Competition For Riot points (create a champion)

Otter4Blue·3/12/2015, 4:06:21 AM·3 votes·2,810 views

we are overdue for a new full tank as a primary role, that last one being Zac Zac who was released in 2013.

the challenge is to make a tank, around the concept of painting or something in painting.

reward: $10 Riot Point card

the deadline is April 8th 2015 at 11:50 PM PST (Los Angeles Time Zone)

Rulse:

  1. the champion must be viable in the current meta

  2. the entire kit should revolve around a concept while maintaining the theme

  3. the champion cannot be over-powerd (this will be determined by me doing the math and comparing the total utility and total damage output with different builds and then compared to the most similar of current existing champions). (note: this assumes that the champion i"m comparing it to is balanced, no one is perfect.)

  4. you must include cooldowns, cost, damage, and scaling. if they exist for the ability. if those are not included then they are assumed to not exist

  5. you must include a description of gameplay in lane and in teamfights. this may include: goals of the champion, priorities, and strategies to keep in mind.

  6. a lore must be provided. (note: for those of you who cant write a lore due to inaptitude in imagination or writing, keep in mind that Rammus Rammus lore is about a paragraph long and does not include much. a lore is a basic background nothing more.

  7. all entries that do not meet the basic requirements of the rules will be thrown out without further reading. all entries that do not match the theme may be held and may be automatically submitted to other challenges which they may fit.

8.. every challenge will be given a deadline for submission and any entries thereafter will not be accepted. TURN YOUR WORK ON TIME.

make your champion on a separate post and link it in a comment pls

Rewards:

  1. the top pick every month will receive a reward which will be a $10 RP card.

  2. only first place receives the reward by mail. i will contact the winner before i announce who won and send them the card

  3. the choice as to who won will be made by certain judges who i will not mention as to not let you harass them. The decisions are FINAL once announced to the winner.

  4. you may enter the contest as many times as you want so long as you have enough accounts to support your incessant submitting. Otherwise if you have one account you get one entry notably the latest one you turned in for that challenge.

  5. by entering a challenge you waver your right to see me or anyone involved if you did not win.

BTW. proof that i will pay the winner

I, the owner of the account Otter4Blue whose name can be found in his email if need be. legally promise to pay the winner of this challenge which i created to whom who was deemed the winner. i will do so as promptly as i can and will make efforts to make sure the winner gets his reward.

Signed Otter4Blue

ALL HIAL THE PORO KING summoner 30

CONTEST WINNER IS Metus- The Vessel of Ruin by WakkaSeta

judges opinion on the champion:

the lore seem reasonable and I think fits into riots style well. i like the explanation of how the abilities react with items and other champions. the abilities seem possible within the game while being completely new, but not unreasonable and too difficult to put into the game. the abilities dont seem too op and as a champion he can be countered with some items or some champs, which fits into riots style allowing him to be really strong while having heavy drawback in champ select.

me personally I like how he said what the taunt joke and dance would be and some quotes I thought that was cute and funny,but isn't required in the competition.

The main reason I think it's the best champion is because he seems like the most viable champion for riot to implimant that is creative with the best lore.


WakkaSeta, I will contact you over LOL so that i can send you the !0$ riot points card.

43 Comments

lCantPauseltMom3/12/2015, 9:09:54 AM2 votes

Hi there! Sorry could you elaborate more on the theme please?

lCantPauseltMom3/13/2015, 3:20:13 AM2 votes

Ah I see, well I created a tank champion but now knowing that there is a theme it doesn't relate...

It won't relate to the theme, but if you feel like it then this is the link here: http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/yJnNM8ua-celeste-the-keeper-of-balance-full-abilitiesloretipsstrategies

Good luck everyone else!

Psychoaryama3/16/2015, 4:31:19 AM2 votes

So we post here, then, correct? If so, then here's my submission: Dakosera, the Artist's Corruption This champion is the painting, rather than the painter, so if you wanted a painter, then say so and I'll come up with something else.

DrCyanide3/16/2015, 11:17:04 PM2 votes

Disclaimer

I hate the idea of putting numbers to a character concept. Judging by various posts on the forums and old Champion Spotlight videos, so does Riot. Numbers change as needed for balance, as not everything will be ironed out before a champion launches. If it was not expressly required for the contest, I would ommit the numbers all together, as I think the concept can be balanced with the right set of numbers, but that those numbers would take play-testing to determine.

#Jarmul, the World Tortoise

http://miriadna.com/desctopwalls/images/max/World-on-tortoise.jpg

Lore

Ionian's have many naratives about a great, wise tortoise. Some say that the mountains around Ionia were gathered by the tortoise. Several academics considered these naratives to be mearly foke lore, until Jarmul came out of his isolation. He now roams the mountains of Ionia, only attacking those who get too close to him.


Abilities

Passive - Protective Soul When Jarmul is under a tower while an ally is taking turret agro, the turret will shoot Jarmul instead.

Q - Snap!: (Cooldown: 5 seconds. Mana: 20/30/40/50/60) Jarmul extends his neck and bites an enemy, dealing 20/40/60/80/100 (+65% AP/+55% AD). The enemy is rooted for 0.75 seconds

W - Reflective Shell: (Cooldown: 16 seconds. Mana: 50/65/80/95/110) While Reflective Shell is active, Jarmul takes 65%/55%/45%/35%/25% damage from spells. The remainder of the damage is reflected back at the opponent who cast it. Targeted spells automatically hit, while skill shots bounce back in their direction and travel their remaining range. Reflective Shell stays active for 2.5 second.

E - Guardian's Aura: (Cooldown: 12 seconds. Mana: 45/50/55/60/65) Active: Jarmul looses 50% of his bonus Armor and Magic Resist, distributing 30%/35%/40%/45%/50% of his bonus Armor/Magic Resist evenly to his nearby allies. Active lasts for 5 seconds. Passive: Jarmul gains 2%/3%/4%/5%/6% move speed while traveling with allies

R - Move the Immovable: (Cooldown: 200 seconds Mana: 150) Jarmul can move a tower belonging to his team. While doing so, Jarmul's movement speed is reduced by 40%. The tower will still remain active while it's on Jarmul's team's side of the fiel, but will be disabled when entering or crossing the river. If Jarmul dies while carrying the tower, the tower will stay where it is, and Jarmul will not be able to move another tower until the stray tower is destroyed or moved back to a pedistal. Towers will maintain the properties of where they were. Towers will make the objectives behind them untargetable, as if they were the original tower.


Viability and Balance

Passive - Protective Soul Jarmul's passive enables his allies to tower dive harder than they otherwise would be able to. It doesn't matter if that tower dive is a level 2 jungler ganking for him or if it's someone going under the enemy team's Inhibitor Turret for a final kill. I doubt there will ever be a meta where this will be useless.

It maintains balance because the attack is still being carried out. If Jarmul's allies aren't careful, they may put him in danger of dying or even finish him off by having him take tower shots when he needed to get out.

Q - Snap! Basic damage ability. A tank that provides no threat can and will be ignored.

W - Reflective Shell We've all had games where the enemy assassin has been fed to high heaven, 100-0ing tanks. This ability gives those champions someone to fear, while still having a weakness (auto attacks/sustained damage).

The only type of meta where this would fall off is an all Auto Attack meta.

E - Guardian's Aura Incase the description wasn't clear, the armor Jarmul looses is split among nearby allies. If he has only one ally nearby, then that ally gains 50% of Jarmul's bonus Armor/MR, while Jarmul looses 50% of his bonus Armor/MR. If his whole team is nearby, each one gains 12.5% of his bonus Armor/MR. The ability won't activate when no allies are nearby.

Glass Cannons are and probably always will be part of the meta. Jarmul can choose to use this ability to help save squishy teammates when a teamfight starts, at a cost to his own survivability.

R - Move the Immovable This ability would probably be one of the most tactical abilities in the game.

We've all had games where one lane has been completely destroyed, down to the nexus turrets, while another lane still has the outer tower standing. This ability allows for the player to shore up the weaknesses in their base defenses at the cost of their strengths. Furthermore, a player can choose to try and use the tower more agressively, picking it up and going to fight but will pay the price of weakening the defenses in one place without strengthening it in another if they die in combat.

I thought about having the turret's HP die first, but that encourages Jarmul to use a stray turret as armor against the enemy turrets while attacking the base. If having the turrets attack while on the move is too OP, then the turrets can be disabled while on the move period.

Match Recaps should be adjusted to show when the turret died relative to it's starting point, not it's ending point.


Let me know if you've got any questions. You can think of another image for a giant tortoise with buildings on it's back if you'd rather.

EvilRabbitt3/24/2015, 2:27:54 AM2 votes

http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/nAHxdq9A-monica-artist-of-calamity

I didn't know which way to link xD. And my copy-pasta maker is broken. You said painter based tank, right? Cuz if I have to paint the art, I'm chum in water.

EvilRabbitt3/14/2015, 1:47:50 AM1 votes

I can't draw, but I could make a kit post? Have ideas =), just artistic skill is bad.

ALL HAIL PORO!

WakkaSeta3/15/2015, 5:51:07 PM1 votes

So if I understand this correctly, whatever champion we make must be a painter?

DrCyanide4/17/2015, 7:54:23 PM1 votes

Was there ever a winner for this?

Psychoaryama3/21/2015, 4:22:17 PM1 votes

I'm going on a trip from the 25th through the 28th, so sorry if someone says something about my champ during that time and I don't respond, but I probably won't have any decent internet connection for those few days.

Kamiroo Wolf3/12/2015, 11:36:19 AM1 votes

In the OP it says something about the champion having to based around the concept of painting? Pretty sure there is a theme.

And if so, would a champion based on doodling(with a pencil, perhaps) be aloud?

insaiyanbacca3/14/2015, 1:52:17 AM1 votes

seems cool wish i could actually come up with cool stuff

Spartaco v13/13/2015, 7:01:02 PM1 votes

image of celeste plz :P just want to see i know your a good designer of champions and i want to know more about it :)

Psychoaryama5/3/2015, 3:27:25 AM

removed for being stupid, sorry to those who saw what this comment was before I changed it