{Champion Concept} Xander, The Elite

LilStacey87·11/16/2016, 9:26:14 AM·5 votes·2,344 views

Hello Summoners! Aejis here, just bored and thinking of some ideas to throw out their to the league community. My Idea is to make a Champion who benefits heavily from Attack Speed like Riven does with Attack Damage. Or Ryze, with Mana. So I made Xander, The Elite. Hope you enjoy.

_If you Like this post and want to give me a review +1 me, and please feel free because I'm always looking for feedback and ideas. I also feed a better LORE for this Champion so if your a writer, help me with that as well. _

XANDER, THE ELITE http://vignette1.wikia.nocookie.net/metalgear/images/0/01/Character_01raiden.png/revision/latest?cb=20130205223509

Role: Slayer/Fighter (Skirmisher) Intended Lane: Top/Mid Alliance: Piltover/Zaun

LORE: Xander comes from the far and distance future of Piltover, city of progress to the past to warn Jayce and Heim about the horrors of Techmaturgy. In his timeline the world is ran by Viktor, who has found a way to live eternally, and his army of will-less bionic soldiers. Xander is an original citizen of Piltover and was taken as a young child and transmuted into what was suppose to be a conscienceless Hex-Tech-Warrior.

However with his strong will linked into his Hex-Tech Gear, Xander broke free from his entrapment while out on a very important mission and went rouge. He set out to find answers about his past and what was going on. For a long time, he searched for the books on Hex-Tech's history of technology and how it has grown out of control.

He stumbled across a man named Jayce, who was said to had lead a rebellion against Viktor, almost ending his reign over Runterra. According to the documents Jayce was on his way to learning how to reverse the negitive effects of Techmaturgy and had plans on saving the world with the help of Runic Power. Xander knew there was only one being who would be able to help him, so he set out to find the one known as Zilean, The Chrono-keeper. After seeking for what felt like eternity, he stumble across the old sage at the peak of Mount Targon. Zilean was already aware of his arrival. The sage spoke wisdom into Xander's ears, stating that it was destiny that lead him to this moment. Ironically, Zilean proclaimed that it would be destiny that protected him on his journey, because he knew what Xander's purpose was for finding him. Zilean prepared an ultimate, rare, time rune for the young Xander, and sent him back eons to fulfill his objective. To find Jayce, protect him, and bring light to his dark world.

Passive: Hex-Tech Gear

Innate: Xander's Abilities have special Attack Speed Scaling

Xander is accompanied by two Nano Pods that hover behind his shoulders, When Xander basic attacks a Champion, the Pods will fire one laser-shot each at the same target dealing magic damage. Nano Pods only fire in-between (In the middle) of Xander's swing timers. Nano-Pods have 450 attack range. In-Addition, each attack from Nano-Pods apply On-Hit effects, but deal magic damaged based off of Xander's level (Not base attack damage).

  • Nano Drone's Damage = 5 + (7 per 2 levels) + (20% of Bonus AD/AP) Magic Damage

NOTES: Xander is designed to be an attack speed Champion who focuses on DPS so I gave him a passive that works well with Attack Speed. Keep in mind that since your Nano Pods fire in the middle of your swing timer resetting your swing timer will not cause your Nano Pods to fire at all, so building attack speed is essential for consistent additional damage.

(Q): Lock-On!

Xander sends his Pods in two separate arcs in a clockwise/counter-clockwise direction to seek the 1st unit hit, allowing each of them to hover around the target and "free-fire" on it for 3 seconds. While the Nano Pods shoot or seek, Xander gains 50% Movement Speed. Both Pods can hit the same target at the peak of cast and fire simultaneously at the same target.

_ (Nano-Pods passive does not apply while this ability is active.)_

  • Number of Shots per second from each Pod= 1/2/3/4/5 + (1 Additional Shot per 0.5 Attack Speed
  • Damage = 7/9/11/13/15
  • Mana Cost = 30/35/40/45/50
  • Cool Down = 11/10/9/8/7 Seconds
  • Range = 750
  • Spell Type = Double-Arch Skill Shot, goes 750 range, then returns if nothing is hit. Pods can Lock-On upon returning.

This is Xander's harass tool and possible wave clear. Xander can send his pods to attack the target freely while Xander farms or set's up a play. This ability could also be used as a great finisher for running or flashing opponents.

(W): Blade of Alacrity Passive: Xander gains an additional (25%) of your bonus Attack Speed

Gain 1 charge every 4 Nano Pod hits (Max Number of Charges Scale with Attack Speed) or every 20/18/16/14/12 seconds. Xander can expend a charge to side-step a target within melee range and slash them for 50/75/100/125/150 + (0.5 Per attack Damage).

  • Damage = 50/75/100/125/150 + (0.5 Per Attack Damage)
  • Number of Charges = 1 Charge + (100% Attack Speed, rounded to the nearest whole number). Maximum of 4 attacks.
  • Mana Cost = 70 at all ranks
  • Charge Time = 20/18/16/14/12 seconds
  • Cool Down = 0.2 Seconds
  • Range = 250
  • Spell Type = Single-Target

NOTES: B.O.A. is used as a bursting ability that may catch opponents off guard if you are under estimated. Building attack speed ensures that you will gain stacks much faster, increasing your damage output significantly. Think of this ability like a short ranged Audacious Charge [Xin Zhao's (E)] but always charging to the opponents left of right side. Which ever side is furthest away from Xander at the time. Also, Lock-On shots DO count as Nano Pod hits

(E): Safety Roll!

Xander executes a diving roll in a target direction which makes him un-targetable for the duration.

If used on an enemy in Melee Range

Xander unleashes a kick to an opponent's stomach which knocks them back very slightly and safety rolls Xander away from his target. Kicking Champions slows the them by 60% for 1.5 seconds.

Basic Attack reduce this skills cool down by 1 second.

  • Roll Distance = 550
  • Mana Cost = Free
  • Cool Down = 20/18/16/14/12
  • Kick and Roll Range = 175
  • Skill Type = Mouse Cursor Dash/Single-Target spell _ NOTES: Safety Roll is a cool tool to use to dodge, disengage or reset a fight. The cool down is pretty long, but can be reduced by basic attacks to even the playing field. Use Safety Roll wisely!

(R): Surge of the Elite

Xander over-clocks his tech, pushing his body and gear to their utmost limits. For the next 5/6/7 seconds, Xander gains increased (50/65/80) Attack Damage and (20%) Life-Steal

In addition, Xander disables his other active abilities, gaining additional bonuses for each ability based on the ranks.

  • Attack Damage Bonus = 50/65/80
  • Life Steal Bonus = 20%

(Q)

Every 3rd melee basic attack causes Nano-Pods fire a single yet powerful laser, dealing magic damage to the target and then burn them for the same damage again as true damage over 3 seconds. _This effect is linked to and increased by ranks in Lock On _

  • Damage = 100/130/160/190/220 + (20% of Bonus Attack Damage/Ability Power)
  • Damage over time = 100/130/160/190/220 + (20% of Bonus Attack Damage/Ability Power) Over 3 seconds

(W)

Xander's original (Melee) basic attacks deal additional damage and strike enemies in an arch in front of him. Base Damage is increased increased by 0.2% For every 1% of Attack Speed. This effect is linked to and increased by ranks in Blade Of Alacrity.

  • Deals: 50/75/100/125/150 + (.20% For every 1% of Attack Speed) as additional damage on melee attacks

(E)

If an enemy unit is out of Xander's basic attack range, but within 300/350/400/450/500 units, Xander's melee-attacks will cause his Pods to act as boosters to rapidly dash him to and through the target, damaging them, and knocking back enemies in the dash path and around the target. Targets can only be knocked up once. This effect is linked to and increased by ranks in Blade of Alacrity

  • Dash and Slash Damage: 100/125/150/175/200 Additional Damage + (0.1%% Bonus Scaling per 1% Attack Speed)

Example: 2.5 Attack Speed = 25% Bonus Scaling

Recommended Items: item 3006 ,item 3153, item 3046

Also Great Items item 3124,item 3142

QUOTES Champion Selection "I've come to change the future"

Using (Q) "Don't let em get away!" "Go get em!" "Cover me!"

Using (W) "Ha!"

(On Back Hits) Don't Run!

Using Ultimate "I'll end this now!" "Let's finish this" "Alright!... Let's go!"

Generic Attack Sounds Argh! Ha! Grrrrrah! Hmph! Tch!

36 Comments

sneezing slug12/11/2016, 3:23:34 AM2 votes

if he's fed does he become Xander the Delet

Bündas11/16/2016, 5:29:02 PM1 votes

Xander can be the 3d brother of Zed and Shen . We can be the losted brother

LilStacey8712/4/2016, 4:56:30 AM1 votes

What's up guys, just wanted to post the thread to see if I can get any comments on my work. Let me know your opinion of my concept.

Also, check out my new concept Axel, The Heavy Gunner

LilStacey8712/8/2016, 3:25:50 AM1 votes

Hey, what's up guys. I want to change my (E) ability around, but I can't think of anything cool off the top of my head. If you have time, please review my concept and give me a cool idea. Also, my (W) has been slightly changed and my Ultimate reworked completely. I couldn't change it earlier due to my entry in the CCOS.

LilStacey8712/9/2016, 12:14:08 AM1 votes

Got a new Picture for my concept xD

Billcurme12/9/2016, 8:06:46 AM1 votes

Hello! Billcurme here, as per your request!

Time for the spit ball. I've taken a look at what the judges said about your ideas, so I'll try to avoid just spitting that back at you.

First, his Kit:

Nano-Pods (innate): I find the ability interesting, and it certainly does reward him for building attack speed, i'm just a little concerned. Like Echoing and Villanous pointed out, it deals a bunch of damage, but I'm mostly concerned about the on-hit effects. This could apply 3 on hit effects within half a second? That scares me. Slap him with a Black Cleaver, and they have no armour. Give him a Bloodthirster, and he's got shields for days.

I'd personally try and solidify it as a damage boost, with a bit of a skill play. Instead of applying on-hit effects, both pods fire a skill-shot that, if both hit, root the opponent, allowing Xander to keep smacking them. After being rooted, the enemy is immune to the root for 12 seconds, but not the damage.

Lock On! (q): A standered skill shot, with continuous damage. It's certainly not bad as it is, but if your open to suggestions, have you thought about having the pods spin out from him clock-wise on either side, and circling the first enemy hit? That gives him a more AOE wave-clear feel, and would allow him to potentially lock-on to two enemies at once.

That said, I like your current idea. Doesn't really need to be changed. i'm just spit-ballin'

Blade of Alacrity (w): The passive of this ability is rather standered for a champ building attack speed. The active is interesting, giving him a dash-attack. Personally I'd stray away from the Old-Fiora-ult territory, and switch it to launching attacks in front of him (which if their fast enough, almost always hit. Yeah attack speed!) Other then that, it's not bad.

Kick! (e): Aww, this is my favourite ability in the whole kit! I love the idea of this guy with all this unique tech and stuff being forced to just kick someone to get away from him. In my opinion, you could keep it if you added quotes to show how frustrating it is to be forced to just smack someone in the shins.

However, if you truly want a changed ability, I've come up with an idea.

Energy Spin (e): Xander orders his Nano-Pods to spin while firing for 1.5 seconds. Each pod shoots out a laser in front of it and then spins, causing the laser to rotate around the pod. Enemies struck by either laser are damaged and knocked back. Each pod will start spinning in the direction away from Xander.

If the Nano-Pods are hovering beside Xander when he uses this ability, he is forced to hit the ground to avoid being struck by the pods, preventing him from acting while the pods are spinning. This ability can be activated while the Nano-Pods are separated from Xander via Lock On!

Surge of the Elite (r): If I'm being honest here, I can't say I'm particularly found of this ability. It kinda feels like the illegitimate love-child between Nocturn's Ult and Vi's Ult, while not being as powerful or useful as either. I mean, its nice for an Attack Speed Champ to be able to zoom in on an enemy, but I don't think this is the right way to do it.

I pray your not offended if I were to offer an alternative?

Power Surge (r): Xander overclocks his tech, pushing his abilities to their utmost limits. For the next 4/5/6 seconds, Xander gains increased attackspeed and attack damage.

In addition, Xander disables his other abilities, gaining additional bonuses for each ability off cooldown, based on the ranks of that ability.

Xander's basic attacks deal additional damage to enemies in a line in front of him. This effect is linked to and increased by ranks in Lock On!

If an enemy unit is out of Xander's range, but within 200/250/300/350/400 units, Xander's auto-attacks will cause him to dash to and through the target, damaging them, slowing them, and appearing on the other side of the target. This effect is linked to and increased by ranks in Blade of Alacrity

Every 3 basic attacks on the same target will deal additional damage and knock them back a short distance. This effect is linked to and increased by ranks in Kick/Energy Spin.

Just an idea for a new steroid ability with a unique twist. Tell me your thoughts!

Now, for the Lore. I don't personally like it, seeing as it reminds me more of a plot to a sci-fi movie than a league champion, but it does what it needs to do. Lord knows I'm not that good when it comes to lore! haha. Though if you were looking for an alteration, how about the Shadow Isles? His Nano-Pods could be spectres that follow him around, plaguing his every thought, pushing him to move ever-forward!

Just a thought.

All in all, I think this champ idea has some potential, just needs cleaning up. I really hope this helps. I'm far from an expert with champ ideas, just an enthusiast as you put it. (One with FAR to many ideas haha) I'd love to see this champ idea pushed to even greater heights!

Good luck with this and future projects,

-Billcurme-

Terakali12/9/2016, 2:30:59 PM1 votes

So... I don't have any real problems from a lore standpoint since you mentioned time travel below. I do however have a problem with his Q. These things are now firing up to 10 times a second... That's stupid, especially for someone you'd expect to build shit like Phantom and IE.

LilStacey8712/11/2016, 3:13:31 AM1 votes

Still looking for reviews and TIPS on my concept, if you read this post, leave a comment on what I can do to better my LORE... I need someone who's passionate about writing to help me out so I can repost this concept when it's fully edited.

Thanks

LilStacey8712/12/2016, 4:18:18 AM1 votes

Got 2 Down votes today... Not sure why but if you like my concept please raise me back up lol

CrazyBear198711/16/2016, 9:41:35 AM1 votes

I like the idea, nothing wrong with his abilities.

My only issue is his lore and the advanced technology he brings to summoners right.

Too advance in my opinion. Nano technology is far into the future.

There isn't even internet or wifi or bluetooth in the league world.

I would change it so it's not sci-fi futuristic. that's all.

Other than that, it's great.

LilStacey8712/13/2016, 2:47:55 AM1 votes

Thanks for all those who +1'd me, Im glad you liked my concept. Still looking for feedback, so let me know whatg you think!