My concept on Wukong rework that riot should gave wukong

K6ace·3/1/2019, 6:40:20 AM·2 votes·2,418 views

This is my own opinion on how wukong should get reworked so it would be cool if you have different ideas

Model: don't change anything but Wukong is standing straight up and with his staff pointing down, https://www.artstation.com/artwork/qEEmD also with a Jade Dragon Wukong crown on his forehead but squared.

Played as: Tank, Fighter, Bruiser, and Trickster Role: Top, Jungle, Mid, Support

Champion: Damage: 3 Toughness: 4 Crowd Control: 4 Mobility: 3 Utility: 4

Stats: Health: 502(+105 per level, + 25 more each level) Health Regen: 10(+0.95 per level) Mana: 345(+25 per level) Mana Regen: 8(+0.85 per level) Attack Damage: 65(+5 per level) Attack Range: 175 Armor: 40(+ 4 per level) Attack Speed: NaN(+3.5 per level) Magic Resist: 35(+2 per level) Movement Speed: 355.

Passive: "Fiery Eyes" Wukong stacks 5 Magic Resist, 3 Armor, 2 Adaptive Force, 10% Critical Strike Chance, and 25 health for every 4 CS, Wukong's stack would divide 1/2 when Wukong is dead if Wukong damage an enemy below 50% before he dies then Wukong only lose 1/4 of his stacks if Wukong kills an enemy before he dies then he only lose 1/6 of his stack(Stack wouldn't be removed if less than stacking 6 times) Wukong can only stack 50 times for Armor, Health, Critical Strike 10 times, and Adaptive Force 30 times same with Magic Resist a game, Wukong couldn't be Blinded and Nearsighted also can see invisible enemies and Wards, also cannot be burned Wukong eyes will flash Red and Orange for 5 seconds but will set off on an cooldown after getting Blinded and Nearsighted for 30 seconds, Saw invisible enemies for 10 seconds, Killing Wards for 60 seconds, and burned for 120 seconds.

Q: "Crushing Blow" When just clicking "Q" Wukong gains a sheild and 20% more movement speed creates a circle 550 range for 5 seconds,Wukong needs to wait for 2 seconds until he could click on an enemy/minion in the circle Wukong then flips and jumps in mid air to the selected enemy/minion/monster (Wukong parries all Incoming damage while flipping) then slams his staffs down damage enemies in a straight line range - 550 (this ability counts as an auto) slows enemies damaged for 30% 3s(If critical strike Wukong then stun them for 1.2s)(+130% Attack Damage).

W: "Who's the true Monkey King" Wukong go invisible set a decoy for 1.5 seconds Wukong movement speed are also increased by 20/25/30/35/40% Wukong would be able to flip through nearby walls when invisible after that Wukong's decoy expire into smokes dealing AP (Range 360) enemies in there will be Nearsighted (If Decoy dies before expire into smokes the cooldown refresh)(+70% Ability Power).

E: "Nimbus Strike" Wukong dashes with a range of 750 on an targeted enemy/minion/monster if there's a wall Wukong would be able to flip over it, if there's 4 more minions/monster in the range Wukong cast 4 more doppelgangers dash to them dealing the same damage, if there's 4 more enemies in the range then the doppelgangers damage the enemies instead dealing AD Wukong increase 60% attacking speed for 3 seconds. (+80% Attack Damage). "Back-Flip" Wukong would be able to Jump and Flip (Dash) in the range of 550 Wukong dodges all incoming Damage (This ability can't deal damage).

Ultimate: "Cyclone" Wukong spins left in a circle with a range of 350 Wukong is able to move around unstoppable with it for 4s also gaining 35% movement speed airbones the enemies/minion/monster he hit with for 1.5s, Minion and Monsters take 50% more damage from this ability (+150% Attacking Damage). "Last strike" when pressing R again Wukong swings his staff right way in a circle 1 time knock enemies back 350 units away If enemies are below 30% health Wukong execute them ignoring shield, armor, and magic resist after using this ability Wukong will stop spinning, Wukong can only use this ability when he is using his "Monkey King's Raging Cyclone" (+50% Attack Damage). R's Passive "Monkey King's Rage" if Wukong is below 30% health Wukong cancel"Cyclone" if Wukong's using it and use "Last Strike" Wukong burn himself and gain 50% Health back Wukong lose 5% Health every second until he's 30% health, +10% Life Steal and 25% more movement speed also +50% Bonus Attack Damage for 5s.

Wukong's abilities cannot do a lot of Burst and Damage so don't worry his damage are pretty low.

Reworked Lore: https://boards.na.leagueoflegends.com/en/c/story-art/pxlO7gZ4-new-wukong-lore-i-created

11 Comments

painkills3/4/2019, 5:10:47 PM1 votes

In all honesty, I think this is ridiculously overpowered. If he currently oneshots people with E auto Q, your proposal would make E and Q do 920 base damage alone. If you add R at the end, with the two casts, thats 2870 off of only base damage.

Regarding scaling, you say base AD, so he cant get any scaling off bonus ad? Or do you mean total AD when you say base?

Oh, and he crits due to nimbus charge. and if he gets another auto he gets stacking AD.

Another point, 100% armor pen is ridiculously powerful.

Immunity to CC in his passive is also super strong.

Its just waaaaaay too strong, both in terms of numbers (scaling / base damage) and utility.

Concept-wise... I like Q being an AOE jump with a slow. I like walking decoy with spin, tho its quite similar to Neeko. Perhaps the standing still is Wu's uniqueness? E is basically the same with less attack speed. Dont see the need for AP scaling though. Does R1 do that damage immediately or over time? I do like a double cast for R, I think thats a fun idea.

XElite1093/5/2019, 2:22:25 AM1 votes

I like this idea but still needs some fixing.

Passive feels a bit op. extra dmg plus immunity is just making him insanely op but the full reveal would make him very unique and the only champ that counters invis outright. But the dmg increase would be interesting if you got it by making opponents hit decoy with autos or abilities.

I think flipping on your q would be a cool animation for sure and make you feel really nimble but my concern is how fast the animation would be and if it isn’t can you animation cancel with Timat.

The posture change would make him feel more powerful so I’m 100% for it.

The decoy would be Nicer if it was like shacos without the autos to increase juking and maybe did an ap phantom nimbus To the nearest enemy instead of the circle as always.

The ultimate doesn’t need a shield cause Thatd make him too tanky but the second activation can make him safer and make him more effective at disrupting and isolation while giving him a real escape. So I think overall this is a pretty cool idea. [slayer-pantheon-thumbs]