowing all units hit by 25% for 1.5 seconds and dealing 30/50/70/90/110+(35% AP) magic damage to units hit, increased to 200% damage on minions and monsters. Recast while Kra'Abrul is within 125 units to ride the wave.

https://imgur.com/JQHm42C


E: Submerge | CD 28/26/24/22/20 | Cost 80 | Range 400 Kra'Abrul drops into the ground after 0.5 seconds, splashing water around, and emerges 0.5 seconds later from the ground in a nearby area. Emerging deals 80/110/140/170\200+(70% AP, 30% AR) magic damage in a 175 unit area and taunts all enemies hit for 1/1.25/1.5/1.75/2 seconds. Range is decreased by 50% while slowed.

https://imgur.com/6vc0K4q


R: Typhoon | CD 210/170/130 | Cost 150 | Radius 700/750/800 | Kra'Abrul spits water into the air and causes an area around him to rain down water for 10 seconds. While in the Typhoon he heals for 2/3/4%+(1% AP) of his max health each second. Enemies in the Typhoon take 1/1.5/2%+(0.5% AP) of their max health as magic damage every second. These effects are canceled while in bushes.

Passive: Water Works Being wet now enhances Kra'Abrul's basic abilities.

Q: +15/20/25% damage and applies 0.25/0.5/0.75 second stun. W: +40/50/60% larger wave and distance traveled, and 30/35/40% slow on enemies hit for 1.75/2/2.25 seconds. E: Cooldown reduced by 40/55/70%, delay reduced by 50/65/80%.

https://imgur.com/Jcx1sMA


STATS HP|640+72 H5|7+.6 MP|300+25 MP5|6.5+.6 AD|64+4 AS|.62+3.5 AR|30+2.5 MR|20+1.25 MS|330 RG|150


How does he work? He is intended as a jungler or top laner. Might be able to support decently. Lots of area control and mobility, but weak against mages and cc. And has high mana costs given his mana pool. Building items like Zhonya, Sunfire, Liandry, and Spirit Visage or Abyssal are good choices. Trying to find a balance between AR and AP items is difficult, so generally you'll end up choosing one path over the other depending on the game. If you go Armor route you will want something like Iceborn Gauntlet to help with mana problems, and if you go AP you'll likely want to get ROA to help with both mana and tank problems.

E is essentially a delayed mini teleport, like a LeBlanc without the safety back, but can go around things like Veigar wall. W collides with walls. Q cannot pull units over walls. R is VERY deadly, but in a much more subtle way. When paired with Liandry's and Rylai's it can deal about 95% of a target's max life over 10 seconds(100% with 10% increase on Rylai's), reduced by magic resist of course. Typically only yielding around 60-50% over the 10 seconds, but that is still a huge amount of damage in a huge area. Given, it is completely cancelled while they are inside a bush, so you'll have to bait them out or pull them out yourself.

For reference 725 units is Janna R size, and 750 is Trundle W size, so 800 units AOE might be unmatched(Not counting ASol).


Check out my other champions here: https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/ymj1MEPc-all-my-champion-concepts

27 Comments

Hotarµ12/26/2018, 7:06:54 AM6 votes

That lore was amazing. I could honestly take that for an officially released champion's lore.

I think it's refreshing to have a champion who's somewhat refined and intelligent like Azir, so many champions are edgy and cool just for the sake of being edgy and cool. You also did a great job showing character growth, having Kra'Abrul learn of his mistakes and work to become a better being was really interesting and it's something I'd like to see more of in the future.

Great work!

Dorans Pants12/26/2018, 1:28:44 PM4 votes

Kra´abrul

Kraabrul

Crabrul

Crab rule

and he is crab man.....

I advocate for the name being changed to Kra´Absrul for obvious reasons.

Chikaku12/26/2018, 8:35:11 PM4 votes

Marvelous concept, as expected from you Void. Keep it up, I think most of the balancing is well done!

PS: I’ve been doing a few on my own hah.

[slayer-pantheon-thumbs]

ChaosReyn12/28/2018, 12:54:41 AM2 votes

On one hand, I am fully aware this got all the upvotes it did because of your amazing work on it, and seriously, this is a great concept.

On the other, I have to at least tell you how tempted I was to tell you "This only got so many upvotes because this guy is the T1 of Runeterra, trying to get back to Targon and be reformed." [slayer-jinx-wink]

Psyrix12/26/2018, 1:17:59 PM2 votes

Ouuu, lol I really like... The passive tho, think the slow increase should be 25%-30% rather than 50%... prbly have the 50% be while he's in the river... have Water Works increase his movespeed by a flat amount depending on the level.. 10-30 (tho i'd be tentative about adding that tbh due to how it might interact with the rest of his kit.) But yh, really interesting concept, especially the "ride the wave" ability. xD and congrats on reaching ur goal!!

nasu01012/28/2018, 5:38:04 PM1 votes

cool then i guess thats two of us am taking a break from posting champs at least until the next ccos. This one is cool nice passive and abilities, funny how hes a crab cuz now hes

https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/alenfkkP-loaloas-kit-and-play-style

prey. seriously uncanny how we make these champs, we should do a collaboration some time. asta lawago*[slayer-jinx-catface]* [sg-ezreal]

Akali Prime12/26/2018, 3:56:52 PM1 votes

wait...his passive is a nerf? and whats AR?

arcDapineapple12/27/2018, 3:22:01 AM1 votes

How do you put that square board around your text

ChaosReyn12/28/2018, 1:03:16 AM1 votes

Couple things though:

-I think Janna's ult is called monsoon, if I remember correctly.

-Personally, I'd increase the healing from the ult by a moderate amount, and be rid of the stat changes, as it's sort of overcomplicating things and he's already going to be more resilient to physical damage at this point anyway from the benefits of building armor with his passive.

-Lastly, there's really not a lot of Armor/AP items. The only one in SR right now, in fact, is item 3157 (and of course the Ornn buffed one). So in building more armor to benefit from his passive, he's already going to be losing a fair amount of his damage. If your purpose in the passive upgrade on his ult was to have him deal more damage, I'd just say "All of Kra'Abrul's abilities (other than this one) deal 30% more damage when empowered."

Lo4ding12/28/2018, 2:06:02 PM1 votes

Really nice concept and beautiful lore. Lore alone could be a separate concept for champion :D

Two notes

I am not fan of augumented abilities by ultimate that last for 10 seconds with almost 3 minutes cooldown. To me, at least, its not rewarding to point why do i even have that. If you cast ulti when you are on cooldown, because reasons, you pretty much cant use your augumented abilities. If you have your abilities augumented while you are wet. It would be still situational but usable.

Your W - Tidal surf has range 350. There would not be an issue if you could not ride on it. Because if the wave is fast enough, there will be a really small window to actualy make a second cast to ride it. I know it can increased by Monsoon but still. Bonus in movement speed in direction of wave would be more usable, however less unique.

I am big fan of your last 2-3 concepts. Good work.