[Champion Concept]Raion The Pride of the sands
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Raion is a semi-juggernaut, with heals on his kills, leaps for mobility, the power to augment the defenses of allies while weakening his enemies..
Origin of Name Japanese for lion, if you were curious
Appearance
Ascended in lion form, wielding double khopeshes/sickles, what ever you call them (
weapon), both bronze.
For the debut skin, Galactic
LORE
Post-revival of
, he began reviving the Shuriman Empire. To help him do so, he enlisted the aid of
and
.
A boy whose parents died long ago, Raion believed life was twisted. As he aged, he continually aided those who needed assistance. His mind almost unclouded by emotion, Raion would fight selflessly, honoring the circle of life and defending those who stood no chance against the bandits of Shurima. When he came of age, Raion aided all those who got lost in the desert.
found herself in his company from time to time. She proposed a deal. Defend the Risen Empire at all costs, and achieve almost godly power. Raion accepted, on the condition that Shurima's people held just as much respect as any other. He went through the ritual of Ascension. A hero in the peoples' eyes, he won undisputed support for their cause. As Raion fought the terrors of Shurima's past, he grew a healthy respect for the power of the Ascended.
.
#Fight a fight for honor. Not glory. -Raion
KIT Melee Furor (max 100. 20 on unit kill, 5 every basic attack. Lose 10 every second when not in combat for 10 seconds. Speed increases by 10% at Max [MS and AS])
Passive: Heart of the Lion Fear, charm, and taunt durations are reduced,can still be slowed, stunned, and silenced for a smaller reduction. Killing units increases Raion's Health Regen for 3 seconds. Spell damage cancels this affect. 10-14 second cooldown on this part. Reduction : 3 -> 35% Regen : 5 -> 12% Missing Health Over 3 seconds.
Q: Rewards of Conflict.......30 Furor Active : Deals bonus damage on his next basic attack and applies a bleed for 3 seconds and grievous wounds. If he kills the target, then he heals for a % of his missing health and does not trigger his passive. 7-10 second cooldown. Heal : 3/4/5/6/7% missing health Damage boost : 40/55/75/100/130 (+50% Bonus AD) Bleed : 10/20/30/40/50 (+10% AD) per second
W: Leap of Pride.......25 Furor Leap to a target location and deals bonus damage on next damaging ability per unit hit. Each hit unit also reduces the cooldown by 3 seconds. Mid range. The "hit" radius is about the size of the raptor camp (barely). 12-18 second cooldown (MINIMUM of 3 seconds). 2/4/6/8/10% bonus damage per unit
Note : The ability does not deal any damage.
E: Roar of Fury.......45 Furor Deals magic damage in an small area around Raion, decreasing enemy defenses by a small amount and increasing all defenses by half the amount. For a few seconds after the affect ends, his defenses are reduced for half the amount. 10-15 second cooldown. Damage : 40/65/90/115/130 (+75% AP) Defense Reduction/Supplement : 2/4/6/8/10% Duration : 3/3.25/3.5/3.75/4 seconds Raion's Reduction : 4/3.5/3/2.5/2 seconds
R: Courageous Spirit.......
35 FurorFree Increases damage out put by x%, increases healing effects (Regen, heals, etc,) by a percentage, and has bonus range (120?) on all abilities and basic attacks for a few seconds. Build 15 furor a second while active. Some long, ult-level cooldown Duration : 5/7.5/10 Damage Boost : 10/20/30% Healing Boost : 25/50/75%
TOP
and
or
Tele is basic. Ignite goes for a more offensive route, while Exhaust leads for a more passive aggressive play, stacking with your E and giving yourself some CC.
The lifesteal and AS helps your sustain. The CDR helps against such long cooldowns. The slow makes up for your lack of CC.
is a good alternative T2 boot upgrade. Builds your Furor quickly.
JUNGLE
or
, along with
Smite is a nobrainer. Flash gives its usual perks, but without mana, your leap actually out-ranges Flash, so the extra damage on Ignite would help your dueling and ganking ability.
is your friend. Lacking built in CC makes it so. Your WE combo can make it risky for your opponents to stay against a gank, so use it to keep them from leaving before you can make it worth it.
is a good alternative enchantment.
TIPS
- Keeping your Furor high increases clear speed in camps.
- The Passive heal doesn't do much good in the middle of a fight or when your health is high. Don't rely on it.
- Start your game with wither Q or W. Q is a more offensive route, while starting with W would be ideal for farming and keeping enemies from engaging.
- W is a risky ability. Don't use it too early or you will be at a disadvantage.
- You can cast your other abilities while jumping with W. The bonus damage is applied on cast, so using E mid jump will remove the short cast time when you land.
- The E cooldown can be nearly canceled if you land successfully, but can be very long if you don't.
- R can be used as either protection on a retreat or on a dive into danger, and it is meant to be.
- He is a juggernaut. Go ham.
I WOULD LOVE YOUR FEEDBACK!
Thanks to : TheTarians Ellimiist Aqua4748 Dis The Chris python 159
I reviewed a few other posts. This one was terrific. Dyad
Others I have reviewed are: Torvald Essencia Nobhdy Tesla Hyperon T1 Maria Morgar