Ashe Rework Concept: Ashe, the Walking Campfire
TLDR: so, basically, Ashe's slow is moved to her passive, her crit is worked in to a new ability (on her Q), her W is made spammier, more mana intensive, and less impactful, Her E is changed from bonus gold and vision to a campfire that does campfire things, and you can detonate her R in mid-flight now but it doesn't stun anymore. It does, however, block movement abilities, and its potential aoe is much larger. The slow also lasts longer now. No changes to her base stats proposed. Tell me what you think.
Passive: Frost Ashe's first attack or ability against an enemy will freeze them in ice, slowing them for a brief time. Ashe's basic attacks and abilities against them will lengthen the duration and refresh the strength of the slow, up to a maximum time. Once the ice melts, the enemy becomes Thawed, and cannot be slowed again for ten seconds. Basic attacks (not abilities!) ashe makes against them will lower this individual CD by 2 seconds per hit.
Q: Focus | 20 second cooldown at all levels Select an enemy up to a short distance beyond Ashe's basic attack range, afflicting them with the debuff Focused. Ashe begins lining up her next shot on this target, increasing her range and critical strike chance against them over time up to a maximum at +30/35/40/45/50% range and 100% crit chance.
- Starting bonus range and selection distance depends on Ashe's sitting crit chance.
- Once Ashe completes an attack, the buff stops increasing and the bonus crit chance is lost; however,the range remains until 2 seconds have passed without attacking the Focused enemy.
- If the first attack crits, it gains +10/20/30/40/50% Critical Damage.
- If the target dies or another unit is attacked, Focus is lost, but the cooldown is halved.
W: Fragile Volley | 2 second cooldown at all levels | 50 mana Ashe fires an arrow that shatters as it leaves the bow, throwing a spread of deadly shards in a cone that deal damage to the first enemy they encounter and afflict them with Frost. The trajectory can be modified in a manner similar to heimerdinger's missiles. Each enemy can take damage from a maximum of two shards. Fragile Volley deals additional damage to and passes through enemies afflicted with Frost.
E: Respite (aka Campfire) | 40/35/30/25/20 second cooldown Ashe sets down a campfire (or festivity, etc, maybe Queen Ashe gets a buffet table, who knows?) at an area for 10 seconds. Out of Combat allies can use the campfire to regain % missing health and mana over time as they channel (procs dance? something to think about).
- If allies remain out of combat near-by the campfire for five seconds, they gain a powerful buff, Rested, that increases max health, bonus attack damage, ability power, and gold and experience gained for 30 seconds.
- Rested is removed 10 seconds after taking damage from an enemy champion.
R: Arrival of HodorWinter | Live cooldown (idr what it is) | 100 mana
Ashe looses an enchanted arrow of true ice with global range that gains size as it travels. When the ability hits, it deals damage to the target and slows them for up to 4 seconds, and then shatters, releasing a field of ice that deals less damage to secondary targets and then slows enemies in its area for up to three seconds. Enemies slowed by this ability are treated as if rooted for the first half of the duration.
- Ashe can reactivate Arrival of Hodor while it is in mid-flight to shatter it immediately, increasing the size of the field by ~20%.
- the size of the field and the strength of the slow and damage are all dependent on distance traveled, but will not be less than X or more than Y.