New summoner spell
In my opinion, cleanse is pretty useless right now, and barrier is inferior to heal due to the fact the health doesnt stay, heal heals a teammate also, and the movespeed heal provides. So heres my proposition: combine
&
into 1 summoner spell that would look like this:
Cooldown: between 180 - 240 seconds [Spell] cleases you from all cc (no 65% reduction after like current cleanse) and shields your champion for 100-300 damage (less that heal&barrier) for 2 seconds (just like current barrier).
Additional options: If no cc is cleansed from your champion, you gain an additional shield. If no cc is cleansed from your champion you gain a speed boost (better than heals speed?).
In my opinion this would be a great spell for bot lane, because (probably with a bit of balancing) it would be a POSSIBLE alternative to heal. The point here is not to replace heal, it is to make something equally as good, so that there is an option. Do you want to be a team player and take the heal to possibly save a teammates life, or do you want to take something to really protect yourself, at the cost of being able to save a teammate. Its been 2 years now at least since barrier EVERY game was changed out for heal EVERY game, and I think its about time for some variation. If youre mid lane and want to take tp/ghost, you have to worry about if the enemy is going to have ignite, causing you to be at a disadvantage to them. Currently for ADC, there is no type of strategy with sommoners spells at the moment, and I think this would be a good addition.