Champion Concept: Umbra, The Grim Puppeteer

Mr Voidling··11 votes·7,453 views
anima puppet master by wen m

The picture above is created by Wen-M and was the inspiration for this champion, check him out on DeviantArt, who knows you might get inspired too! Finalized version of my original concept. Functions like Jayce in terms of leveling up abilities

Umbra, The Grim Puppeteer


Passive: Pulling Strings Passing the strings between Umbra and Oskom over a champion marks them for 1.5 seconds(10-5sec cooldown per champion). Abilities on marked targets deal 10% additional damage as true damage and stun for the remaining duration. Marked enemies are revealed(like Oracle Lens).


Q: Death Warrant | CD 11.5/11/10.5/10/9.5/9s | Cost 50/55/60/65/70/75 | Radius 200 Oskom quickly attacks all enemies around him dealing 70/80/90/110/120/130+(60% Attack Damage + 40% Ability Power) bonus physical damage + 7.5/8/8.5/9/9.5/10% of targets missing life.

https://imgur.com/KP0M2YQ


W: Tangled Threads | CD 14/13/12/11/10/9s | Cost 60/70/80/90/100/110 | Range 850 After 0.3 seconds Umbra shoots out strings that pass through units and disarm(blind) enemies for 1.25/1.5/1.75/2/2.25/2.5 seconds and Deal 40/70/100/130/160/190+(130% bonus Attack Damage) physical damage.

https://imgur.com/0Opkp7d


E: Dark Arrival | CD 19/18/17/16/15/14s | Cost 75/80/85/90/95/100 | Radius 250 Oskom teleports to a location and deals 40/80/120/160/200/240+(100% Ability Power) magic damage to enemies around him, while Umbra and nearby allies gain a shield equal to 40/50/60/70/80/90/100+(30% AP + 40% Bonus AD). (Teleports anywhere he can move within range of Umbra.)

https://imgur.com/Dsqkqxb


R:Puppet Master Passive: Gaurdian Umbra controls a puppet called Oskom. Umbra cannot basic attack but instead uses Oskom to attack for her. Oskom can be moved by Alt-clicking pressing R or giving an attack order, he moves at a speed of 425+(100% movement speed bonus), can move through units but paths around champions, has an attack range of 150, and a maximum distance from umbra of 375(+10 per level. 545 at 18). Oskom either stays in the same relative position to Umbra until given an order, or stays in the exact same location until ordered(toggled on/off with a chain icon in the same area as champion icons for Kindred passive). Active: Last Strand Holding for 0.5 seconds makes Umbra begin tightening the strings, holding for an additional 0.5 seconds makes her pull forward and dash to Oskom's location. Upon arrival she gains 30% damage reduction for 2 seconds.(60-40 sec cooldown)

https://imgur.com/Pp7cO6g


STATS HP|500+60 H5|8+.8 MP|300+35 MP5|6.5+.65 AD|55+4 AS|.6+3 AR|22+3 MR|30+0.5 MS|325 RG|150+(375-545) | 525-695


Lore: https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/ZaKWEAe7-backstory-umbra-the-grim-puppeteer

Rather long story, but should be enjoyable and explain a lot about her.


Why does she work? How does this mechanic work?

  1. Marked enemies are revealed like Oracle Lens to allow abilities to hit stealthed enemies while not allowing auto attacks.
  2. AP ratios, while she is intended for ADC, allow for her to go midlane as a possible AP or Hybrid build. Think Ezreal or Lucian.
  3. Oskom gets dragged or even pulled through walls if he exceeds the max distance, for Flash and other reasons.
  4. Champions can walk through Oskom to avoid toxic path blocking against melee matchups, and Oskom paths around champions to stop a potentially overpowered passive.
  5. Strings are moved AFTER E deals damage, so no instant teleport stun.
  6. No click-to-win chases-you-back-to-fountain abilities, all require skill or thought to succeed.
  7. If an assassin comes from behind and your teleport isn't up with Q to stun them, then you're probably toast.
  8. Try combing E with R active for wall jumps in a tight situation.
  9. Passing strings over champions, especially multiple ones, can take time and leave you vulnerable.
  10. Runaans is unavailable, but she can get melee only items.
  11. Moving Oskom from one side to the other takes time when E is on cooldown, as opposed to normal adc attacks.
  12. Hard CC stops Oskom from moving as well.
  13. Effects like Morde ghost and Neeko passive use Umbra as the model with a unique auto attack animation, like whipping with a string.
  14. Using Oskom to attack and cast Q is hardly any more complex than using Morde ghost and W, so she may be difficult to control but definitely not as hard as most people think. Personally I think she'd be easier for me than LeBlanc...
  15. While walking she does stop briefly, every time Oskom attacks or uses an ability, to control him.

Potentially bad match ups Lucian Ezreal Kaisa Vayne Potentially good match ups Draven Jinx Varus KogMaw With Sivir or Morgana completely ruining her day.

http://orig03.deviantart.net/7f03/f/2009/322/6/5/anima__puppet_master_by_wen_m.jpg https://www.deviantart.com/wen-m Basic Idea for her + Puppet

https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/8185f166-fd34-4bce-a741-70ba7f32a5e2/d6e3k0e-5a16fea1-03e9-41d7-8793-f3325355bd3c.jpg/v1/fill/w_714,h_1119,q_70,strp/meridian__mercy_cover_1_by_ninjatic_d6e3k0e-pre.jpg https://www.deviantart.com/ninjatic More of what she actually looks like.

Art is not done by me, check out the amazing artists yourself.


Check out my other champions here: https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/ymj1MEPc-all-my-champion-concepts

19 Comments

Mr Voidling2 votes

Wanted to go for a new game-play mechanic, and I think having a more 2-in-1 champ is a cool idea. Intended for ADC role.

Mr Voidling1 votes

Old kit below.

Passive: Puppet Master Umbra controls a puppet called Oskom. Umbra cannot basic attack but instead uses Oskom to attack for her. Oskom can be moved by Alt-clicking or giving an attack order, he moves at a speed of 550+(100% movement speed bonus), and has an attack range of 175 with a maximum distance of 400(+10 every 3rd level) unless using an ability. He stays in the same relative position to Umbra unless given an order(toggled on or off with a chain in the same area as champion icons for Kindred passive). (Almost like I would imagine Kindred functioning, however this is kinda reversed as Umbra doesn't do much except command the puppet) Also grants 5% missing mana per unit killed, 25% on champions.

Q:Death Warrant Oskom charges up a horizontal swing that deals more damage the longer it's charged. Up to 2 seconds. Deals between 30/50/70/90/110+(60% Attack Damage) and 60/100/140/180/220+(120% Attack Damage) physical damage + 5-10% of the target's missing life. Oskom moves 80% slower while charging. (180 degree swing)

W:Tangled Threads Umbra shoots out strings that disarm(blind) a champion for for 1.5/1.75/2/2.25/2.5 seconds. Deals 40/70/100/130/160+(130% bonus Attack Damage) physical damage to champion hit and units passed through. Shoots after a 0.4 second delay

E:Dark Arrival Oskom teleports a short distance and fears nearby enemies on arrival for 1.2/1.4/1.6/1.8/2 seconds and dealing 40/80/120/160/200+(100% Ability Power) magic damage.(Teleports anywhere in the 400 range around Umbra)

R:Clad in Darkness Umbra gets pulled in and becomes sheltered by Oskom's robes and is untargetable for 1/2/3 seconds. During this time Oskom can still use abilities, attack, and moves at 50% speed.

Cooldowns Q 18/16/14/12/10s W 16/15/14/13/12s E 20/18/16/14/12s R 180/150/120s

Costs Q 60/70/80/90/100 W 50/55/60/65/70 E 60 R 100

Ranges Q 250 W 550 E 400 R -

Abramagician2 votes

Great idea, sounds fresh and interesting, only problem would be the ult imo, sounds a bit too OP, maybe start with a 1 second protection rank 1, 2 second rank 2 then 3 second on rank 3?

Mr Voidling2 votes

I do actually quite agree with that. Yeah, I'll go ahead and change it.

KFCeytron2 votes

Pretty cool move to combine the attractive woman with a "scary" thing - it's usually one or the other, and there seems to be a lot of "cute" nowadays. Problems: I get the feeling that skins for this champ would be quite a lot of work with two models to do, and skeletal images are taboo in China (the reason Karthus is a zombie instead of a skeleton now). However, the attractive woman component could be enough to offset the ugly part and get some attention as far as skins, balance, etc.

Sounds like her Q is a bit like Camille's E, and W like a skillshot version of Teemo's Q. However, I see that 1.0 AP ratio on E and I worry. It's obvious that this is meant to be an AD champ, but weird off-builds tend to produce unforeseen problems when combined with other champs and mechanics (including ones that are introduced afterward).

The ult is cool and thematic, but way too strong in terms of sheer mechanics. Kayle's ult makes her invincible, but you can still CC her. Tryn's ult prevents him from dying, but you can still CC him. Vlad's pool makes him unable to be targeted for CC or additional damage, but I'm pretty sure all he can do in pool is E (no Q, autos, etc.). Becoming untargetable while being able to attack and cast spells while only being hindered by a slow means that people would build The Fast (or get a teammate with a movespeed boost, like Zilean) and burst the enemy team with no counterplay. That would need a rework. Since it's awesome, people would want that part to stick around even though it's the problem, and that would make progress very difficult indeed.

Mr Voidling1 votes

Good input. I always try to keep things already in the game in mind when storming up ideas. Like... Fizz E, untargetable for a second on a 10 second base cd at rank 5. So 5.5 second at 45% cdr. That's almost 20% of the time that he can be untargetable. Or new Akali shroud... yikes. And then there is Karthus passive with R... ultimate activated after he is dead hitting all champions. People learn how to work around champions I guess is my point. Outside of Zoe that is.

I think it is partially balanced though due to her having to either A: be next to champs before R. Or B: have no escape after R. She turns purely melee, and gets a major slow, with 2 abilities and autos(W is her casting not Oskom). It's kind of like... if Karthus passive became his ult and lasted 3 seconds. It wouldn't be that great honestly. It would have to be tested out I guess.

And her AP ratio is more for bonuses affecting AP to help her out, kind of like other champs with weird scalings, even Tryndamere has more than 1 AP ratio.

Honestly didn't even think about the China skeleton thing though... Good point. I wonder if that extends to just skeleton hands. I mean, it could just be a puppet I suppose instead of skeleton-like. Like you said I do definitely want it to be a new "not cute" champion. I want someone ready for fighting a war, not throwing a party... That's what skins are for. I was thinking something along the lines of Creator Umbra for her alternate skin, kind of like Viktor. Just a genius woman bent on world... progress.

Mr Voidling1 votes

Also, allies can't target you either, so move speed boost would have to be applied before. Lots of coordination involved.

Mr Voidling2 votes

Added her backstory!

ZaneShadow2 votes

So here's my only critique: I'd have the puppets movement tied to a Q,W, or E and make it the only level 1 ability available, same type of thing with Azir soldiers. That way existing mechanics like tibbers or Morde's ghost could be used. Then move one of your designed abilities into the Passive slot, allowing it some proc conditions you believe balanced. This would help limit the mechanical difficulty a bit, which even with this design would be incredibbly intense.

I love pretty much everything else. The idea of controlling a melee puppet at a relatively close range seems like so much fun, and i love the thematic story behind him too. I think starting the range closer then letting it scale with levels is also supper clever! I think that the disarm you include is supper cool too! You could also add a tiny, tiny pull that draws the hit champion slightly closer to the puppet, thematically very interesting.

Gosh, now im stuck here macking minor tweaks because how much i love your idea! Something that could be fun would be to have the ability that lets you control the puppet only have one rank available, then three other abilities with six potential ranks, though would be kinda boring not having a strong ultimate like yours with such a thematically amazing champion! So cool!

Would you mind if i post an simplified example of the tweaks in the comments? I'd hate to do that without permission though, since it might come across like im not simply blown away at what you made!

Mr Voidling2 votes

Oh I am 100% for any feedback or tweaks!

It is quite an idea to have controlling him be an ability. At that point... it could be more like:

Base stat: Move speed 325 > 320. (326.4 with W rank 1)

W:Puppet Master Same as passive above^ Max range 375/400/425/450/475 Attack speed bonus 0/5/10/15/20% Move speed +2/4/6/8/10%

Passive: Tangled Threads Every 30-15 seconds Umbra imbues Oskom's next attack, disarming(blind) the enemy champion hit for 1-2.5(level based) Seconds and stealing 10+(5 per level) mana.

So between 15-100 mana stolen, making hitting the sup who has high life but low mana a potential better choice. Works against mana-less champs

Sorry, I get carried away. Your idea could be better, since a bunch of passives is kind of weird for an ability. Let me know your thoughts.

ZaneShadow2 votes

Have you seen modern passives? Most new champions have at least 2 or 3 hahaha.

My ideas were actually pretty close to that. Here’s that version:

Passive: Death Sentence Every 30-15 seconds Umbra empowers Oskom’s next attack, which cleaves all units in a horizontal line in front of Oskom, dealing an additional 70% bonus AD

Q: Dark Arrival (6 Rank Max) Oskom Teleports a short distance to target location. Oskom deals 40/80/120/160/200/240+(100% Ability Power) magic damage to enemies around him, while allies near Umbra gain a shield equal to 10/20/30/40/50/60/70+(40% AP).(Teleports anywhere he can move within range of Umbra.)

W:Tangled Threads (6 ranks) Umbra shoots out strings that disarm(blind) enemies for for 1.25/1.5/1.75/2/2.25/2.5 seconds and Deals 40/70/100/130/160/190+(130% bonus Attack Damage) physical damage and marks all units it. Shoots after a 0.4 second delay. If the threads connecting Umbra and Oskom passive over a marked enemy, they are Stunned for the remaining duration.

E: Clad in Darkness (6 Rank Max) Umbra tightens the strings, charging a dash towards Oskom. She gains 45/50/55/60/65/70% damage reduction for 1/2/3/4/5/6 seconds. Oskoms attacks are all empowered with death sentence for the next 4 seconds. If Umbra fully charges his dash and is pulled into Oskom, enemies surrounding them take 10/20/30/40/50/60+(100% AP) magic Damage.

R: Puppet Master (Innately learned, like Karma level 1 ult)(Max Rank 1) Umbra controls a puppet called Oskom. Umbra cannot basic attack but instead uses Oskom to attack for her. Oskom Will move towards any target given an attack order, he moves at a speed of 400+(100% bonus movement speed), able to move a maximum of 400 (+10 per level) units away from Umbra. He has an auto-attack range of 125 units. Umbra's attacks trigger on-hit effects.

Why: Since Oskom is basically a ranged attack whithout any abilities, I figured allowing him to be inately know wouldn't be too big a deal. Also allowed him to move an additional 7.5 units away per additional level since at level 18, thats 695, less than 30 more units more of range than Tris. And considering Her auto attack has to actually move to their target, that seems fair. I also reduced Oskom's auto-attack range since that meant I could increase the range he was able to move around in, which is the big thing for the champion. Also pushed their range up to 525 at level 1, 575 at level 6, since ad carries are made or broken on their range. Kalisa moving from 550 to 525 has made her viewed as almost unplayable in the competitive scene.

I took your fear CC and combined it with an old concept Riot tried with Karma, having a line between an ally that you’d try and drag over enemies to stun them. The ability became a passive stun on the W.

I turned the Q into a passive but used the chargeable concept on the E.

I changed the Ultimate to a chargeable ability, letting the person control the distance their pulled towards into Oskom, letting them use it as a positioning tool before warping Oskom farther into a fight. I added Damage reduction instead of untargetable since i had moved it onto a regular ability.

I saw on a list of negatives all the abilities felt like they were coming from Oskom, so i added a shield for allies to when he warps, centered on Umbra. Basically Oskom damages, Umbra protects. I also made it so that when Umbra fully dashed into Oskom a dark energy would errupt and damage nearby enemies, making it feel more like she was involved in activating that power.

I also went a bit overboard and snuck in a sort of second playstyle, where you’d warp Oskom on top of someone on top of someone, then pull yourself fully in to add further damage. Added a mini shield to that AP style to supplement the damage reduction. Normally I’d envision players dashing towards Oskom before warping the puppet onto enemies, while in an AP build that would be reversed.

Now to finish this, I’d like to add this isn’t necessarily better, as much as it is an alternative. I love your original concept and think mine misses out on some of the coolness of yours.

Mr Voidling2 votes

Given how much you changed and the fact that it STILL thematically fits and works as a kit, I would say that the concept is a pretty good idea xD We are basically trying to give an unmade champion some reworks :P I do like including the string between them as part of an ability, to prioritize positioning. Suck on this champion Yasuo >:(

Only problem I see is the AP damage ratios. Probably decrease the Q ratio(since it has higher base damage) and keep the E. I definitely agree with making more abilities come from umbra as well, so the Q shield is a nice add.

If you haven't checked out her backstory then feel free to read it ;D

ZaneShadow2 votes

[{quoted}](name=Mr Voidling,realm=NA,application-id=A8FQeEA8,discussion-id=avq6eLor,comment-id=0006000000000000,timestamp=2018-11-28T04:15:18.347+0000)

Given how much you changed and the fact that it STILL thematically fits and works as a kit, I would say that the concept is a pretty good idea xD We are basically trying to give an unmade champion some reworks.

huh... ya, pretty much, hahaha! I haven't read the backstory yet. I'll be curious to check it out.

Mr Voidling1 votes

Alternatively, I could have her ult last 5/6/7 seconds, and make Oskom have a 40-60%(based on level) health bar, that deals 15% of her max life as true damage whenever depleted and downs him for 3 seconds, recharging after 5 seconds out of combat at 10% per second (15 second total refresh) or instantly after 3 second downtime. Making him targetable. Making it more risky.

Thoughts?

Mus1cbox2 votes

As I understand, the ult is primarily as a last-second/clutch protection mechanic. And Oskom is an untargettable being, like Wolf, right?

The current protection mechanics, also already mentioned above:

  • Trynd - Not dying for some time;
  • Kayle (and others) - Invulnerable for a few seconds;
  • Vlad (and others) - Untargetable for a few seconds;
  • Bard - Statis for a few seconds;
  • Alistar (and others) - Reduced damage;
  • Anivia/Zil - Two forms of Rebirth;
  • Blitz - Giant shield;
  • Braum - Block an ability;
  • Sivir/Noc - Spellshield;
  • Mundo (and others) - Health regen;
  • Maybe others? Let me know if I missed some.

So I guess it would be best to look for something different than the mechanics above.

Some ideas: When activated, Umbra becomes **invulnerable **to damage for x/x/x seconds. Oskom, however, becomes Mortal/Vulnerable and gains health equal to Umbra's current health + a shield xxx(+x.x AP). The shield persists for the entire duration, or until broken. When the shield is broken, the damage dealt to Oskom will also be dealt to Umbra.

When activated, Oskom will be able to block abilities. Maybe actively try to move in front of danger to protect Umbra?

When activated, Oskom will act as a black hole and consume abilities and auto attacks that would fly through him. After a few seconds Oskom will explode dealing damage in relation to how much was consumed. Oskom will return after x seconds out of combat.

I hope this comment is useful and you see any information you like. I think the champ idea is great and would love to see it in game.

:)

Mr Voidling2 votes

Ooohhh, yess! I do think this would be a nice mechanic. More or less "Swapping" champions for a period of time. Definitely an excellent way to make her feel like a 2-in-1 champion. Maybe change the name to "Soul Transfer/Shift/Displacement" or something. so I can change it to this:

E gets nerfed to +(80% Ability Power)

R: Soul Displacement When activated Umbra's soul leaves her body and enters Oskom for up to 10 seconds, during this duration Umbra becomes untargetable and Oskom can now be targeted, Oskom gains 100% of Umbra's current life plus a shield for 200/250/300 +(100% Ability Power) and 40% tenacity. This effect can be ended early after 4 seconds. All damage received to Oskom past the shield returns to Umbra when ended. If Oskom dies so does Umbra.

Or we could even try to go as far as making the R like a Nidalee/Jayce thing and it swaps you between them with a 10 second cooldown or something. Probably broken at that point, but Riot likes adding really strong champs :P

Mr Voidling2 votes

And I guess there's also LeBlanc protection(invis + clone), and Kalista Ally pull in(can be for saving, often seems like they just want to suicide you).

Solicitude1 votes

I wont say anything about "balance stuff" like damage, cds etc. since none of us is going to ever do the maths to consider if they are low or high.

Its a very interesting idea tbh but the problem, i think, is that she will be extremely difficult to play . If you ever play any champion who uses "summons", like Annie or Morde, you can see that it can be, in many cases, very demanding to navigate both your champion and your "puppet" in a team fight. Imo it would be extremely difficult to navigate a team fight with your character, a puppet and all the skills that can come from either the puppeteer or the puppet.

Although is a very interesting and nice idea, i think it has this particular gameplay problem.

nasu0101 votes

Gmmmmm i see very interesting and i totally agree with you all these new champs are geared towards kids these says example neeko, Zoe, etc. I read all the comments and updates and think that this would be a great addition to leauge, I have also played mobile legends basically league on mobile and its control scheme would be more adjusted for this kind of champion ( joysticks 1 for movement 1 for ability casts ). But am going off topic. Good job very nice concept everything else has been said

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