Champion Concept - Vanessa: The Rogue Tide
I haven't come up with any concept art yet, but if this does well I can try! I'm open to ideas on any changes as well, speak freely and let me know what you guys think! [slayer-jinx-catface]
Passive - After using any ability, Vanessa is able to fire a volley of gunshots at a target of her choice. (AD Scaling)
Q - Stabbing in a straight line, Vanesssa then arcs her sword in a circle around her, dealing damage to all enemies caught in the initial stab and area around her; AD Ratio scaling. (Think a bit longer than a Yas Q for the stab, and about the size of kat's passive for the sweep).
W - Brandishing her sword in front of her, Vanessa redirects all projectiles back to the attacker for .75/1/1.25/1.50/2 seconds, and is able to move at a reduced speed during this time. While her W is active, any auto attacks that are redirected will deal full damage (With AD/AP Ratio), however these projectiles can not critically strike, nor can they apply on hit effects. If the redirected projectile is an ability, it will deal only base damage (Without AD/AP Ratio), but can critically strike or apply on-hit effects.
E - Vanessa flips in the air, moving in the direction of the mouse cursor a set distance (Distance goes up per upgrade); If her feet land on a targets head, they are rooted (0.75 seconds) and she shoots a barrage of bullets (AP Ratio) at the target and nearby enemies.
Ult - Vanessa becomes able to dash to multiple enemies (3/4/5 at respective levels), dealing a small amount of damage (75, 150, 225) and marking them for 5 seconds. At the end of the 5 seconds, she fires her pistols at all marked targets, dealing her passive's damage.