Can we make Renekton's ult more than what it currently is?

PickleBabah·2/13/2015, 1:30:42 AM·3 votes·902 views

Right now, it feels like "do I need more HP to survive this fight?". There is no reason to build anything more than one damage item because that is all you'd need. I feel like Renekton's champion concept (as well as lore concept) does not match up to what it could be in game.

Suggestions:

  • Make his Ult more lore-oriented; keep the same idea, but have more perks than just, "do I need more health?", while making it seem as though he's a legendary gatekeeper. -Have more interactions with the ult, not necessarily with fury, but the ult itself.

10 Comments

l Main Renekton2/13/2015, 1:32:19 AM2 votes

His AoE percent health is pretty strong.

But I agree, that's not the main reason that people use it/

Teridax682/13/2015, 6:03:02 AM2 votes

What about trying Dominus's Fury generation to his AoE damage aura? Currently, the ult's frequently used completely outside of combat just so that Renekton can build up Fury before initiating a duel, which is a really bizarre way to make use of its effects. Having Renekton generate Fury per second for every champion he damages would allow him to have crazy teamfighting potential, and could allow him to do more stuff in the late game. It would also tie in well to his butcher theme, since a lot in his kit encourages him to dive into as many enemy champions as possible for tons of damage and healing.

5G8Nri0B542/13/2015, 3:39:07 AM1 votes

Well technically his Ult is very lore-oriented. By which I mean it ties directly into the lore that he is Nasus' brother.

However I will agree that his aoe magic damage is pointless and doesn't scale at all. Nasus has the purpose of healing him and being able to scale as the game goes on. Renekton's is pointless.

Kingsgrave2/13/2015, 6:44:16 AM1 votes

4 Suggestions, 3 buffs and 1 heavy nerf, to make Renekton's Ult better thematically and just better overall.


1: 5 Fury per Second replaced with Fury each time he deals damage to an Enemy Champion with his Ultimate AoE

Just like the last changes he received, this focuses on highlighting his more aggressive and assertive playstyle and rewards him for taking a proactive and dominating approach in teamfights.

2: AoE Damage reduced but made into Physical Damage and AP scaling replaced with Total HP

Less damage overall until a certain Health bonus, which he already reaches. This will weaken his early game use of the Ultimate a tad but will heavily buff his late game teamfighting which is already kinda subpar.

3: Increases his Passive to 75/100/125% increased Fury from all sources when under 50% health for the Duration

Gives his Passive some use and makes Renekton want to use his Ultimate more often when at low health to turn the tides of battle.

4: Duration reduced to 10 seconds from 15 seconds

Lower Duration mainly to allow the former 3 buffs to exist without warping his power. Specifically made to give him a reason to use the Ultimate to turn the tides of battle in a shorter window of time allowing for more plays on Renekton's part but also allowing the enemy team to counterplay and punish a Renekton that uses his Ultimate poorly.