Lyra, The Sightless Sigil
I know I only recently posted a champion concept, Gerome so another one so soon seems strange for me, however, Lyra has been in the works for quite a while, even before Gerome. Links to my other concepts are below, I'd appreciate it if you could check them out, and give feedback if you feel they need it, but more importantly, I hope you enjoy reading about this champion concept! Aedirex, The Planet Tyrant Vera, The Mountain's Bane XV-328, War's Mechanized Miracle Rozoe & Krexx Kyanitseal(WIP) Shade, The Fallen Pupil
And, of course, Gerome, who I've already mentioned above.
First, a word. Please note, this concept, like many of my other ones, is rather complex, and may warrant a second read if you don't understand parts of her kit. If you have questions, I implore you to ask me down in the comments. Numbers, as usual, are my best estimations of balance by using other champions as reference points, but are by no means set in stone. This concept is very interesting to me, and is likely one of dozens of ways to implement the...
Goals for Lyra My goal when creating Lyra was to solve the issues of top lane being such an island of non-interaction. During that time, I was also wondering how a support champion could survive outside of bot lane, and not just mid lane as an off meta pick. I wanted to design a support-like champion who could survive, and thrive in top lane.
Passive-Resonance: Lyra takes 10% reduced damage from auto attacks, this reduced damage is converted into a health-regenerating aura around Lyra over 5 seconds.
Q-Echoed Melody: Cooldown-(10/8.75/7.5/6.25/5) Range-600 Cost-(30/40/50/60/70 Mana) Lyra fires a note at a targeted enemy, dealing (60/90/120/150/180)(+40% AP) Magic damage to the main target, and (45/65/90/110/135)(+30% AP) magic damage to nearby enemies. If Lyra targets one of her Sigils, only the area damage will be echoed outwards.
W-Sigils: Cooldown-(20/18/16/14/12) Range-1000 from Lyra or other Sigils Cost-(50/50/50/50/50) Mana Lyra lets loose two untargetable sigils into the world. Sigils are randomly placed within 1000 units of Lyra, or another sigil, prioritizing areas without nearby sigils, and may not spawn in either base. Sigils will echo all of Lyra's abilities, extending them across the map, including her passive.
E-Serenade: Cooldown-(50/45/40/35/30) Range-300 Cost-(80/90/110/120/130) Mana Lyra slows all nearby enemies by (20/25/30/35/40)(+1 per 50 AP)% for (.5/1/1.5/2/2.5) seconds. This slow is (30/25/20/15/10%) less effective when echoed through her sigils.
R-Sigil's Sight: Cooldown-(170/140/110) Range-300 Cost-(200/200/200) Mana Lyra commands all nearby sigils to illuminate the map for (5/10/15) seconds, during this time, sigils can be targeted and destroyed in one hit, and Lyra loses half of her sight range during this time. Any groups of sigils that are unconnected to the main web of sigils are destroyed.
Lyra's playstyle is one of survival, the longer she can last, the more utility she gives to her team, and she applies global pressure through her Echoed Melodies. Her passive gives her good sustain in lane, meaning she can survive longer trades more easily, but can still be bursted down, one of her intended weaknesses.
Comment what concerns you have, what ideas you can give me, or what praise you feel this concept merits, but please do so with reason, concept creators cannot improve their work without others telling them how they can improve, or why their idea is bad.