Solution for the leveling + lack of IP

Deaddorks2·12/3/2015, 5:57:47 PM·3 votes·527 views

So let's start off here by looking at 2 problems here:

  1. Let's be honest, the leveling system (Summoner level) is flawed. Players rush for 30 with the excitement of ranked play arE heartbroken when they realize that they know nothing of the actual meta upon reaching 30. Things that seemed ok or even op against pre-30 players no longer work. Almost anything players learn about the meta is probably wrong because they are learning from other less knowledgeable players.

  2. Players above 30 who are looking to get expand their champion pool without spending a ton of RP are left taking forever to earn the IP. Expecially the casual players who do not play often enough to earn the IP.

Thoughts:

  1. Players do not get the necessary skills and knowledge they need to succeed in ranked by the time they get to 30, and most of the time they spent reaching for 30 was wasted. (This could also apply to people in the lower tiers of ranked who obviously did not get the skills they needed to be successful).

  2. The concept of influence points is to gauge your influence on the community. Is slaving away hours and hours the best way to say you influenced the community? In my opinion, the people who make content or help others have the greatest influence. If these people have an influence, would they not get IP?

Solution: If there was a game mode that allowed matched new players with experienced ones. It would allow for an in game teaching session of up to X amount of minutes (or not?). The unexperienced player would be rewarded with a large amount of XP compared to if they played a game, and the experienced player would receive more IP than usual for their efforts to help the community. There could possibly be a way to select what you can help with and what you want help with. Things like: ● Specific champions ● Roles ● Mechanics? ● Game knowledge ○ Rotations ○ Lapine ○ Team fighting

TLDR: New players learn better and don't take longer than they need to to start ranked. Old players have a way to help new players and get extra IP for doing it.

5 Comments

Dukues12/3/2015, 6:45:00 PM2 votes

Maybe its because this game is more popular than when I started back in season one but... i hardly remember jungling or trying to really cs at all by the time I hit 30. I played off and on usually with friends and by the time season 2 came around I had a good amount of normal wins, but really no concept of the game. I started playing ranked and did really terrible.

Unless a player is good at mobas or has people teaching him how to play the game by the time they hit 30 the player is still going to suck, hardly have any champions, and maybe saved for runes? Now, they have made runes cheaper but characters are still expensive as hell and probably close to double as many champions to want to buy as when I first started. It does seem like players are learning more about the game at least from what I have noticed when leveling a smurf. Maybe its because they watch LCS? Or they have friends teaching them? Or there are just so many smurfs leveling accounts?

They really should increase IP for new players. The leveling experience is also pretty shitty, but idk if more xp is really the answer.

Tamur12/3/2015, 6:36:27 PM1 votes

I don't think the Leveling system is flawed. The flaw falls to the summoner who rushes to get to 30 through custom and co-op vs AI matchs. My cousin told me this if you want to get the best knowledge out of Leagues of Legends do Normal matches from level 1.

Sona Ping12/4/2015, 3:17:54 PM1 votes

Replying thoughts:

  1. The proposed solution: Thanks for taking the time to try to think of something, but the unfortunate truth is that it would not work, because you are offering IP. It would draw people for the IP and do we really want people who are in it just for the IP to be assigned as teachers? I don't think they are the kind of people new players should be exposed to and paired with.

  2. The purpose of the climb is not "gain knowledge for ranked"; it exists as one of the Free-to-play progression systems that are intended to get players hooked on your game. A separate issue is how this one in League doesn't work in multiple ways, among which, is how an individual can play literally a hundred games and still not get to play League of Legends proper. So the focus of discussion should not be on "preparing for Ranked", whatever that means, and we should instead like to lower the EXP requirement generally.

  3. "The concept of influence points is to gauge your influence on the community at the Institute of War. As your influence as a summoner grows, you gain access to greater arrays of powerful, magical runes and draw more champions to fight under your leadership. (P.S.: What's a summoner?)