Yuki, The Frigid Enchantress(Support Champion Concept)

Mr Voidling··3 votes·2,270 views

I did not create the art. https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/d31f1c80-76cf-43d4-9b33-0e828a327cd9/dcup4ji-ff5d05f5-ce47-415a-8049-95616e8a10cf.jpg https://www.deviantart.com/adpong/art/Alya-777154878


#####Yuki, The Frigid Enchantress

More or less a Vastayan Snow Fox who lives in Freljord, possibly taught be Anivia idk.


#####STATS HP|490+80 HP5|8+0.9 MP|300+25 MP5|7+0.8 AD|54+2.5 AS|0.66+3 AR|23+3 MR|30+0.5 MS|340 RG|550


#####Passive: Deep Chill

Whenever Yuki enchants an ally they both gain 5-20 Lethality and Magic Penetration for 2 Seconds, and Yuki heals for 20-120 Health.


#####Q: Snow Flurry CD 13/12/11/10/9 | Cost 70/75/80/85/90 | Range 600 | Radius 25° Cone

Yuki shoots out a stream of ice magic in a direction for up to 5 seconds, able to move around but not redirect the ability. Deals 35/50/65/80/95 + 45% Ability Power Magic Damage every second to enemies in a cone, and shields allies for  15/20/25/30/35 + 10% Ability Power every second until Snow Flurry ends.

When ended or recast Snow Flurry will snare enemies in the cone for 1.5 Seconds who have been hit for at least 1 Second, and heals allies in the cone for all currently active shielding provided by Snow Flurry. Recastable after 1 Second.


#####W: Extended Winter CD 12/11.5/11/10.5/10 Cost 60/65/70/75/80 Range 600

Yuki enchants the target's next basic attack within 5 Seconds. Enchanted attacks gain 100/125/150/175/200 range and deal 30/50/70/90/110 + 50% Ability Power bonus Magic Damage over 2 Seconds.


#####E: Brisk Breeze CD 16/15/14/13/12 | Cost 50/55/60/65/70 | Range 700

Yuki enchants a target's body, granting them 35/40/45/50/55% increased Movement Speed, and the ability to move through units for 3 Seconds. Moving through units will apply Frozen Shell for 4 Seconds. While enchanted the target receives a bonus 30% Tenacity.

Frozen Shell: Basic attacks consume Frozen Shell to deal 6/7/8/9/10% of target's Max Health as Magic Damage and freeze the target for 1/1.2/1.4/1.6/1.8 Seconds.


#####R: Frost Fall CD 160/140/120 | Cost 150/175/200 | Range - | Radius 2,000/2,500/3,000(150)

Yuki causes a winter storm to engulf the land in a large radius for 15 Seconds, building 1 Frigid Bones stack every second. During Frost Fall Yuki may recast up to 3 times to send beams of arctic energy down anywhere within the zone every 3 Seconds. After a 0.5 Second delay arctic energy will crash down in a 150 Radius, freezing enemies inside for 0.5/0.75/1 Second, dealing 50/100/150 + 30% Ability Power Magic Damage, and leaving a large Ice Spire in the area for 5 Seconds. Being within 150 Units of an Ice Spire grants units Frigid Bones stacks every 0.5 Seconds instead.

Frigid Bones grants 1% increased resistances on allies per stack. Enemies take 1% increased damage for each Frigid Bones stack.


Check out my other concepts here: https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/6AtfrxNr-all-my-champion-concepts-page-2

15 Comments

Gilgayu1 votes

When ended or recast Snow Flurry will snare enemies in the cone for 1.5 Seconds

What is the cone, does it mean the ice shot out in a cone shape? and is her q's speed like Taliyah's or Lucian's? I think being able to snare enemies in a cone instantly after the end of duration or recast is a bit... too strong. It would be a bit more forgiving if Yuki snares enemy after hitting them for a certain time (meaning something like snaring champions that have been hit for more than 3 seconds of the 5 second duration). Another way might be to give her a channeling effect (1 second or so) after recast/end of duration for her enemies to react to, and reveal her if she is in a bush during the channeling.

I mean, she is a support after all, don't want to give her too much power. Currently she can level 1 cheese (like stay in the tribush after buff) really easily, especially with champions like MF or draven. The fact that q is cone-shaped also makes instant snare strong because she doesn't really need to aim it.


I really like her e. It is a very unique concept. I'm just a bit curious about if she can cast it on enemy units (since you only said target). If the answer is yes, just imagine its interaction with sion. lolololololol.

I think 2 seconds is a bit too long, but it's kind of okay since you need to physically go through the enemy.


Her ultimate is a bit confusing for me. I'm understanding it as:

  1. Yuki summons a storm covering everything within 5,000 range of her
  2. Every 3 seconds, she can summon a beam with a 150 radius and reaches all the way to the end of the 5,000 range, dealing decent damage
  3. If the beam hits allies, it put them into statis

There are a few things I don't comprehend. Like, does the beam:

dealing 50/100/150 + 30% Ability Power Magic Damage and 1% Target's Max Health as true damage per Frigid Bones stack

or it is more like 50/100/150 + 30% Ability Power Magic Damage and x% Target's Max Health as true damage where x = number of Frigid Bones stack.

You probably meant the second one (that "and" is what's messing me up), because the first one would mean there is no point in spaming the "second cast" unless you want that "freeze" (or unless you want to stack item 3151/ item 3116 ).


Her Frigid Bones stack also seems a bit limited. Like, she's an enchanter, but her ultimate is a purely offensive ability unless you count that statis. What if you give a different stack to Yuki's allies for each second they are in the winter storm? So maybe something that gives them increased lethality and magic pen, so she doesn't have to be the only one entering faker mode lol. If you think this is a good idea, her ult's damage probably should be tuned down, as of now she is more like a mage that grants her jungler buff when ganked (that would also be a really cool concept, I'm just not sure what direction are you working toward) rather than a support.


Great concept like usual [slayer-pantheon-thumbs]

Mr Voidling1 votes

Well R is actually intended more of attacking from above, not across. So just small circles on the ground are affected. Though the laser sounds pretty sweet xD I did think about that, and it makes sense... I just didn't want to overload it. But removing Stasis and adding passive defenses from Frigid Bones or something would be cool.

Q is more like Ornn's fire breath, a constant thing. I made it snare so that ranged champs can still attack her or use abilities, so it doesn't stun them or anything. And usually it is a choice of healing your ally or snaring the enemy. It now has shorter range, so cheesing is rather difficult, especially if you're against a Thresh or Morg type champion.

Haha, maybe E should be able to be cast on enemies :P Don't walk through your teammates!

Gilgayu1 votes

[{quoted}](name=Mr Voidling,realm=NA,application-id=A8FQeEA8,discussion-id=yR6EZtq6,comment-id=00000000,timestamp=2019-01-22T00:22:30.265+0000)

Haha, maybe E should be able to be cast on enemies :P Don't walk through your teammates!

Just imagine playing against Singed.

Ahahahaha I can't stop laughing.

EliJenkin1 votes

Without going too in-depth, I have a few notes:

  • She definitely seems too strong due to every single one of her abilities having some form of CC
  • Her ult is definitely confusing to read and seems like an overpowered bard ultimate
  • With the amount of times she can enchant in a short duration, the passive definitely needs to be weaker
Mr Voidling1 votes

Should be better now. Lowered down to 2 enchantments, lowered range on Q by 100, and removed slow on W. Now her only non-R Crowd Controls are relatively close-range, making them harder to land.

R is kinda like a 3 mini Bard ults. But they scale up over time, so casting right away will cause a very brief freeze/stasis, making it pretty telegraphed, and has a much smaller radius than Bard ult 150 as opposed to 350. So just a little larger than Karthus Q. Alternatively I could make it create impassable walls for 5 seconds, and not affect allies at all.

EliJenkin1 votes

That sounds a bit better. Also, as someone who also enjoys creating concepts myself, I'm curious as to how you formatted the post this way.

Mr Voidling1 votes
EliJenkin1 votes

Thanks, just updated my concept with the formatting! Definitely helps bring out important information.

Mr Voidling1 votes

Yeah it really helps put a little flare in the post. Only thing that could be better is an entire layout done in an art program, displaying the range and radius of abilities. Whiiich eventually I might do, but I don't know, it's a lot of work when you make a concept every 1-3 days :P

nasu0101 votes

I going to sit this one out since you were already told to nerf it but am understanding the ult to be like random/ enemy/ ally target inside the zone to get damage/ stasis is that right?

Mr Voidling1 votes

Reworked to remove the stasis, as it was a little too bard-esque.

nasu0101 votes

[{quoted}](name=Mr Voidling,realm=NA,application-id=A8FQeEA8,discussion-id=yR6EZtq6,comment-id=00020000,timestamp=2019-01-22T01:57:38.652+0000)

Reworked to remove the stasis, as it was a little too bard-esque.

Then try ice clones / ice breaker shields

EliJenkin1 votes

I like the idea of this. You could make it where instead of falling down, ice clones can come up from the target area that act similarly to trundle's spire.

Mr Voidling1 votes

Changed it up, now works pretty close to any other artificial wall. And causes a potential 30-ish% increase in defenses or damage taken. Snow storm size increases with rank now.

Hammermancer1 votes

I dig it

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