Champion Rework - Yorick, the Deathbringer
Passive - Vengeful Reincarnation: When an enemy unit near Yorick dies, it spawns a grave at its location for 8 seconds. If Yorick walks over the grave, after a 0.75 second delay, he destroys the grave, summoning a ghoul in the process. Enemies can step on the grave to destroy it, gaining 5 gold. The ghoul remains there for 15 seconds and is untargetable. Yorick’s abilities interact with his ghouls, however they don’t do anything on their own.
Yorick has a maximum of two ghouls, however this increases by one for every point in his ultimate. Spawning a ghoul at the maximum limit removes the oldest ghoul.
Q - Undead Call: After a 0.35 second delay, Yorick’s ghouls bellow in a line at target enemy, dealing physical damage to all enemies hit. This ability has a fixed range and will continue to travel past the targeted enemy if range allows. Enemies hit by multiple ghouls take 40% damage from ghouls beyond the first.
Damage: 60/90/120/150/180 (+40% AD) (+15% AP) Cost: 60/65/70/75/80 Mana Cooldown: 8/7.5/7/6.5/6 seconds
Notes: This ability is similar to a Lucian’s Q - Piercing Light, however it can originate from multiple ghouls.
W - Horror Strike:
Passive: Yorick’s basic attacks reduce the cooldown of Undead Call by 1 second.
Active: Yorick’s next basic attack deals bonus damage based on the target’s current health and debuffs them with Undead Horror for four seconds, which causes the target to take additional magic damage from Yorick’s basic attacks and abilities. Horror Strike deals double damage to minions and monsters.
Damage: 4/4.5/5/5.5/6 (+1% per 80 AD) of the target’s current health. Undead Horror Damage: 20/22.5/25/27.5/30% Cost: 80/85/90/95/100 Mana Cooldown: 18/16/14/12/10 seconds
E - Nether Dash: Yorick dashes in the target direction, dealing magic damage to all enemies struck. If he collides with a champion or large monster, he spawns a ghoul at his initial location. Yorick also carries the first minion or monster he collides with to his end location.
Damage: 60/95/130/165/200 (+70% of bonus AD) Cost: 70/75/80/85/90 Mana Cooldown: 24/21/18/15/12 seconds
R - Legion of the Dead: Yorick commands all his ghouls to a target location, dealing physical damage to all enemies struck. Ghouls travel through minions, but will stop at the first champion they collide with, fearing them. Enemies hit by multiple ghouls take 30% damage from ghouls beyond the first, and the fear duration does not stack.
Upon casting Legion of the Dead, all ghouls have their duration reset to 15 seconds.
Damage: 180/210/240 (+50% AD) Fear Duration: 0.75/1/1.25 seconds Cost: 100 Mana Cooldown: 120/100/80 seconds
Laning: In lane, Yorick relies on setting up his ghouls in a position where he can use two ghouls to line up Undead Call for reliable poke. He can do this by using Nether Dash to carry a minion to the desired location and then killing it, either by quickly killing it with the bonus damage from Horror Strike, or by whittling it down slowly.
Trading: Yorick relies on setting up his ghouls for power. In a duel, he needs to quickly Nether Dash through his opponent to spawn a quick ghoul and follow up with Horror Strike for additional damage from Undead Call. This is a quick damaging combo. Rapid basic attacks will continue to lower the cooldown of Undead Call.
Teamfighting: In teamfights, Yorick has to wait for the right moment to land Legion of the Dead so his allies can follow up. It provides a brief disruption period for your allies to get into position for followup damage. After that, Yorick needs to position his ghouls so that he can target the enemy’s backline.
Countering: Yorick requires his ghouls as a primary source of damage. He’s vulnerable if you engage him while he doesn’t have any ghouls set up. Using this method, you can deny him farm.