[Concept] Shaco Rework

deltemp951512·7/6/2016, 12:32:59 AM·4 votes·2,036 views

This is currently a work in progress so i am open to criticism and new ideas. I am developing this idea as I go. The main point here is to make Shaco feel more useful and less of a troll pick. I have also not figured out the best way to rebalance some of his current passives just yet so I am still working on that part.

Passive - Backstab auto-crit with basic attacks from behind. crit % scales with level.

Q - Deceive Shaco goes into stealth (no longer blinks). Shaco can re-activate Deceive on an enemy champion, minion, or neutral monster to blink behind the enemy champion striking them from behind. (on-hits and crits apply to Q damage [maybe])

W - Jack in the Box I think the boxes are one of the key things that make Shaco who he is so i wouldnt recommend changing them.

E - Poisoned Shiv Activating E adds X amount of damage to Shacos next basic attack and applies a poison de-buff. Auto attack reset. Poisoned minions and neutral monsters have a chance to miss their attack.

R - Hallucination Shaco now spawns 4 clones surrounding an enemy that do 20% (maybe lower) damage to the target. Clones cannot crit but MIGHT do on-hits.*

*Debating if clones should do on hit damage because that may make item 3153 and item 1419 way over powered on shaco.

32 Comments

Shac Norris7/6/2016, 7:32:28 AM5 votes

Passive - Backstab auto-crit with basic attacks from behind. crit % scales with level.

You just killed AP Shaco.

Also, what the hell is the point of having crits on backstabs, if you have no means of catching up to the enemy, have absolutly NO slows or CC (NO, boxes arn't a reliable source of CC) since you removed E's slow in your proposed changes. The enemy can just walk away like nothing happened. Also, please dont tell me to ''buy MS'', that's literally the only way you could play Shaco. MS, frozen mallet and on hit effects would be the only thing built on Shaco EVERYGAME. Bye bye diversity (100% crit, ohe, AP, bruiser, backdoor..)

E - Poisoned Shiv Activating E adds X amount of damage to Shacos next basic attack

Yup, AP Shaco's dead. His ability to finish low enemies and to catch up to ANYONE also just vanished in thin air.

E: Poisoned minions and neutral monsters have a chance to miss their attack.

You just ignored the whole reason why RIOT made it so that his E slowed monsters' attack speed %chance isnt an healthy mechanic.

Q: Shaco goes into stealth (no longer blinks)... (on-hits and crits apply to Q damage [maybe])

So are you saying that you can't crit properly after coming out of stealth? What the fuck is the point of having an empowered auto attack (with your proposed E changes) if you can't crit 100% with it (since you proposed having %crit damage per level as your new backstab passive)

Also, how do you expect him to be able to ESCAPE anyone? To OUTPLAY anyone? In your proposed changed, the enemy can just buy a pink and rape him since he's immobile and have no means of getting in AND out.

R - Hallucination Shaco now spawns 4 clones surrounding an enemy ..

Wait what? Whatever happened to ''vanish for a second and appear with a clone'', now you would just have 4 clones appear around an enemy? Did you mean like you're just standing there and they appear like Azir's soldiers, where you make them appear from afar or like they just spawn near you like the current clone? Because having 4 clones appear on an enemy would either be completly overpowered and braindead, or completly useless.

Also, you didn't mention if they would blow up upon death or not.

If you have 4 clones, you OBVIOUSLY wouldn't be able to control even 2 of them, does that mean that you HAVE to tell ALL FOUR of them to move at the same time? Wouldn't that make that EXTREMELY OBVIOUS that they're not the real Shaco? Did you think this through before posting it or did you just brainstorm it?

Worst Shaco rework idea i've ever seen. It feels like it was made by someone who absolutly hate playing against Shaco, never played him, doesn't understand his different play styles, and overall just wants to never see him again.

But i could be wrong, what is your take on this?

  • Shac Norris, experienced AP Shaco main.
Friendly Ram7/6/2016, 1:39:15 AM1 votes

Don't like removing the blink from his q. Nice plan but not my cup of tea.

Lùmen7/6/2016, 4:23:07 AM1 votes

Good concept, but that ult will ruin me

deltemp9515127/6/2016, 1:35:09 AM1 votes

bump

ff4sk7/6/2016, 9:24:00 PM1 votes

Shaco has a hard time chasing people down so I feel like his passive should be changed to something that can actually help him assassinate or chase down people instead of getting kited as soon as he burns his Q

passive - Shaco deals 20% more damage when attacking from behind. shaco gains 6%/12%/20% movement speed when near enemies with 50%/40%/30% health

Almost every assassin has an engage/escape tool that has some sort of reset or is on a low cooldown unlike shaco so I feel like this destroys his survivability in teamfights. so instead of leaving him to die as soon as he breaks Q I think he deserves a fighting chance and a choice to either all in or try to outplay and live.

Q - deceive Cost: 90/80/70/60/50 Mana Range: 400 Shaco teleports nearby and becomes invisible for 3.5 seconds.His next basic attack while in stealth will critically strike, dealing 140/160/180/200/220% damage (normal critical strikes deal 200% damage). If shaco breaks stealth without attacking then his next 3 basic attacks will reduce Decieve's Q by 1s

Now the tricky part, shaco's boxes. They're a core part of shaco's kit and I feel like there really doesn't need to be a change aside from maybe a few tweaks in numbers and maybe a buff to their health so they don't instantly get 1 shot late game while still being balanced early on.

SO yeah no changes to W besides a few number changes.

E - Two-shiv poison Not many changes to this ability either. I feel like it fits shaco perfectly and the only changes I might like seeing is either a change in the name or a poison passive like a shittier teemo cause it really makes no sense to call the ability by this name when it doesn't actually deal poison

Also a bit of number tweaking for this one, maybe give the clone a bit more duration while increasing the mana cost cause that shit dies near instantly

R - Hallucinate Cost: 100 > 200 Mana Range: 500 > 600 Shaco vanishes briefly and reappears with a clone that lasts up to 18 > 30 seconds. The clone deals 75% > 50% of Shaco's damage and receives 50% increased damage.On death, the clone detonates, dealing 300/450/600 (+100% Ability Power) magic damage to nearby enemies.

Thoughts?

Digielf7/9/2016, 7:04:11 AM1 votes

Shaco will most likely not get touched before 2018

Sans Hama7/6/2016, 6:11:42 AM1 votes

Why does he need a rework?