{Champion Concept} Grung, The Bastion War-Chief
http://earl-graey.deviantart.com/art/Siege-Beast-603763089
Intended Role-Fighter/Tank
(PASSIVE) -Siege Master- Grung deals increasing more damage for every consecutive attack against and enemy structure. Damage done to the structure is stored and added to the next attack and can stack until the structure is destroyed. Attacking ANY other unit resets the damage completely. (Does NOT work on Inhib's and Nexsus)
(Q) -Grung Charge!- Grung holds his Siege Maul horizontally in front of him (with two hands) and sprints forward in a straight line. During the sprint, any unit within in front of him takes 50/70/90/110/130 (+ 0.5 per bonus attack damage)(+10 Max Health) and is knocked aside and slowed while Grung reaches the end of his travel path.
Notes: Colliding with an Enemy Structure deals double damage to it and grants 2 stacks of Siege Master.
(W) -Overpower- Grung's next 3 basic attacks within 6 seconds deal cleave damage and an extra 15/30/45/60/75 (+ 20% of your Bonus Health and Attack Damage). The 1st attack stuns enemies for 1.5/1.75/2/2.25/2.5 seconds.
(E) -Catapult!- Grung aims his Seige Maul in a targeted direction. Allies may click on Grung to have themselves launched to the Area. And Indicator will show the targeted direction. Enemys are deal damage upon landing based off of the unit launched's Max Health. Allies who controll Monsters or Units and can use their bind key to click on Grung and have them launed instead.
(R) -War-Chief Battle Cry- Active: Upon activation, Grung lets out a shout of Fearlessness. Granting him 3/6/10 stacks of Siege Master. Grung also gains 50/75/100 (+50% of Bonus Armor and Magic Resist) and Bonus Movement Speed while in the range of; or moving towards Enemy Structures, increasing as he gets closer. Clicking on a structure dashes Grung into it. Dealing damage. As long as Grung has his Siege Master stacks, he will keep his Bonuses.
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