if the counterplay is not as strong as the play is it really counterplay
my point is that the counter to fire is water, but when you have a forest fire a bucket of water is meaningless.
now for context, vayne builds attack speed and deals %max true damage. which means my only counter is building as slows. there are two in the game available to all champs. they total if you buy them at 35%, vayne generaly builds two items the add up to 80%. if we apply the rules of addition that riot has in the game the as remais +80% and the - 23% that means that under best case seneriio if you are not playing ranked then the max vayne's as will be 57% additional as.
the point is not vayne, but the point is that in certain cases riot pulls a TF and stacks the deck toward or against certain types of champions. they say they have counterplay by buying certain items, but they are lying. because they are arming us with buckets of water to fight a forest fire.
this can also bee seen in items like last whisper which maces the enemy lose betwee 1500 to 3000 gold value on items, and that healing has a counter play, but is only for burst assassins, ap mages, and people who choose to take ignite.
riot claims counterplay where in most cases the counterplay is taking two suppresses so that if the fist vayne qss'es then you have a second and hpoing to what ever god you belive in that the enemy team will not interfere with you trying to kill their powerfull adc.
A BIT PERSONAL HERE MITE WANT TO SKIP i took alot of math, more than 99 precent of the papulation on earth, and i know this because most of you think probably think linear algebra is what you learned in high school. it isent, but if you are of those who know what it is you know what is differential equations, and i took that too.
i like doing numbers simply pu CONTINUE READING HERE IF SKIPED
so i do the numbers and now the numbers are telling me that the game is balance towared damage dealers. by about 95%. if you say "there are tanks that are viable like darius, garen, skarner, volibear" let me point out that all of those do quite a bit of damage. look at sejuani who used to be on top of the winrate. it is all about damage.
riot does not like it when tanks get strong because apperantly picking the right items so that you will win the fight is too unexciting.
personally i loved it when it was the cinderhalk meta. tanks were truly powerfull in the midgame and werer rewarded for it. you damage output in 3 sec did not matter as much as your total over 10 sec.
TL:DR counterplay items are mostly useless and might as well not be built while behind.
the game is favored 1:20 in favor of damage dealers.
miss cinderhalk meta
, though a stun into a wall should guarantee her victory.