[Jungle Champion] Remi, the wanted assassin

Luckyghost91··5 votes·3,579 views

Remi, the wanted assassin. AD bruiser Jungle/Top lane Quick and Deadly is key to Remi

Lore "The name is Remi, to you merc." She corrected the bounty hunter. "You're no better than me" she paused to see if any of his team heard her slice through the plastic - lock cuffs they hand around her wrist. Continuing, "You let me go and i'll lead you to Atlantis, or Gang plank's treasure cove. What do ya say?" She jokingly bargined.

"250,00 for you alive to any of the Frejlord Clans.... and I've already caught you, so why would i jeopardize that easy money for a myth like Atlantis or a death trap like Gang Plank's Cove?" He asked through a laughing tone. His laugh accompanied by his team's joining laughter gave her the window she needed.

She spit in his face. Swung herself back then headbutted him breaking his nose. Surprised and stunned by the split second actions his team hesitated. She swung her self up and cut the rope around her feet and as she fell flipped while cutting the plastic ties that bound her feet with one swift slice, landing on her feet then leaped and kicked the closest bounty hunter in the face knocking them out cold. she then picked up his weapon and pointed it at the others. "I'm leaving and you're gonna let me or die in the process of trying to stop me. So what's it gong to be?" The other two dropped their weapons and surrendered. "Tie him up, then put your hands behind your head."

After she tied up the leader she tied the other two and the out cold one to a tree. Then she pillaged their gear and took off into the jungle.

"Money is one thing, Adventure is a whole new game." -Remi-

**Stats & Characteristics - ** Health: 390 (+65 per level) Health regen: 7 (+.5 per level) Armor: 20 (+3.15 per level) Magic resist: 30 (+0 per level) Atk: 50 (+3.65 per level) Atk speed: 0.660 (+0.45% per level) Movement Speed: 325 Atk Range: 60

Abilities:

Passive: Light on your feet - For every neutral monster Remi kills she is granted 10% movement speed that decays over 3 seconds. For every assist Remi earns she is granted a permanent 3 movement speed.

Q: Ghost 'em - Throws down a smoke bomb becoming untargetable by enemies for 2 seconds leaping into the air landing behind her target. While airborne she is granted 35/55/75/95/115 additional attack damage (+ base attack) that is dealt as impact damage to the target when she lands. Remi also gains 5/10/15 (flat) attack speed this buff decays over 3 seconds after lading behind her target (buff increases at champion level 6/12/18). (Note: Cooldown is applied after the buff decays) Cooldown: 12/11/10/9/8 Range: 700

W: Dash and Slash - Remi leaps between targets (max of 3) back stabbing them for 35/50/65/80/95 physical damage that ignores 15% of their armor and makes each target bleed for 5/10/15/20/25 damage over a span of 2 seconds. Passive - Reduces cooldowns of all other spells but 'Dash and Slash' by 1/2/3/4/5 seconds. Cooldown: 8/7/6/5/4 Range: 650

E: Barrage of a 1000 -
Active - Throws 1000 daggers in a cone dealing 50/65/80/95/110 (+ 40 bonus damage) [cone duration - 2 second casting time. (like MF ult duration)]. Passive - After Barrage of a 1000 is completed Remi's "Ghost 'em" ability's cooldown is cut in half. Cooldown: 16/14/12/10/8 Range: Width - 125 Length - 450

R: For the money/For the Glory -
Passive - For the money - Remi gains true damage for 3/6/9 seconds every 60 seconds.

For the Glory - (cancels 'For the Money' passive but it's reapplied after the poison duration is over, for the remaining time of the passive.) and targets one opponent throwing a poison dagger to inflict 165/350/475 physical damage that ignores 30% of their armor. poisoning the target dealing 20/25/35 magic damage over 3 seconds. Cooldown: 100/95/90 Range: self / 650

Classic skin: http://digital-art-gallery.com/oid/63/484x768_11522_Female_Assassin_WIP_2d_fantasy_character_assassin_girl_woman_picture_image_digital_art.jpg

Secondary skin: http://cache.desktopnexus.com/thumbnails/264066-bigthumbnail.jpg

Recommended list of items: The Bloodthirster Infinity Edge Executioner's Calling Phantom Dancer Statikk Shiv Thornmail Randuin's Omen Banshee's Veil Spirit Visage Mercurial Scimitar Zephyr Boots of Mobility Boots of Swiftness Ionian Boots of Lucidity

21 Comments

TheDeathstalker2 votes

So, I'll try to be brief because otherwise I go on forever, but I think you've got some good ideas and some bad ideas. I'll start with some questions as to ferrit out where things went sideways.

First of all, why True Damage? Junglers rarely need it outside of smite, so why have two whole skills devoted to it?

Past that, if you couldn't use invisibility, how would you make this champion work and successfully gank from the jungle (as I suppose her intent is)?

Now, if you did take away the true damage and the invisibility, what would be there different between this champion and Katarina? I don't mean to say that they are identical in execution, but they definitely feel like they're the exact same champion in terms of design. How could you change her kit to make her feel more unique than that?

I'm asking these as kind of high level questions, because I think you've got a good vision for design, but you're letting yourself fall into easy answers (True damage and Steatlh) and leaving a rather weak frame of a champion behind. I feel that if you took these away and went out of your way to make her feel truly unique, you could have something really awesome.

I'll keep an eye on it, hopefully this sparks some good discussion :)

Luckyghost911 votes

So, I'll try to be brief because otherwise I go on forever, but I think you've got some good ideas and some bad ideas. I'll start with some questions as to ferrit out where things went sideways.

First of all, why True Damage? Junglers rarely need it outside of smite, so why have two whole skills devoted to it?

Past that, if you couldn't use invisibility, how would you make this champion work and successfully gank from the jungle (as I suppose her intent is)?

Now, if you did take away the true damage and the invisibility, what would be there different between this champion and Katarina? I don't mean to say that they are identical in execution, but they definitely feel like they're the exact same champion in terms of design. How could you change her kit to make her feel more unique than that?

I'm asking these as kind of high level questions, because I think you've got a good vision for design, but you're letting yourself fall into easy answers (True damage and Steatlh) and leaving a rather weak frame of a champion behind. I feel that if you took these away and went out of your way to make her feel truly unique, you could have something really awesome.

I'll keep an eye on it, hopefully this sparks some good discussion :)

thanks. i was pretty tired when remi popped into my head.. but i'll definitely think about her a little more and see what i can do.

TheDeathstalker1 votes

Ok, I've got a bit of a headache, so again I'm keeping this short, but let me say something real quick:

Q: Ghost 'em - Throws down a smoke bomb becoming untargetable by enemies for 2 seconds leaping into the air landing behind her target. While airborne she is granted 35/55/75/95/115/135 additional attack damage, and 5/10/15/20/25% attack speed these buff decays over 3 seconds after lading behind her target. (Note: Cooldown is applied after the buff decays) Cooldown: 12/11/10/9/8 Range: self

THIS. A THOUSAND TIMES THIS.

You've got to work on the wording, and I would almost adjust the AD/AS buff to work differently or elsewhere, but that's far from the point. The point is, a Lancer-type assassin is epic in all possible ways. You're untargetable, but they know you're coming and probably who you're coming to, and they can see it the whole time, but they can't escape. That's an assassin. That's the feel you want to have on someone like this.

Yes, Yi's Alpha Strike and similar abilities have the same result, but not with the same style or sheer terror of a fed assassin flying through the air straight to you.

There are a couple things in terms of wording that need to be addressed, like how it's got range of self, but she lands behind her target, etc, but I love the idea. Man, if you could work a Cooldown reducing mechanic into this champ somehow, so that you can use this a couple times per teamfight, that would be amazing.

I love this skill.

(Yes there are flaws with it, but it's so beautiful I can't really express it well enough. Gah! Yeah, sure, it makes Slice and Dice unnecessary, and it counter-synergizes with her ult (9 second duration, 8 second cooldown, if you use this skill, you can't fully utilize your ult) and a half dozen little quirky things but MAN do I love this skill)

I really do.

+1000

Luckyghost911 votes

Ok, I've got a bit of a headache, so again I'm keeping this short, but let me say something real quick:

Q: Ghost 'em - Throws down a smoke bomb becoming untargetable by enemies for 2 seconds leaping into the air landing behind her target. While airborne she is granted 35/55/75/95/115/135 additional attack damage, and 5/10/15/20/25% attack speed these buff decays over 3 seconds after lading behind her target. (Note: Cooldown is applied after the buff decays) Cooldown: 12/11/10/9/8 Range: self

THIS. A THOUSAND TIMES THIS.

You've got to work on the wording, and I would almost adjust the AD/AS buff to work differently or elsewhere, but that's far from the point. The point is, a Lancer-type assassin is epic in all possible ways. You're untargetable, but they know you're coming and probably who you're coming to, and they can see it the whole time, but they can't escape. That's an assassin. That's the feel you want to have on someone like this.

Yes, Yi's Alpha Strike and similar abilities have the same result, but not with the same style or sheer terror of a fed assassin flying through the air straight to you.

There are a couple things in terms of wording that need to be addressed, like how it's got range of self, but she lands behind her target, etc, but I love the idea. Man, if you could work a Cooldown reducing mechanic into this champ somehow, so that you can use this a couple times per teamfight, that would be amazing.

I love this skill.

(Yes there are flaws with it, but it's so beautiful I can't really express it well enough. Gah! Yeah, sure, it makes Slice and Dice unnecessary, and it counter-synergizes with her ult (9 second duration, 8 second cooldown, if you use this skill, you can't fully utilize your ult) and a half dozen little quirky things but MAN do I love this skill)

I really do.

+1000

the self range is just something i forgot to change.

amnesio2 votes

I really like this, we don't have many elegant and beautiful top/jungle female champions.

Shamont1 votes

Shes like the female assassin that assassins creed never had :). Good conecpt, different. but serioulsy I think her e needs to nerfed, keep trying. Think about the arch type that her character and only her character fits, wat might you add to make her stand out

Ryokosan1 votes

so, her ult instakills. good concept, just lower the damage in her ult and Q, cause i dont know any ult that deals 475 + X% ad. unless is just plain 475 dmg. but still and 50% armor pen is too much, give her last whisper and then again, almost 100% armor pen.... same for the Q. for the ult i'd say:

300(+75%/85%/100%)

and instead of becoming invulnerable, id say she receives 45% less damage. or something like garen's W. for her Q: next attack deals 30(+100% ad)(+ 8% of missing health).

Minaris1 votes

I swear....this was the best champion concept i've seen so far. I really hope riot will make this girl~<3

Janna Windgale1 votes

Absolutely Brilliant idea!

I am just going to copy paste right now.

Passive: Light on your feet - For every neutral monster Remi kills she is granted 10% movement speed that decays over 3 seconds. For every assist Remi earns she is granted a permanent 3 movement speed.

Q: Ghost 'em - Throws down a smoke bomb becoming untargetable by enemies for 2 seconds leaping into the air landing behind her target. While airborne she is granted 35/55/75/95/115/135 additional attack damage, and 5/10/15/20/25% attack speed these buff decays over 3 seconds after lading behind her target. (Note: Cooldown is applied after the buff decays) Cooldown: 12/11/10/9/8 Range: 700

W: Dash and Slash - Remi leaps between targets (max of 3) back stabbing them for 35/50/65/80/95 damage that ignores 15% of their armor and makes each target bleed for 5/10/15/20/25 damage over a span of 2 seconds. Cooldown: 10/9/8/7/6 Range: 650

E: Barrage of a 1000 - Active - Throws 1000 daggers in a cone dealing 50/65/80/95/110 (+ 40 bonus damage) [cone duration - 2 seconds]. Passive - After Barrage of a 1000 is completed Remi's "Ghost 'em" ability's cooldown is cut in half. Cooldown: 26/24/22/18/16 Range: Width - 125 Length - 450

R: For the money/For the Glory - 1st activation - For the money - Remi gains true damage for 9 seconds. After the 4th second she can not be stunned for the duration. After 1 second she can activate it again For the Glory - cancels the buff, and targets one opponent throwing a poison dagger to inflict 165/350/475 physical damage that ignores 30% of their armor. poisoning the target dealing 10/15/20/25/35 magic damage over 3 seconds. Cooldown: 100/95/90 Range: self / 650


Passive: I love your passive idea especially the Passive for in the Jungle. And her pretty much permanent passive that you either are going to choose to take the kill or leave it for an assist which will reward you with an permanent movement speed increase. Brilliant work!

Q: I like the construction of this idea, being a fast person. What I would do though. Increase her Q cooldown to 16/14/12/10/8 Also does her Q has 6 points? (35/55/75/95/115/135) Bonus Attack Damage: 115 at level 5, ain't that a bit too much? Question: AD Ratios?

W Good Job aswell, Armor Colision Ignoring, an bleed and low damage on the ability. I love it. Question: AD Ratios?

E A few questions right here. Cone Duration - 2 seconds. Actual Time transaction? (0.25/0.5/1 second) (Interaction timer every 0.25 seconds/0.5/1 How is this going to look like? Is it like an Miss Fortune ult? And again: AD Ratios?

R Your idea of the true damage. Why not make it an Passive. Makes it more useful. Increasing true damage as in Ult level (9/18/27) respectively. Will the ult work with the Q and W? Because I see potential combos at Q and W that you stay in the shroud to gain that extra attack damage to pull of more damage with your W and Ult and before the AD disappears you get it. MY FOOKING AD RATIOS!

Let me know if you have any answers for me.

Deunne1 votes

They really like this idea and i like it too

Luckyghost911 votes

hello ppl

Luckyghost911 votes

bump it up

Luckyghost911 votes

feedback

Luckyghost911 votes

Have a look

Luckyghost911 votes

bump

UnawareIdiot991 votes

Attack range isn't mentioned in stats, I feel her passive ms needs a cap. Her Q says shockwave but doesn't list a "shockwave" range just what I assume to be the gap closing range. Ult passive is unclear when it will activate. Her kit has a lot of raw damage and is clear to be an assassin but I'm not sure if her raw damage would allow her to get into a teamfight and out without paying for it. You forgot ad ratio's on everything and finally is this supposed to be a resourceless champion?

Luckyghost911 votes

{quoted}

Attack range isn't mentioned in stats, I feel her passive ms needs a cap. Her Q says shockwave but doesn't list a "shockwave" range just what I assume to be the gap closing range. Ult passive is unclear when it will activate. Her kit has a lot of raw damage and is clear to be an assassin but I'm not sure if her raw damage would allow her to get into a teamfight and out without paying for it. You forgot ad ratio's on everything and finally is this supposed to be a resourceless champion?

Fixed everything but ratio's and yes she s resourceless champion.

maxaroni1181 votes

I like it but i think u need help with the q bcuz i dont know what you mean by the attack speed increase. average starter atk spd is around 0.70 - 0.85. If u ad 5 attack speed... thats like a fed kogmaw using his w (i think i dont play kog so idk which one it is)

you should change it to gaining a percent attack speed capping at a specific atk spd so you dont go op... personally i would go devo with her just bcuz her atk spd sounds good especially with her ult dealing magic damage...

kinda like Rengar with his w... i like the concept but tbh i think we have this champ already. We have a friggin Yi, a Jax, a Rengar, a Shaco, and a MF... maybe rework the e too i dont like it as much and maybe change the name of some of the abilities

ADepressedLeona1 votes

Looks like a Shaco on steroids.

Okay concept, but she looks frustrating as all hell to play against.

Luckyghost911 votes

{quoted}

Looks like a Shaco on steroids.

Okay concept, but she looks frustrating as all hell to play against.

She is a damage dealer but she wouldn't be able to take a lot. she would be the true meaning of assassin. she would have to sneak in and do the deed then get the hell out.

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