It's late and i have work tomorow.. but fuck it, it's too interesting to just ignore.
passive : Shaco’s basic attack will Stun icon stun enemy champions for 1.25 / 1.5 / 1.75 seconds - forcing them to laugh uncontrollably... Due to the nature of its conditional trigger, any attack Shaco makes against a target below
Question: the any attack, is it really ANY attack, like Shaco's clone auto attack/explosion or his E? It could prove much useful to outplay your enemies if the clone could proc it, but at the same time, it shouldn't be like Shaco's double duskblade proc, there would need to be a single cooldown for both of them if it were to be implemented.
I love the forced laugh, but i think it should be one of E's passive (Two shyv POISON). As for the actual passive, It's actually a really good idea, i never even thought of that before, but now that i see it with my own eyes, it all becomes so clear that Shaco could use this have this, it would fix a problem that Shaco have had for ever, which is his unreliable CC. However, if he gets a stun on his auto attack, then his boxes may prove to be a problem, since... NEVERMIND! You've thought of that too, you clever bastard!
W: ..It remains hidden for 50 / 60 / 70 / 80 / 90 seconds.. 200% ap scaling.. Enemies that come too close will trigger the JitB’s countdown, causing it to spring after 3 seconds. Enemy champions will hear a faint music upon entering the Sight icon vision range of a box... The Box has 3 health...Boxes will not be triggered by enemies that Shaco does not have sight of.
I like the scaling duration time, but it may prove to be quite overpowered if a fed AP Shaco with 40% cdr just start spamming them, but again, red trinket exists for that, and whenever i play vs competent players, they always get 2 red trinkets and buy pinks if i start getting out of control. Maybe place a box limit if it gets out of control
The 200% AP Scaling along with the 3s countdown just sounds like a big SURPRISE, YOU'RE DEAD! to ANYONE, even tanks (who Shaco is supposed to be afraid of), it may be a typing mistake though, if it's not, please tell me the reasoning behind it, as i do not see how it wouldn't be overpowered if the box actually gets to deal its damage.I DO think they could use some more damage on the second ability rank though.
As for the 3s countdown itself and the ''faint music'' upon entering a box's vision range, i'll be against it unless you give me some really good arguments. I actually thought that you might be part of Riot's staff (because of how well thought and well written your previous abilities were) before i noticed a big crucial mistake in your W's changes. If the enemies know when they'll get feared (sorry to interrupt again, but i don't think an instant fear is healthy or fun to play against, i mean it IS fun to play as Shaco and use it, but playing against him and having to deal with it must not be really fun, so i see why you're proposing this change) then they can just get a free red trinket and scan the whole area for boxes who have yet to activate. (because you can't use your trinket to disable an activated trap).
Also, wouldn't it be really bad for lane Shaco if the enemies could know when they're going to be ambushed 3 seconds before it happens? Unless you go all in on em and try to stun them with your autoattack, then i don't think it has it's place. If anything, i'd change it to 0.25 or 0.5 seconds only because you have to put Shaco's boxes perfectly on top of each others for them to all activate at once.
3 health is too much for Shaco's boxes. 1 and half or 2 would be perfect, since you can stack so many on top of each others. 1 and a half and an aoe damage reduction would be sweet.
Boxes will not be triggered by enemies that Shaco does not have sight of. I see a problem with that. Shaco's boxes also act as mini-wards, how could he not have vision over someone near his boxes?
I have too much to say about this... i'll end up not sleeping. lol.
**Casting Jack in the Box creates a puff of smoke that is visible even through brush and the fog of war, and makes a distinctive sound that can be heard by enemies. **.
^This would lower lane Shaco's ability to deceive enemies, and i don't understand the logic with this change, if enemies are already warned 3 seconds before his boxes are proc'd, why do they need to be warned ONCE MORE with this? Also bush surprises would be completly ruined if people could scout ahaid in the fog of war and hear a sound of where a box is being placed, could ruin alot of barons fights.
**Boxes are immune to ability damage and displacement effects while in stealth. As such, they can be used to block skill shots. **
^Do you mean that boxes would be able to stop skillshots even while in stealth? Because they should not, you could just build a wall and stop all the immigrant skillshots from getting in, sounds like someone we all know and love, right?
I would like to add that Shaco's boxes proc spellvamp as of right now (because you only mentionned rylais)
OKAY ILL STOP TALKING ABOUT HIS BOXES NOW, i could go on forever though.. geez.
Keep in mind that i like hearing the reasoning behind changes like those, could you tell me a bit more about how you chose the ''3 seconds''?
Q: basically a normal Shaco Q with added ad/ap scaling for added damage.
Mana cost reduced to 75 at all ranks? I think it should be 75 at rank 1, and go lower and lower like it already is, the more you progress in a game, the more Shaco needs to cast spells, and he already has a small mana pool.
I don't have much to say about it, since i kind of agree with it for the AP scaling part, but the AD scaling part, do you think it would be appropriate to have more crit damage, if you throw in the new passive stun as well?
^Just some though food for you.
E: Passive: Two consecutive basic attacks and / or Two-Shiv Poison.png TSP from behind will cause subsequent basic attacks and / or Two-Shiv Poison.png TSP from behind to deal 20% bonus damage and Slow icon slow Shaco’s target by 20% for 2 seconds.
I can see this, along with the passive's stun, becoming a bit controversial, full AS Shaco would certainly make a comeback, but AP Shaco could suffer from this, as his E's active damage AND scaling has been reduced to make up for the 20% bonus damage and the bonus shyv. You see, you mentionned a 20% bonus damage (which is totally fine, considering Shaco's passive right now) but Shaco would have to attack TWICE to get the bonus damage? E can be casted twice BUT to get the bonus damage, do you need to attack a THIRD time, or is it the second? Also, would the cooldown start after the first cast or the second? AP Shaco players would need to buy a lich bane everygame if they wanted to get the most damage out of this passive
Another thing i found after going through the whole thing again is that you mentionned that after the 2 hits that HAVE to be from behind, you could only get the bonus 20% damage if you kept attacking from behind, does that mean that AP Shaco has no chance of ever getting that 20% bonus damage? You can't build attack speed on AP Shaco, so at most, you could get 1 shyv in (if the enemy tries to run that is). A quick solution i found to that would be a Q reset (1s stealth, ms boost, no blink, only if your Q is on cooldown, you being stealthed wouldn't prevent you from using Q again if it comes back during your 1s stealth) whenever you succesfully activate your 20% damage boost. Same logic was used for Fiora's ultimate minigame , she needed a way to hit every side of the enemy, so RIOT gave her a gapcloser and MS boosts (instead of the traditional lock on dash she had)
Also, could this be considered a braindead ability if it turns out to be too strong? Like you press the same button twice and just destroy a squishy?
I need to mention that i am NOT good with numbers, so i don't know just how much damage a full build AP Shaco would be able to dish out with this second shyv change, and just how effective MR would be against it. It would certainly help against tanks, with some magic pen, but would squishy targets even stand a chance against a fed AP Shaco?
In short, I'm too tired to be able to make anything out of the numbers, i'll check tomorow morning before going to work if i have the chance.
Neeeext!
R: Active: After a short delay Shaco disappears momentarily and then reappears with his doppelganger. It lasts for 22 seconds, but expires twice as fast while under True Sight icon true sight.
Could YOU put a pink down and have it expire faster? (not the team for trolling protecting)
While Shaco is not visible to the enemy team, the clone deals 100% of Shaco’s damage with its basic attacks.
^I really like this concept, but could it be abused and combo'd with Shaco's Q? Especially because of the passive's stun, you could get close to someone, stun him, pop your ult, hit him a few times, then use your Q and let your clone attack for a bit before dealing the finishing blow, i think it might be a little bit overpowered, especially since 100% crit 2.5 AS/s Shacos would make a comeback.
Shaco and Shaclone always reappear a fixed distance apart from one another, facing the direction Shaco was facing upon casting.
But do you still spawn randomly in the area? Or do you spawn closest from your mouse (or some other similar mechanic)?
I also noticed a small damage nerf to the ultimate, it's already hard enough to command your clone to make it explode on somebody, i don't think the damage nerf was needed, unless it's justified by the double E slows. Shaco's rank 2 ultimate is already so useless since Shaco's ultimate damage falls off during mid game, he doesn't need a nerf to its damage, he would in fact need a buff. (it's not even worth ranking up over E or W at level 11 right now)
I think the ultimate's explosion radius should be 275, since so much space between you and your enemy is lost because of his AI command-response time. Even the most experienced Shaco players have to concentrate only on controlling the clone, when you should be able to control both without worry.
I hit the character limit. Crap. Good night.