Wombo, the Wombat Tactician
Wombo, the Wombat Tactician Name: Wombo Race: Wombat (a highly developed race above all forms of life) Appearance: Normal wombat Weapon: Fiery Bloodmoon Lantern, mask can be attached / unattatched
Passive: Sparks of the Night Wombo's Lantern holds flames from the underworld. Wombo uses the Heat resource to keep the
Underworld's flames at bay. Like Rumble's Heat resource, Wombo starts at 0. However,
normal auto-attacks reduces 10 Heat. Auto attacks buffed with Sparks of the Night will add
10 Heat per auto attack. Upon hitting 100, Wombo will undergo "Overheat", where he will
lose 4% of his missing health per spell or auto attack but deal 25% more damage to
champions for 3 seconds, after this, Wombo will start at 25 Heat.
Primary: Also, after every spell, Wombo's auto attacks are ranged (525) and deal bonus
magic damage (30% AP) for 3 seconds. 9 second cooldown.
Secondary: Wombo can purchase a trinket specialized as "Bat" or "Owl" (the same way Rengar
can buy his bonetooth necklace). These Trinkets will be referred to as Masks.
Q: Unleash the Flames! Wombo unleashes the flames of the Underworld onto a certain area over 2 seconds from where
the Lantern currently is, dealing damage in a circular area was well as a conic area on
the way. The lantern will be stationary after use. Damage: 50/65/80/95/110 +(40% AP) per second Cost: 25 Heat per second. Cooldown: 7s
W: Otherwordly Unrest Wombo's Lantern charges forward, dealing damage in a line and becomes stationary after
use. This spell can be chained With Unleash the Flames! and not interrupt it. Damage: 70/90/110/130/150 +(35% AP) Cost: 25 Heat Charge Max: 2 Charge Time: 12 per charge Cooldown: 4 seconds
E: Quick Chain Wombo throws down a chained Mask where he is. The chained Mask will stay there for 5
seconds. This spell can be reactivated during these 5 seconds. If the spell is
reactivated, Wombo will return to his chained Mask after 1.5 seconds. This action will
also be down if Wombo walks 1100 units out of the range. If Unleash the Flames! or
Otherworldy Unrest makes contact with the chained Mask (in a 150 unit radius), an affect
will occur in the respective hitbox. Bat Mask: All units hit will be feared for 1 second. Owl Mask: All units hit will be slowed by 40% and be given vision of for 2 seconds. Cost: None Cooldown: 18/16/14/12/10 seconds
R: Flaming Dokaebi King Wombo dashes to the mask, dealing immense damage and instantly goes into Overheat, and
doubles the values to 8% of his missing health per spell or auto attack but deal 50% more
damage to champions for 6 seconds, after this, Wombo will start at 50 Heat. Damage: 125/175/225 +(60% AP) Cost: None Cooldown: 42/36/30
Optimal combo: E+Q+W+R+Autos until things get "heated"+E
Thanks for reading this and please leave suggestions! Every number here is a placeholder.