New Jungle Changes Have Finally Sent a Champion To Guttedville
Before I begin, I'd like to show you all the nerfs Kindred's received in just ONE YEAR. 5.22: Attack growth decreased to 1.7 from 2.2 Health regen nerfed to 7 from 10 5.23: Heal reduced to 43 - 94 (based on level) from 63 - 114 (based on level) Ult CD: Cooldown changed to 160 / 130 / 100 from 150 / 130 / 110 6.2: Dance of Arrows mana cost increased to 35 from 30 E damage reduced to 60 / 90 / 120 / 150 / 180 from 80 / 110 / 140 / 170 / 200 6.7: Heal changed to 34 - 102 (based on level) from 43 - 94 (based on level) Ult changed to self cast 6.9: Cooldown changed to 4 / 3.5 / 3 / 2.5 / 2 seconds from 2 at all ranks NEW EFFECT: Hunter's Vigor stacks are generated on-attack Hunter's Vigor stacks from movement reduced Duration increased to 8.5 seconds from 8 NEW EFFECT: Wolf deals 50% bonus damage to neutral monsters 6.11: Damage reduced to 55 / 75 / 95 / 115 / 135 from 60 / 90 / 120 / 150 / 180 NEW EFFECT: Gains + 5 damage per Mark of the Kindred stack (Lamb now needs NINE STACKS to get anywhere near her previous damage) E Damage changed to 40 / 75 / 110 / 145 / 180 from 60 / 90 / 120 / 150 / 180 Slow reduced to 50% from 70 6.13: Armor reduced to 20 from 27 Armor growth increased to 3.5 from 3.25 REMOVED: On-hit heal with 100 Hunter's Vigor stacks NEW EFFECT: Wolf's attacks against neutral monsters both slow them and reduce their attack speed, each by 50% for 2 seconds
Even after 6.13, us dedicated Kindred mains continued to play our champion, using our kiting skills to outplay and carry.
https://s11.postimg.org/n9zgiaoc3/Kindred_Mastery.png
But the new jungle and mastery changes have completely destroyed all that.
Let's see, they go oom on raptors/krugs and can be easily spotted by the blue plant. They lost a keystone mastery and their counters (
) have been buffed, they no longer can farm to make up for a bad early game because respawn times of camps were increased to 150 from 100, honeyfruit and healing smite now means that enemies can keep up with Kindred's strong kiting to stay healthy, and did I mention they go oom?
https://s21.postimg.org/wqs2r7gbb/Winrate_Dip.png
Buff Ideas:
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Mark of the Kindred - Mark damage lowered to 1% of target's current health from 1.25 (per mark). Every 10% attack speed increases this damage by 0.05%. So at level one with a typical rune page you'd end up with 0.70 * 0.05 = 35%ish damage, which would put you at 1.35, 1.25 w/o them. As you complete your jungle item, this will go up to 1.5, which will scale well into the late game with 2%. Keep in mind you'd be losing AD to complete attack speed, so this wouldn't be as broken as you'd expect.
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Dance of Arrows - Damage increased to 60 / 80 / 100 / 120 / 140 (+25% AD) from 55 / 75 / 95 / 115 / 135 (+20% AD). Dance of Arrows now targets the closest enemies to Kindred, instead of targets they've recently attacked. QoL change mainly.
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Lamb's Respite - Cooldown reduced to 150 / 120 / 90 from 160 / 130 / 100. Now grants Kindred a 20% movement speed buff after Lamb's Respite ends if they've been damaged by a marked champion in the last six seconds. This one might be problematic, but it can be toned down/removed.
TL;DR - Kindred's in dah 'hood with

was fine since he was melee and it was only self inflicted.
can use ult on other champs, but that's fine since she has no mobility,
has mobility, range, insane dmg, and the cheap ult.