Sacrificial Ring (Small Rune Concept)
Permanently lose 10% of all max health but evenly distributes the health between all nearby allied champions. If no allies are within the area of effect, the closest ally on the map will benefit from the bonus.
Permanently lose 10% of all max health but evenly distributes the health between all nearby allied champions. If no allies are within the area of effect, the closest ally on the map will benefit from the bonus.
I think this Idea has potential. But would it be like for Tanks or Supports or what? How would you use it?