Guomundr, The Desert Bulwark(Champion Concept)
I did not create the art, check out the artist yourself. https://cdnb.artstation.com/p/assets/images/images/005/587/803/large/-1492210612963.jpg?1492211171 https://www.artstation.com/artwork/BQlm6
Guomundr, The Desert Bulwark An ancient construct built to protect Shurima long ago, long since forgotten, once again sees the light of day.
STATS 500+90 | Health 6+0.5 | Health per 5 260+30 | Mana 5+0.6 | Mana per 5 66+4 | Attack Damage 0.615+3 | Attack Speed 25+3 | Armor 32.1+1.25 | Magic Resist 330 | Movespeed 150 | Range
Passive: Shuriman Integrity Guomundr gains 5% increased Armor and Magic Resist while within 1,500 units of a construct, stacking up to 5 times. While within 1,500 units of a construct Guomundr passively generates a shield for up to 5-10% of his max Health over 2.5 seconds while out of combat for at least 5 seconds, lasting until destroyed.
Q: Crushing Ring | Cooldown 18 | Cost 70 | Range 700 | Projectile Size 100 Guomundr throws his giant ring, passing through units and colliding with the first wall hit, upon hitting a wall his ring is embedded for up to 5 seconds. If this does not hit a wall then his ring falls to the ground for up to 5 seconds. Guomundr can recast if the ring is embedded to pull his ring back to him after a 0.5 second delay. Deals 40/60/80/100/120 (+70% Bonus Attack Damage) Physical Damage when passing through a unit. When Guomundr gets his ring back he performs a spinning attack with the ring dealing 15/25/35/45/55(+80/85/90/95/100% Attack Damage, +40% Bonus Armor) Physical Damage to all enemies within 200 units, and reduces the cooldown by 5 seconds.
W: Quicksand Trap | Cooldown 18 | Cost 70 | Range 600 | Radius 200 Holds up to 2 charges. Guomundr conjures up a constructed trap on the ground, lasting for up to 30 seconds, enemies who walk within 150 units trigger the trap causing the ground to spiral and move around for 8/9/10/11/12 seconds. Quicksand Traps arm after 0.5 seconds and stealth after 2 seconds. While within Quicksand enemies are slowed by 40/45/50/55/60% (+5% Bonus Magic Resist) and grounded. Enemies inside Quicksand have their Armor reduced by 7% (+1% Bonus Armor) each second for 3 seconds, duration refreshing on stack gain and stacking up to 2/2/3/3/4 times.
E: Structurally Sound | Cooldown 12/11.5/11/10.5/10 | Cost 50/55/60/65/70 | Range 700 | Width 40 Guomundr claps his hands together and sends out a wave dealing 65/100/135/170/205 (+80% Bonus Attack Damage, +50% Ability Power, +40% Bonus Magic Resist) Physical Damage to all enemies in a line, stunning enemies hit for 1/1.25/1.5/1.75/2 seconds. If this hits a wall then it deals the damage and applies all effects in a 200 radius.
Passive: Guomundr gains 20/25/30/35/40% tenacity for 2 seconds after casting an ability.
R: Desert Ruins | Cooldown 65/55/45 | Cost 90/95/100 | Range 600 | Tower Size 100 Holds up to 2 charges. Guomundr raises up a small tower that acts as an impassable wall and fires projectiles at nearby enemies. Towers have 600/1,200/1,800 (+50% Bonus Health) Health, 30/45/60 (+40% Bonus Armor) Armor, 30/45/60 (+40% Bonus Magic Resist) Magic Resist, and deal 60/90/120 (+45% Bonus Attack Damage, +25% Ability Power) Magic Damage every 2 seconds. Towers last 10 seconds and have 600 attack range.
Guomundr can cast Quicksand Trap on towers to deconstruct them and heal for 5-15% of his Max Health depending on how much remaining Health the tower has, this destroys the tower.
Best to go either full tank, or AD bruiser. AP is an option but not a very good one.
Check out my other concepts here: https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/GEpIMFz9-all-my-champion-concepts-page-3