{Champion Concept} Xander, The Elite

LilStacey87··5 votes·2,344 views

Hello Summoners! Aejis here, just bored and thinking of some ideas to throw out their to the league community. My Idea is to make a Champion who benefits heavily from Attack Speed like Riven does with Attack Damage. Or Ryze, with Mana. So I made Xander, The Elite. Hope you enjoy.

_If you Like this post and want to give me a review +1 me, and please feel free because I'm always looking for feedback and ideas. I also feed a better LORE for this Champion so if your a writer, help me with that as well. _

XANDER, THE ELITE http://vignette1.wikia.nocookie.net/metalgear/images/0/01/Character_01raiden.png/revision/latest?cb=20130205223509

Role: Slayer/Fighter (Skirmisher) Intended Lane: Top/Mid Alliance: Piltover/Zaun

LORE: Xander comes from the far and distance future of Piltover, city of progress to the past to warn Jayce and Heim about the horrors of Techmaturgy. In his timeline the world is ran by Viktor, who has found a way to live eternally, and his army of will-less bionic soldiers. Xander is an original citizen of Piltover and was taken as a young child and transmuted into what was suppose to be a conscienceless Hex-Tech-Warrior.

However with his strong will linked into his Hex-Tech Gear, Xander broke free from his entrapment while out on a very important mission and went rouge. He set out to find answers about his past and what was going on. For a long time, he searched for the books on Hex-Tech's history of technology and how it has grown out of control.

He stumbled across a man named Jayce, who was said to had lead a rebellion against Viktor, almost ending his reign over Runterra. According to the documents Jayce was on his way to learning how to reverse the negitive effects of Techmaturgy and had plans on saving the world with the help of Runic Power. Xander knew there was only one being who would be able to help him, so he set out to find the one known as Zilean, The Chrono-keeper. After seeking for what felt like eternity, he stumble across the old sage at the peak of Mount Targon. Zilean was already aware of his arrival. The sage spoke wisdom into Xander's ears, stating that it was destiny that lead him to this moment. Ironically, Zilean proclaimed that it would be destiny that protected him on his journey, because he knew what Xander's purpose was for finding him. Zilean prepared an ultimate, rare, time rune for the young Xander, and sent him back eons to fulfill his objective. To find Jayce, protect him, and bring light to his dark world.

Passive: Hex-Tech Gear

Innate: Xander's Abilities have special Attack Speed Scaling

Xander is accompanied by two Nano Pods that hover behind his shoulders, When Xander basic attacks a Champion, the Pods will fire one laser-shot each at the same target dealing magic damage. Nano Pods only fire in-between (In the middle) of Xander's swing timers. Nano-Pods have 450 attack range. In-Addition, each attack from Nano-Pods apply On-Hit effects, but deal magic damaged based off of Xander's level (Not base attack damage).

  • Nano Drone's Damage = 5 + (7 per 2 levels) + (20% of Bonus AD/AP) Magic Damage

NOTES: Xander is designed to be an attack speed Champion who focuses on DPS so I gave him a passive that works well with Attack Speed. Keep in mind that since your Nano Pods fire in the middle of your swing timer resetting your swing timer will not cause your Nano Pods to fire at all, so building attack speed is essential for consistent additional damage.

(Q): Lock-On!

Xander sends his Pods in two separate arcs in a clockwise/counter-clockwise direction to seek the 1st unit hit, allowing each of them to hover around the target and "free-fire" on it for 3 seconds. While the Nano Pods shoot or seek, Xander gains 50% Movement Speed. Both Pods can hit the same target at the peak of cast and fire simultaneously at the same target.

_ (Nano-Pods passive does not apply while this ability is active.)_

  • Number of Shots per second from each Pod= 1/2/3/4/5 + (1 Additional Shot per 0.5 Attack Speed
  • Damage = 7/9/11/13/15
  • Mana Cost = 30/35/40/45/50
  • Cool Down = 11/10/9/8/7 Seconds
  • Range = 750
  • Spell Type = Double-Arch Skill Shot, goes 750 range, then returns if nothing is hit. Pods can Lock-On upon returning.

This is Xander's harass tool and possible wave clear. Xander can send his pods to attack the target freely while Xander farms or set's up a play. This ability could also be used as a great finisher for running or flashing opponents.

(W): Blade of Alacrity Passive: Xander gains an additional (25%) of your bonus Attack Speed

Gain 1 charge every 4 Nano Pod hits (Max Number of Charges Scale with Attack Speed) or every 20/18/16/14/12 seconds. Xander can expend a charge to side-step a target within melee range and slash them for 50/75/100/125/150 + (0.5 Per attack Damage).

  • Damage = 50/75/100/125/150 + (0.5 Per Attack Damage)
  • Number of Charges = 1 Charge + (100% Attack Speed, rounded to the nearest whole number). Maximum of 4 attacks.
  • Mana Cost = 70 at all ranks
  • Charge Time = 20/18/16/14/12 seconds
  • Cool Down = 0.2 Seconds
  • Range = 250
  • Spell Type = Single-Target

NOTES: B.O.A. is used as a bursting ability that may catch opponents off guard if you are under estimated. Building attack speed ensures that you will gain stacks much faster, increasing your damage output significantly. Think of this ability like a short ranged Audacious Charge [Xin Zhao's (E)] but always charging to the opponents left of right side. Which ever side is furthest away from Xander at the time. Also, Lock-On shots DO count as Nano Pod hits

(E): Safety Roll!

Xander executes a diving roll in a target direction which makes him un-targetable for the duration.

If used on an enemy in Melee Range

Xander unleashes a kick to an opponent's stomach which knocks them back very slightly and safety rolls Xander away from his target. Kicking Champions slows the them by 60% for 1.5 seconds.

Basic Attack reduce this skills cool down by 1 second.

  • Roll Distance = 550
  • Mana Cost = Free
  • Cool Down = 20/18/16/14/12
  • Kick and Roll Range = 175
  • Skill Type = Mouse Cursor Dash/Single-Target spell _ NOTES: Safety Roll is a cool tool to use to dodge, disengage or reset a fight. The cool down is pretty long, but can be reduced by basic attacks to even the playing field. Use Safety Roll wisely!

(R): Surge of the Elite

Xander over-clocks his tech, pushing his body and gear to their utmost limits. For the next 5/6/7 seconds, Xander gains increased (50/65/80) Attack Damage and (20%) Life-Steal

In addition, Xander disables his other active abilities, gaining additional bonuses for each ability based on the ranks.

  • Attack Damage Bonus = 50/65/80
  • Life Steal Bonus = 20%

(Q)

Every 3rd melee basic attack causes Nano-Pods fire a single yet powerful laser, dealing magic damage to the target and then burn them for the same damage again as true damage over 3 seconds. _This effect is linked to and increased by ranks in Lock On _

  • Damage = 100/130/160/190/220 + (20% of Bonus Attack Damage/Ability Power)
  • Damage over time = 100/130/160/190/220 + (20% of Bonus Attack Damage/Ability Power) Over 3 seconds

(W)

Xander's original (Melee) basic attacks deal additional damage and strike enemies in an arch in front of him. Base Damage is increased increased by 0.2% For every 1% of Attack Speed. This effect is linked to and increased by ranks in Blade Of Alacrity.

  • Deals: 50/75/100/125/150 + (.20% For every 1% of Attack Speed) as additional damage on melee attacks

(E)

If an enemy unit is out of Xander's basic attack range, but within 300/350/400/450/500 units, Xander's melee-attacks will cause his Pods to act as boosters to rapidly dash him to and through the target, damaging them, and knocking back enemies in the dash path and around the target. Targets can only be knocked up once. This effect is linked to and increased by ranks in Blade of Alacrity

  • Dash and Slash Damage: 100/125/150/175/200 Additional Damage + (0.1%% Bonus Scaling per 1% Attack Speed)

Example: 2.5 Attack Speed = 25% Bonus Scaling

Recommended Items: item 3006 ,item 3153, item 3046

Also Great Items item 3124,item 3142

QUOTES Champion Selection "I've come to change the future"

Using (Q) "Don't let em get away!" "Go get em!" "Cover me!"

Using (W) "Ha!"

(On Back Hits) Don't Run!

Using Ultimate "I'll end this now!" "Let's finish this" "Alright!... Let's go!"

Generic Attack Sounds Argh! Ha! Grrrrrah! Hmph! Tch!

36 Comments

sneezing slug2 votes

if he's fed does he become Xander the Delet

LilStacey871 votes

WAAB, man, I just burst out laughing. That's a cool name to give him if he was. But the thing about league is, everyone deletes when fed lol.

Unless your a support... supports don't delete... unless your Bard... Bard deletes.... and Karma... and Zyra... and Lux.... forget that statement.

LilStacey871 votes

Hey Metal Gear, can you review my concept?

CrazyBear19871 votes

I like the idea, nothing wrong with his abilities.

My only issue is his lore and the advanced technology he brings to summoners right.

Too advance in my opinion. Nano technology is far into the future.

There isn't even internet or wifi or bluetooth in the league world.

I would change it so it's not sci-fi futuristic. that's all.

Other than that, it's great.

MochiRaptor1 votes

what if he time traveled from the future and has no way to get back

LilStacey871 votes

I like where your going with that Kawaii!

MochiRaptor1 votes

wooot*[slayer-jinx-wink]*

CrazyBear19871 votes

if he traveled from the future, his technology that links himself and powers his drones would just not work without some sort of hextech replacement.

Just like Doc Brown had to do in back to the future 2

the artwork could be sort of a project skin, but you need to work backwards from that in my opinion.

not gonna try for November CCOS ? http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/HPEELBbE-ccos-november-ccos-entry-time-enter-here

LilStacey871 votes

I made a comment to enter. My entry isn't confirmed yet, And what do you mean by the Hex Tech replacement? It's been awhile since I seen back to the future.

CrazyBear19871 votes

In the movie, Doc brown ends up in the wild west and something about his car is broken that he cant replace in in the current time.

So we works out a a system where he uses the train to gain the necessary speed to hit his 80mph to go forward in time.

In your case the technology to charge your drones wouldn't be there, so you would have to use magic or hex tech technology, the same technology that heimendinger and Victor and Blitzcrank uses to power their devices as a replacement.

Or magic, like with Oriana's ball etc

LilStacey872 votes

Ohhhh, yea I understand now. But his Gear is already from Hex-Tech, Viktor mixed it with his Techmaturgy skills and created the warrior known as Xander. I just didnt state it in the lore because Im not good with making up lore on the whim.

CrazyBear19872 votes

i guess that would explain some stuff

Bündas1 votes

Xander can be the 3d brother of Zed and Shen . We can be the losted brother

LilStacey871 votes

Xander does have a Ninja-like feel to him. But I want to make him more a an Elite soilder from one of the Progress cities, like Piltover or Zaun.

LilStacey871 votes

What's up guys, just wanted to post the thread to see if I can get any comments on my work. Let me know your opinion of my concept.

Also, check out my new concept Axel, The Heavy Gunner

LilStacey871 votes

Hey, what's up guys. I want to change my (E) ability around, but I can't think of anything cool off the top of my head. If you have time, please review my concept and give me a cool idea. Also, my (W) has been slightly changed and my Ultimate reworked completely. I couldn't change it earlier due to my entry in the CCOS.

LilStacey871 votes

Got a new Picture for my concept xD

LilStacey871 votes

Also, I added a new (W) and a completely new (R) to go well with Attack Speed. Please Review my concept :D

Billcurme1 votes

Hello! Billcurme here, as per your request!

Time for the spit ball. I've taken a look at what the judges said about your ideas, so I'll try to avoid just spitting that back at you.

First, his Kit:

Nano-Pods (innate): I find the ability interesting, and it certainly does reward him for building attack speed, i'm just a little concerned. Like Echoing and Villanous pointed out, it deals a bunch of damage, but I'm mostly concerned about the on-hit effects. This could apply 3 on hit effects within half a second? That scares me. Slap him with a Black Cleaver, and they have no armour. Give him a Bloodthirster, and he's got shields for days.

I'd personally try and solidify it as a damage boost, with a bit of a skill play. Instead of applying on-hit effects, both pods fire a skill-shot that, if both hit, root the opponent, allowing Xander to keep smacking them. After being rooted, the enemy is immune to the root for 12 seconds, but not the damage.

Lock On! (q): A standered skill shot, with continuous damage. It's certainly not bad as it is, but if your open to suggestions, have you thought about having the pods spin out from him clock-wise on either side, and circling the first enemy hit? That gives him a more AOE wave-clear feel, and would allow him to potentially lock-on to two enemies at once.

That said, I like your current idea. Doesn't really need to be changed. i'm just spit-ballin'

Blade of Alacrity (w): The passive of this ability is rather standered for a champ building attack speed. The active is interesting, giving him a dash-attack. Personally I'd stray away from the Old-Fiora-ult territory, and switch it to launching attacks in front of him (which if their fast enough, almost always hit. Yeah attack speed!) Other then that, it's not bad.

Kick! (e): Aww, this is my favourite ability in the whole kit! I love the idea of this guy with all this unique tech and stuff being forced to just kick someone to get away from him. In my opinion, you could keep it if you added quotes to show how frustrating it is to be forced to just smack someone in the shins.

However, if you truly want a changed ability, I've come up with an idea.

Energy Spin (e): Xander orders his Nano-Pods to spin while firing for 1.5 seconds. Each pod shoots out a laser in front of it and then spins, causing the laser to rotate around the pod. Enemies struck by either laser are damaged and knocked back. Each pod will start spinning in the direction away from Xander.

If the Nano-Pods are hovering beside Xander when he uses this ability, he is forced to hit the ground to avoid being struck by the pods, preventing him from acting while the pods are spinning. This ability can be activated while the Nano-Pods are separated from Xander via Lock On!

Surge of the Elite (r): If I'm being honest here, I can't say I'm particularly found of this ability. It kinda feels like the illegitimate love-child between Nocturn's Ult and Vi's Ult, while not being as powerful or useful as either. I mean, its nice for an Attack Speed Champ to be able to zoom in on an enemy, but I don't think this is the right way to do it.

I pray your not offended if I were to offer an alternative?

Power Surge (r): Xander overclocks his tech, pushing his abilities to their utmost limits. For the next 4/5/6 seconds, Xander gains increased attackspeed and attack damage.

In addition, Xander disables his other abilities, gaining additional bonuses for each ability off cooldown, based on the ranks of that ability.

Xander's basic attacks deal additional damage to enemies in a line in front of him. This effect is linked to and increased by ranks in Lock On!

If an enemy unit is out of Xander's range, but within 200/250/300/350/400 units, Xander's auto-attacks will cause him to dash to and through the target, damaging them, slowing them, and appearing on the other side of the target. This effect is linked to and increased by ranks in Blade of Alacrity

Every 3 basic attacks on the same target will deal additional damage and knock them back a short distance. This effect is linked to and increased by ranks in Kick/Energy Spin.

Just an idea for a new steroid ability with a unique twist. Tell me your thoughts!

Now, for the Lore. I don't personally like it, seeing as it reminds me more of a plot to a sci-fi movie than a league champion, but it does what it needs to do. Lord knows I'm not that good when it comes to lore! haha. Though if you were looking for an alteration, how about the Shadow Isles? His Nano-Pods could be spectres that follow him around, plaguing his every thought, pushing him to move ever-forward!

Just a thought.

All in all, I think this champ idea has some potential, just needs cleaning up. I really hope this helps. I'm far from an expert with champ ideas, just an enthusiast as you put it. (One with FAR to many ideas haha) I'd love to see this champ idea pushed to even greater heights!

Good luck with this and future projects,

-Billcurme-

LilStacey871 votes

Waht's up Billcurme, I cant say much because im getting ready for work but I want to say I loved your review and I took A LOT of your idea's into consideration, please lookover my post at tell me what you think.

Billcurme2 votes

Alrighty, I've taken a gander at the new stuff, lets see, lets see.

Passive: You've gotten rid of the on-hit effects, making this ability less oppressive. That certainly helps with balance. One thing i'd like to know is: what are they considered? A targeted ability? An auto-attack? A skill-shot? I'd suggest clarifying that in the Ability Text

His Q: You took my suggestion! I'm glad to hear it. I feel this way is a lot less oppressive for unskilled Xander players, allowing you to shift the power to those skilled enough to land both pods on the opponent. However, I am still concerned about how quickly they attack. We do want to encourage attack speed build, but right now you can build two attack speed items and then all damage itemes, and anyone hit by a pod is SHREDDED by an onslaught of laser fire. If you don't mind the suggestion, have you thought about having it work off of his attack speed, and increase in damage-per-attack AND duration of Lock On per rank? If your determined to have them attack faster than max attack speed that's fine, I just worry that it'll be too oppressive.

His W: A more defensive ability then it's previous alteration, this new W allows skilled Xander players to damage their opponents and heal off their wounds. This helps cement his identity as a mobile slayer character. It's nice. I like it. The idea that he can have up to 4 charges by building attack speed is also a good motivation for him.

His E: Safety Roll! I must admit, part of me is quite glad you still found a place for your kick in this updated version of this ability. It is also changed to help him escape situations without having to rely on nearby enemy champions. Its good, and the short distance still gives it enough counter-play. Good Job. Safety kick!

His Ult: Hmm, this seems familiar :P

I'm glad you like my idea for the Ultimate. I see you've changed some of the effects his skills give, and changed it so his Nano-Pods still fire on enemies, though that is just fine. Just means its a bit stronger than my version without ranks, (though at higher levels, mine would be a tad scarier :P Knock them back then dash to them repeatedly! mwahahaha)

As for the individual ability bonuses: His Q applies an arc in front of his blades to add a cleave to his damage. Nice. His W is the same as I suggested, simply adding grievous wounds to it. Powerful. His E. Um, not sure how the Safety Kick's tech being overcharged grants more lasers and burn damage, but i suppose its fine.

All in all, I think this is shaping up much better. It seems a little oppressive in places, but over all it does seem healthier, and looks like its shaping up to be a wonderful champ idea!

I wish you luck with continuing this trend of improvement!

Cheers,

-Billcurme-

LilStacey871 votes

Wow, I love your in-depth review man... awesome!

Once again I took your advice, and for the (Q)... I completely removed AD scaling with the ability. instead, the shots will only do a flat ratio of damage and have a Max of 10 shots per second each. I know it seems like a lot but lets do the math now at rank 5 with Max Attack Speed.

10 shots per second, for 3 seconds. Dealing 15 damage per shot. 10 x 3 = 30 30 x 15 = 450.

450 damage seems legit for landing 2 Pods on one enemy right? If anything I think it's pretty balanced now, but but then again, I have to add how much critical striking does. I might just add Bonus AD scaling for Crits only.

Also, your description on the Ultimate was sooooo good that I took it and ran. The reason why Saftey Roll does the Laser now is because remember, he's over-clocking his tech. So there's no need for rolling anymore. He's going full assault mode.

Also, the new Nano Pod passive is more like an automated Single-Target spell. Let's say you basic attack then move away. While your swing timer is in the middle of reseting your Nano Pods will fire at the target automaticly, as long as they are within 450 units.

Lets say you attack target 1, then immediately select attack target 2. Nano Pods should attempt to fire at target 1 before you even melee attack target 2.

LilStacey871 votes

Wow, I love your in-depth review man... awesome!

Once again I took your advice, and for the (Q)... I completely removed AD scaling with the ability. instead, the shots will only do a flat ratio of damage and have a Max of 10 shots per second each. I know it seems like a lot but lets do the math now at rank 5 with Max Attack Speed.

10 shots per second, for 3 seconds. Dealing 15 damage per shot. 10 x 3 = 30 30 x 15 = 450.

450 damage seems legit for landing 2 Pods on one enemy right? If anything I think it's pretty balanced now, but but then again, I have to add how much critical striking does. I might just add Bonus AD scaling for Crits only.

Also, your description on the Ultimate was sooooo good that I took it and ran. The reason why Saftey Roll does the Laser now is because remember, he's over-clocking his tech. So there's no need for rolling anymore. He's going full assault mode.

Also, the new Nano Pod passive is more like an automated Single-Target spell. Let's say you basic attack then move away. While your swing timer is in the middle of reseting your Nano Pods will fire at the target automaticly, as long as they are within 450 units.

Lets say you attack target 1, then immediately select attack target 2. Nano Pods should attempt to fire at target 1 before you even melee attack target 2.

And one last thing. Do you know how to make bullets/points in the post? I want to make my concept easier on the eyes.

Billcurme1 votes

Glad I could be of service.

Your clarifications certainly help out with what I was curious about. Makes a fair bit more sense now.

So far, nothing new comes to mind that I feel needs to be addressed. I'll probably wait a few days then read the whole post again to see if anything new jumps out at me, but from my limited knowledge of champion construction, I think your in a solid place right now. Your lore is still not something I would choose, but that's perfectly fine: it's not my champion XD.

As for bullet points, I'm afraid I'm not sure.

For my own champion concepts, I merely use a system of Bold to highlight the skill name, with paragraphs for description and the numbers inserted into the paragraphs themselves, and italics to show my own thoughts on what I've written. Might not be the fanciest way of showing things, but it's served me just fine for my last 10 concepts that I've posted (the ones people have bothered to read haha)

But I've got to say, I'm starting to really like the look of this champion kit. Seems like it would be a fun champion to add into the rift (and give me a hard time while I'm trying to keep my carries alive from it heheh)

Cheers, and I look forward to this and any future projects of yours,

-Billcurme-

LilStacey871 votes

Ok Bill, thanks for the reviews, and please feel free to post your concepts here so I can take a look. I figured out how to use bullets. It's *(Space)Then the words

  • Example
  • Example 2
Billcurme1 votes

Alrighty, I'll keep that in mind the next time I post a champ idea.

As for the ones I've already posted, if you're really interested, you can find all their links here. (Don't want to crowd your own concept page with links.) Please don't fell obligated to check these out if your not interested, though if you do check it out I'd be happy to hear your opinions and reviews.

As for champ ideas I think you should check out, my Co-Creator Cryptekz just posted a champ idea of his own here. That one is really good. You can tell where the talent of our champ-creating duo is. :P

Cheers, and I hope to see more of your work soon,

-Billcurme-

Terakali1 votes

So... I don't have any real problems from a lore standpoint since you mentioned time travel below. I do however have a problem with his Q. These things are now firing up to 10 times a second... That's stupid, especially for someone you'd expect to build shit like Phantom and IE.

Terakali2 votes

Possible totally broken full build: item 1419 item 3078 item 3153 item 3046 item 3031 item 3006 If boots aren't necessary, which they aren't always, replace item 3006 with item 3124. This is 12% max HP physical damage per hit, 24% current HP physical damage per hit, 2.5 attack speed, 50% crit, 120 gained AD, 10% lifesteal, all the trinity stuff, etc. I can't see this champ being added due to his passive. Sorry dude.

LilStacey871 votes

It's cool. Im good at match but I honestly did calculate how much damage he could do so fast. I reworked a lot of the abilities so maybe that would lighten his OP damage up a bit.

LilStacey871 votes

Still looking for reviews and TIPS on my concept, if you read this post, leave a comment on what I can do to better my LORE... I need someone who's passionate about writing to help me out so I can repost this concept when it's fully edited.

Thanks

LilStacey871 votes

Got 2 Down votes today... Not sure why but if you like my concept please raise me back up lol

Bobo1131 votes

I feel ya - I got 3 downvotes from right out of the blue. . I'll help even it out!

LilStacey871 votes

Thanks man, it's problaby some random guy hating on the awesomeness of my KIT (cause it sure isn't my LORE) lol

LilStacey871 votes

Yo Bobo, just wonder could you review my concept, thanks

LilStacey871 votes

Thanks for all those who +1'd me, Im glad you liked my concept. Still looking for feedback, so let me know whatg you think!

LilStacey871 votes

COOL UPDATE!: I figured out a way to Increase Xander's damage buy building attack speed.

Check out my Ultimate's (W) and (E) and let me know if the abilities seems balanced....

REVIEWS. REVIEWS, REVIEWS!

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