[Yorick Rework] Found a way to make him stay unquie while possibly being viable.

ProExpertKing·2/10/2016, 2:40:20 PM·2 votes·831 views

So I got super proud of myself and I'm not good with balance so it might seem a little broken or unbalanced but these numbers are basically place holders.

Passive: Undead League Yorick gains move speed per UNDEAD ally. This would be affected by Mordiekaisser's ghost, Sion and Karthus's death part of their passive and Yorick's q and w ability. Yorick also gains bonus health regen for his mana regen. (This does not work during Yorick's e)

Q: Shadow's Soul Yorick brings his shadow to life. (This would remove his shadow if they were on) It costs 25% of Yorick's current health and the shadow has 25% of his max health. The shadow will also have 10% life steal and last 15 seconds. The Shadow would have 75% of Yorick's attack damage, 90% of his attack speed and 100% of his move speed.

W: Dust To Life Yorick gains 10/15/20/25/30 attack damage + .5 bonus attack damage (doesn't scale with it's self) and costs 10/10/15/15/20 mana per hit. If Yorick kills a unit then a goule will spawn for 4 seconds which can not be attacked while doing 13/18/23/28/33 + .7 bonus attack damage (is affected by the bonus attack damage from this ability) Goule will proitise Champions but will also attack large or epic monsters and that's it.

E: Decay For New Life Yorick's toggles one enimie champion within a 450 range to take 5/5/10/10/10 + .8 ability power per tick while slowing them by 20% and gaining 5/6/7/8/9 mana regen + 100% of health regen + 5/5/5/5/5 (+ 1 for ever 500 mana) that is stolen from the enimie champion being attacked. If the enimie has no mana than no mana would be gained. Yorick will lose his health regen completely (and potentially lose health if this is too op.)

R: The Bell Tolls For Thee Yorick expends 100 mana to gain a 700 aoe on attack (will only affect champions at a range of 450) for 10 seconds and 50/75/100% bonus attack speed. (Affects his base attack speed so not 100% of his total attack speed. Double his base attack speed + what he had before) The aoe does .7 of his total attack damage but 150% to minions and monsters.

I'm sure a lot of people are going to hate this idea but Yorick is really stupid and I love this idea ^-^

11 Comments

ModThe Djinn2/10/2016, 4:05:22 PM1 votes

One of the problems with Yorick currently is that he has no real ways to showcase the player's skill: his abilities are all roughly "fire-and-forget" abilities with no mastery evident save perhaps precision timing with his ultimate.

This doesn't really fix that at all: his Q is an automatic summon like his current ghouls, his W is a passive ghoul-summoning and auto-attack buff, his E is just a point-and-click health draining tool that you can fire and forget, and his R is a ranged damage buff. There's no real playmaking in any of that -- he's still just a "walk up to the enemy and be Yorick" champion as presented here, and that's something that needs to change.