@RIOT RGM IDEA CAPTURE THE FLAG

TFBaam·9/2/2016, 12:10:55 AM·4 votes·708 views

So my friends and I were chilling in a call, one of us came up with an idea for a game mode.

Its played on Summoner's Rift, and 2 teams each would have a Corki player. You start out in the one base right in front of the fountain, with the fountain locked out. Corki has to enter the other base and retrieve the flag (package) and try to make it safely back to his base and place the flag (just stand on the spot where he spawned).

The first 2 minutes of the game you can't enter the other half of the map, and Corki can go hide anywhere to try to get an advantage (check top/botlane bushes!). There will be a wall that splits the map in half, and like Nexus Siege, you can't have Summoner Spells. New code saying no blinks/dashes over wall. No placing wards over the wall.

You all have a refillable pink ward. (But Corki) Everyone also gets empowered recalls (Corki doesn't get a recall at all if he doesn't have the flag). There is also a Homeguard effect after 2 minutes. There is no jungle camps, no epic monsters, no turrets, and no free vision. (You can't see base if you aren't in it).

Oh and Corki has mutiple chances to go and get the flag. He also gets a invincible untargetible effect like if you're getting ascended. Just without the Xin Ult effect. If Corki has issues, give him increased speed after getting the flag.

1 Comments

fluxanna9/2/2016, 5:17:53 AM1 votes

Well, everything has got to be better than nexus siege.